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Merge pull request #22654 from ItsShamed/gameplay/key-counter-abstraction
Introduce common structure for key counters
This commit is contained in:
commit
a4e68e1845
@ -21,7 +21,7 @@ using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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private TestActionKeyCounter leftKeyCounter = null!;
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private DefaultKeyCounter leftKeyCounter = null!;
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private TestActionKeyCounter rightKeyCounter = null!;
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private DefaultKeyCounter rightKeyCounter = null!;
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private OsuInputManager osuInputManager = null!;
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@ -59,14 +59,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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leftKeyCounter = new TestActionKeyCounter(OsuAction.LeftButton)
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leftKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.LeftButton))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Depth = float.MinValue,
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X = -100,
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},
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rightKeyCounter = new TestActionKeyCounter(OsuAction.RightButton)
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rightKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.RightButton))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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@ -598,8 +598,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void assertKeyCounter(int left, int right)
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{
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AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses, () => Is.EqualTo(left));
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AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses, () => Is.EqualTo(right));
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AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses.Value, () => Is.EqualTo(left));
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AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses.Value, () => Is.EqualTo(right));
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}
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private void releaseAllTouches()
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@ -615,11 +615,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void checkNotPressed(OsuAction action) => AddAssert($"Not pressing {action}", () => !osuInputManager.PressedActions.Contains(action));
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private void checkPressed(OsuAction action) => AddAssert($"Is pressing {action}", () => osuInputManager.PressedActions.Contains(action));
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public partial class TestActionKeyCounter : KeyCounter, IKeyBindingHandler<OsuAction>
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public partial class TestActionKeyCounterTrigger : InputTrigger, IKeyBindingHandler<OsuAction>
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{
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public OsuAction Action { get; }
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public TestActionKeyCounter(OsuAction action)
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public TestActionKeyCounterTrigger(OsuAction action)
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: base(action.ToString())
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{
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Action = action;
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@ -629,8 +629,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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if (e.Action == Action)
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{
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IsLit = true;
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Increment();
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Activate();
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}
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return false;
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@ -638,7 +637,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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if (e.Action == Action) IsLit = false;
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if (e.Action == Action)
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Deactivate();
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}
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}
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@ -35,14 +35,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 2));
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seekTo(referenceBeatmap.Breaks[0].StartTime);
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AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
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AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting.Value);
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AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
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seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
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AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
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@ -31,11 +31,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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addSeekStep(3000);
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AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Select(kc => kc.CountPresses).Sum() == 15);
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Select(kc => kc.CountPresses.Value).Sum() == 15);
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AddStep("clear results", () => Player.Results.Clear());
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addSeekStep(0);
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AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
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AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
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AddAssert("no results triggered", () => Player.Results.Count == 0);
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}
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@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<DefaultKeyCounter>>().Single();
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[BackgroundDependencyLoader]
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private void load()
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@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
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scoreProcessor.Combo.Value = 1;
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@ -7,7 +7,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -17,28 +17,29 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public TestSceneKeyCounter()
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{
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KeyCounterKeyboard testCounter;
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KeyCounterDisplay kc = new KeyCounterDisplay
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KeyCounterDisplay kc = new DefaultKeyCounterDisplay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new KeyCounter[]
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{
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testCounter = new KeyCounterKeyboard(Key.X),
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new KeyCounterKeyboard(Key.X),
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new KeyCounterMouse(MouseButton.Left),
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new KeyCounterMouse(MouseButton.Right),
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},
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};
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kc.AddRange(new InputTrigger[]
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{
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new KeyCounterKeyboardTrigger(Key.X),
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new KeyCounterKeyboardTrigger(Key.X),
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new KeyCounterMouseTrigger(MouseButton.Left),
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new KeyCounterMouseTrigger(MouseButton.Right),
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});
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var testCounter = (DefaultKeyCounter)kc.Counters.First();
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AddStep("Add random", () =>
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{
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Key key = (Key)((int)Key.A + RNG.Next(26));
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kc.Add(new KeyCounterKeyboard(key));
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kc.Add(new KeyCounterKeyboardTrigger(key));
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});
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Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
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Key testKey = ((KeyCounterKeyboardTrigger)kc.Counters.First().Trigger).Key;
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void addPressKeyStep()
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{
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@ -46,12 +47,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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addPressKeyStep();
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1);
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 1);
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addPressKeyStep();
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
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AddStep("Disable counting", () => testCounter.IsCounting = false);
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 2);
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AddStep("Disable counting", () => testCounter.IsCounting.Value = false);
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addPressKeyStep();
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AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses == 2);
