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Avoid multiple editor screens potentially loading on top of each other
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@ -398,7 +398,11 @@ namespace osu.Game.Screens.Edit
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break;
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break;
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}
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}
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LoadComponentAsync(currentScreen, screenContainer.Add);
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LoadComponentAsync(currentScreen, newScreen =>
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{
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if (newScreen == currentScreen)
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screenContainer.Add(newScreen);
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});
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}
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}
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private void seek(UIEvent e, int direction)
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private void seek(UIEvent e, int direction)
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