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When returning to the editor after test play, use the original editor time rather than the point of exit
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@ -68,7 +68,6 @@ namespace osu.Game.Screens.Edit.GameplayTest
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{
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{
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musicController.Stop();
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musicController.Stop();
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editorState.Time = GameplayClockContainer.CurrentTime;
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editor.RestoreState(editorState);
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editor.RestoreState(editorState);
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return base.OnExiting(e);
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return base.OnExiting(e);
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}
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}
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