From a5025dc8b89ed0fdea683c2f8e0fa682577063c9 Mon Sep 17 00:00:00 2001 From: apollo-dw <83023433+apollo-dw@users.noreply.github.com> Date: Fri, 1 Oct 2021 22:23:16 +0100 Subject: [PATCH] Buff base multiplier --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index d0ef0e67da..f90b5a679d 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -110,9 +110,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. if (mods.Any(m => m is OsuModBlinds)) - aimValue *= 1.0 + (0.14 + totalHits * (0.0016 / (1 + 2 * countMiss)) - * Math.Pow(accuracy, 16)) - * (1 - 0.003 * Attributes.DrainRate * Attributes.DrainRate); + aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * countMiss)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * Attributes.DrainRate * Attributes.DrainRate); else if (mods.Any(h => h is OsuModHidden)) aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);