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AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses.Value == 2);
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Add(kc);
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void AddCheckSteps()
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{
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AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
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AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 0));
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AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
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}
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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Gameplay;
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using osuTK.Input;
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@ -57,7 +58,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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};
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
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scoreProcessor.Combo.Value = 1;
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return new Container
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Gameplay;
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using osuTK.Input;
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@ -43,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<DefaultKeyCounter>>().Single();
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[Test]
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public void TestComboCounterIncrementing()
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@ -88,7 +89,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
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action?.Invoke(hudOverlay);
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@ -14,6 +14,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK.Input;
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@ -69,10 +70,10 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for gameplay", () => player?.IsBreakTime.Value == false);
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AddStep("press 'z'", () => InputManager.Key(Key.Z));
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AddAssert("key counter didn't increase", () => keyCounter.CountPresses == 0);
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AddAssert("key counter didn't increase", () => keyCounter.CountPresses.Value == 0);
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AddStep("press 's'", () => InputManager.Key(Key.S));
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AddAssert("key counter did increase", () => keyCounter.CountPresses == 1);
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AddAssert("key counter did increase", () => keyCounter.CountPresses.Value == 1);
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}
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private KeyBindingsSubsection osuBindingSubsection => keyBindingPanel
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@ -30,6 +30,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using osuTK;
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@ -19,7 +19,7 @@ using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.UI
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.Select(b => b.GetAction<T>())
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.Distinct()
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.OrderBy(action => action)
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.Select(action => new KeyCounterAction<T>(action)));
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.Select(action => new KeyCounterActionTrigger<T>(action)));
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}
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private partial class ActionReceptor : KeyCounterDisplay.Receptor, IKeyBindingHandler<T>
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@ -179,11 +179,14 @@ namespace osu.Game.Rulesets.UI
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{
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}
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public bool OnPressed(KeyBindingPressEvent<T> e) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnPressed(e.Action, Clock.Rate >= 0));
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public bool OnPressed(KeyBindingPressEvent<T> e) => Target.Counters.Where(c => c.Trigger is KeyCounterActionTrigger<T>)
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.Select(c => (KeyCounterActionTrigger<T>)c.Trigger)
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.Any(c => c.OnPressed(e.Action, Clock.Rate >= 0));
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public void OnReleased(KeyBindingReleaseEvent<T> e)
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{
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foreach (var c in Target.Children.OfType<KeyCounterAction<T>>())
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foreach (var c
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in Target.Counters.Where(c => c.Trigger is KeyCounterActionTrigger<T>).Select(c => (KeyCounterActionTrigger<T>)c.Trigger))
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c.OnReleased(e.Action, Clock.Rate >= 0);
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -13,70 +11,23 @@ using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play.HUD
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{
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public abstract partial class KeyCounter : Container
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public partial class DefaultKeyCounter : KeyCounter
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{
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private Sprite buttonSprite;
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private Sprite glowSprite;
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private Container textLayer;
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private SpriteText countSpriteText;
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public bool IsCounting { get; set; } = true;
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private int countPresses;
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public int CountPresses
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{
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get => countPresses;
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private set
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{
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if (countPresses != value)
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{
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countPresses = value;
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countSpriteText.Text = value.ToString(@"#,0");
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}
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}
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}
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private bool isLit;
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public bool IsLit
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{
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get => isLit;
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protected set
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{
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if (isLit != value)
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{
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isLit = value;
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updateGlowSprite(value);
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}
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}
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}
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public void Increment()
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{
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if (!IsCounting)
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return;
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CountPresses++;
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}
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public void Decrement()
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{
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if (!IsCounting)
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return;
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CountPresses--;
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}
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private Sprite buttonSprite = null!;
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private Sprite glowSprite = null!;
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private Container textLayer = null!;
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private SpriteText countSpriteText = null!;
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//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
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public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
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public Color4 KeyUpTextColor { get; set; } = Color4.White;
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public double FadeTime { get; set; }
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protected KeyCounter(string name)
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public DefaultKeyCounter(InputTrigger trigger)
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: base(trigger)
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{
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Name = name;
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}
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[BackgroundDependencyLoader(true)]
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@ -116,7 +67,7 @@ namespace osu.Game.Screens.Play
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},
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countSpriteText = new OsuSpriteText
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{
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Text = CountPresses.ToString(@"#,0"),
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Text = CountPresses.Value.ToString(@"#,0"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
|
||||
@ -130,6 +81,9 @@ namespace osu.Game.Screens.Play
|
||||
// so the size can be changing between buttonSprite and glowSprite.
