mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 11:27:24 +08:00
Avoid multiple editor screens potentially loading on top of each other
This commit is contained in:
parent
1943883b9f
commit
a501df954b
@ -398,7 +398,11 @@ namespace osu.Game.Screens.Edit
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
LoadComponentAsync(currentScreen, screenContainer.Add);
|
LoadComponentAsync(currentScreen, newScreen =>
|
||||||
|
{
|
||||||
|
if (newScreen == currentScreen)
|
||||||
|
screenContainer.Add(newScreen);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void seek(UIEvent e, int direction)
|
private void seek(UIEvent e, int direction)
|
||||||
|
Loading…
Reference in New Issue
Block a user