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Fix compile issues.

This commit is contained in:
Dean Herbert 2016-11-28 23:05:05 +09:00
parent 49470318f2
commit a506e91b7c

View File

@ -194,10 +194,10 @@ namespace osu.Game.Beatmaps.Formats
if (split.Length > 2) if (split.Length > 2)
{ {
int kiai_flags = split.Length > 7 ? Convert.ToInt32(split[7], NumberFormatInfo.InvariantInfo) : 0; int kiai_flags = split.Length > 7 ? Convert.ToInt32(split[7], NumberFormatInfo.InvariantInfo) : 0;
double beatLength = Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo); double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
cp = new ControlPoint cp = new ControlPoint
{ {
Time = Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo), Time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo),
BeatLength = beatLength > 0 ? beatLength : 0, BeatLength = beatLength > 0 ? beatLength : 0,
VelocityAdjustment = beatLength < 0 ? -beatLength / 100.0 : 1, VelocityAdjustment = beatLength < 0 ? -beatLength / 100.0 : 1,
TimingChange = split.Length <= 6 || split[6][0] == '1', TimingChange = split.Length <= 6 || split[6][0] == '1',