|
||||
Height = buttonSprite.DrawHeight;
|
||||
Width = buttonSprite.DrawWidth;
|
||||
|
||||
IsActive.BindValueChanged(e => updateGlowSprite(e.NewValue), true);
|
||||
CountPresses.BindValueChanged(e => countSpriteText.Text = e.NewValue.ToString(@"#,0"), true);
|
||||
}
|
||||
|
||||
private void updateGlowSprite(bool show)
|
83
osu.Game/Screens/Play/HUD/DefaultKeyCounterDisplay.cs
Normal file
83
osu.Game/Screens/Play/HUD/DefaultKeyCounterDisplay.cs
Normal file
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class DefaultKeyCounterDisplay : KeyCounterDisplay
|
||||
{
|
||||
private const int duration = 100;
|
||||
private const double key_fade_time = 80;
|
||||
|
||||
private readonly FillFlowContainer<DefaultKeyCounter> keyFlow;
|
||||
|
||||
public override IEnumerable<KeyCounter> Counters => keyFlow;
|
||||
|
||||
public DefaultKeyCounterDisplay()
|
||||
{
|
||||
InternalChild = keyFlow = new FillFlowContainer<DefaultKeyCounter>
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Don't use autosize as it will shrink to zero when KeyFlow is hidden.
|
||||
// In turn this can cause the display to be masked off screen and never become visible again.
|
||||
Size = keyFlow.Size;
|
||||
}
|
||||
|
||||
public override void Add(InputTrigger trigger) =>
|
||||
keyFlow.Add(new DefaultKeyCounter(trigger)
|
||||
{
|
||||
FadeTime = key_fade_time,
|
||||
KeyDownTextColor = KeyDownTextColor,
|
||||
KeyUpTextColor = KeyUpTextColor,
|
||||
});
|
||||
|
||||
protected override void UpdateVisibility() =>
|
||||
// Isolate changing visibility of the key counters from fading this component.
|
||||
keyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration);
|
||||
|
||||
private Color4 keyDownTextColor = Color4.DarkGray;
|
||||
|
||||
public Color4 KeyDownTextColor
|
||||
{
|
||||
get => keyDownTextColor;
|
||||
set
|
||||
{
|
||||
if (value != keyDownTextColor)
|
||||
{
|
||||
keyDownTextColor = value;
|
||||
foreach (var child in keyFlow)
|
||||
child.KeyDownTextColor = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 keyUpTextColor = Color4.White;
|
||||
|
||||
public Color4 KeyUpTextColor
|
||||
{
|
||||
get => keyUpTextColor;
|
||||
set
|
||||
{
|
||||
if (value != keyUpTextColor)
|
||||
{
|
||||
keyUpTextColor = value;
|
||||
foreach (var child in keyFlow)
|
||||
child.KeyUpTextColor = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
37
osu.Game/Screens/Play/HUD/InputTrigger.cs
Normal file
37
osu.Game/Screens/Play/HUD/InputTrigger.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An event trigger which can be used with <see cref="KeyCounter"/> to create visual tracking of button/key presses.
|
||||
/// </summary>
|
||||
public abstract partial class InputTrigger : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Callback to invoke when the associated input has been activated.
|
||||
/// </summary>
|
||||
/// <param name="forwardPlayback">Whether gameplay is progressing in the forward direction time-wise.</param>
|
||||
public delegate void OnActivateCallback(bool forwardPlayback);
|
||||
|
||||
/// <summary>
|
||||
/// Callback to invoke when the associated input has been deactivated.
|
||||
/// </summary>
|
||||
/// <param name="forwardPlayback">Whether gameplay is progressing in the forward direction time-wise.</param>
|
||||
public delegate void OnDeactivateCallback(bool forwardPlayback);
|
||||
|
||||
public event OnActivateCallback? OnActivate;
|
||||
public event OnDeactivateCallback? OnDeactivate;
|
||||
|
||||
protected InputTrigger(string name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
|
||||
protected void Activate(bool forwardPlayback = true) => OnActivate?.Invoke(forwardPlayback);
|
||||
|
||||
protected void Deactivate(bool forwardPlayback = true) => OnDeactivate?.Invoke(forwardPlayback);
|
||||
}
|
||||
}
|
98
osu.Game/Screens/Play/HUD/KeyCounter.cs
Normal file
98
osu.Game/Screens/Play/HUD/KeyCounter.cs
Normal file
@ -0,0 +1,98 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An individual key display which is intended to be displayed within a <see cref="KeyCounterDisplay"/>.
