From a5088cac27c2d6955165efd45a86b68ed7952128 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Oct 2021 13:36:04 +0900 Subject: [PATCH] Fix default metadata propagation when no files are present --- osu.Game/Skinning/SkinInfo.cs | 6 +++--- osu.Game/Skinning/SkinManager.cs | 5 +++-- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Skinning/SkinInfo.cs b/osu.Game/Skinning/SkinInfo.cs index 2bf8668ec6..3b34e23d57 100644 --- a/osu.Game/Skinning/SkinInfo.cs +++ b/osu.Game/Skinning/SkinInfo.cs @@ -18,12 +18,12 @@ namespace osu.Game.Skinning public int ID { get; set; } - public string Name { get; set; } + public string Name { get; set; } = string.Empty; + + public string Creator { get; set; } = string.Empty; public string Hash { get; set; } - public string Creator { get; set; } - public string InstantiationInfo { get; set; } public virtual Skin CreateInstance(IStorageResourceProvider resources) diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index 304e48e854..fffdf19976 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -149,7 +149,7 @@ namespace osu.Game.Skinning CurrentSkinInfo.Value = ModelStore.ConsumableItems.Single(i => i.ID == chosen.ID); } - protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name }; + protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name ?? "No name" }; private const string unknown_creator_string = "Unknown"; @@ -163,6 +163,7 @@ namespace osu.Game.Skinning // LegacySkin will parse the skin.ini and populate `Skin.Configuration` during construction above. string skinIniSourcedName = instance.Configuration.SkinInfo.Name; + string skinIniSourcedCreator = instance.Configuration.SkinInfo.Creator; string archiveName = item.Name.Replace(".osk", "", StringComparison.OrdinalIgnoreCase); bool isImport = reader != null; @@ -170,7 +171,7 @@ namespace osu.Game.Skinning if (isImport) { item.Name = !string.IsNullOrEmpty(skinIniSourcedName) ? skinIniSourcedName : archiveName; - item.Creator = instance.Configuration.SkinInfo.Creator ?? unknown_creator_string; + item.Creator = !string.IsNullOrEmpty(skinIniSourcedCreator) ? skinIniSourcedCreator : unknown_creator_string; // For imports, we want to use the archive or folder name as part of the metadata, in addition to any existing skin.ini metadata. // In an ideal world, skin.ini would be the only source of metadata, but a lot of skin creators and users don't update it when making modifications.