1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 17:02:55 +08:00

Ensure that WorkingBeatmap's Beatmap is never null

Also ensures some extra fields inside Beatmap have non-null defaults.
This commit is contained in:
Dean Herbert 2017-09-08 19:04:24 +09:00
parent c2b16dae10
commit a528173943
4 changed files with 7 additions and 13 deletions

View File

@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps
public class Beatmap<T>
where T : HitObject
{
public BeatmapInfo BeatmapInfo;
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
public ControlPointInfo ControlPointInfo = new ControlPointInfo();
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
public readonly List<Color4> ComboColors = new List<Color4>
@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// The HitObjects this Beatmap contains.
/// </summary>
public List<T> HitObjects;
public List<T> HitObjects = new List<T>();
/// <summary>
/// Total amount of break time in the beatmap.
@ -44,12 +44,13 @@ namespace osu.Game.Beatmaps
/// Constructs a new beatmap.
/// </summary>
/// <param name="original">The original beatmap to use the parameters of.</param>
public Beatmap(Beatmap original = null)
public Beatmap(Beatmap<T> original = null)
{
BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo;
ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
Breaks = original?.Breaks ?? Breaks;
ComboColors = original?.ComboColors ?? ComboColors;
HitObjects = original?.HitObjects ?? HitObjects;
}
}
@ -65,7 +66,6 @@ namespace osu.Game.Beatmaps
public Beatmap(Beatmap original = null)
: base(original)
{
HitObjects = original?.HitObjects;
}
}
}

View File

@ -7,7 +7,6 @@ using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -42,10 +41,7 @@ namespace osu.Game.Beatmaps
this.game = game;
}
protected override Beatmap GetBeatmap() => new Beatmap
{
HitObjects = new List<HitObject>(),
};
protected override Beatmap GetBeatmap() => new Beatmap();
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");

View File

@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps.Formats
{
@ -47,7 +46,6 @@ namespace osu.Game.Beatmaps.Formats
{
var beatmap = new Beatmap
{
HitObjects = new List<HitObject>(),
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata(),

View File

@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
{
if (beatmap != null) return beatmap;
beatmap = GetBeatmap();
beatmap = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
beatmap.BeatmapInfo = BeatmapInfo;