|
||||
/// </summary>
|
||||
public abstract partial class KeyCounter : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="InputTrigger"/> which activates and deactivates this <see cref="KeyCounter"/>.
|
||||
/// </summary>
|
||||
public readonly InputTrigger Trigger;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the actions reported by <see cref="Trigger"/> should be counted.
|
||||
/// </summary>
|
||||
public Bindable<bool> IsCounting { get; } = new BindableBool(true);
|
||||
|
||||
private readonly Bindable<int> countPresses = new BindableInt
|
||||
{
|
||||
MinValue = 0
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The current count of registered key presses.
|
||||
/// </summary>
|
||||
public IBindable<int> CountPresses => countPresses;
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="KeyCounter"/> is currently in the "activated" state because the associated key is currently pressed.
|
||||
/// </summary>
|
||||
protected readonly Bindable<bool> IsActive = new BindableBool();
|
||||
|
||||
protected KeyCounter(InputTrigger trigger)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
Trigger = trigger,
|
||||
};
|
||||
|
||||
Trigger.OnActivate += Activate;
|
||||
Trigger.OnDeactivate += Deactivate;
|
||||
|
||||
Name = trigger.Name;
|
||||
}
|
||||
|
||||
private void increment()
|
||||
{
|
||||
if (!IsCounting.Value)
|
||||
return;
|
||||
|
||||
countPresses.Value++;
|
||||
}
|
||||
|
||||
private void decrement()
|
||||
{
|
||||
if (!IsCounting.Value)
|
||||
return;
|
||||
|
||||
countPresses.Value--;
|
||||
}
|
||||
|
||||
protected virtual void Activate(bool forwardPlayback = true)
|
||||
{
|
||||
IsActive.Value = true;
|
||||
if (forwardPlayback)
|
||||
increment();
|
||||
}
|
||||
|
||||
protected virtual void Deactivate(bool forwardPlayback = true)
|
||||
{
|
||||
IsActive.Value = false;
|
||||
if (!forwardPlayback)
|
||||
decrement();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
Trigger.OnActivate -= Activate;
|
||||
Trigger.OnDeactivate -= Deactivate;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,18 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class KeyCounterAction<T> : KeyCounter
|
||||
public partial class KeyCounterActionTrigger<T> : InputTrigger
|
||||
where T : struct
|
||||
{
|
||||
public T Action { get; }
|
||||
|
||||
public KeyCounterAction(T action)
|
||||
public KeyCounterActionTrigger(T action)
|
||||
: base($"B{(int)(object)action + 1}")
|
||||
{
|
||||
Action = action;
|
||||
@ -23,9 +21,7 @@ namespace osu.Game.Screens.Play
|
||||
if (!EqualityComparer<T>.Default.Equals(action, Action))
|
||||
return false;
|
||||
|
||||
IsLit = true;
|
||||
if (forwards)
|
||||
Increment();
|
||||
Activate(forwards);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -34,9 +30,7 @@ namespace osu.Game.Screens.Play
|
||||
if (!EqualityComparer<T>.Default.Equals(action, Action))
|
||||
return;
|
||||
|
||||
IsLit = false;
|
||||
if (!forwards)
|
||||
Decrement();
|
||||
Deactivate(forwards);
|
||||
}
|
||||
}
|
||||
}
|
109
osu.Game/Screens/Play/HUD/KeyCounterDisplay.cs
Normal file
109
osu.Game/Screens/Play/HUD/KeyCounterDisplay.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// A flowing display of all gameplay keys. Individual keys can be added using <see cref="InputTrigger"/> implementations.
|
||||
/// </summary>
|
||||
public abstract partial class KeyCounterDisplay : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the key counter should be visible regardless of the configuration value.
|
||||
/// This is true by default, but can be changed.
|
||||
/// </summary>
|
||||
public Bindable<bool> AlwaysVisible { get; } = new Bindable<bool>(true);
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="KeyCounter"/>s contained in this <see cref="KeyCounterDisplay"/>.
|
||||
/// </summary>
|
||||
public abstract IEnumerable<KeyCounter> Counters { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the actions reported by all <see cref="InputTrigger"/>s within this <see cref="KeyCounterDisplay"/> should be counted.
|
||||
/// </summary>
|
||||
public Bindable<bool> IsCounting { get; } = new BindableBool(true);
|
||||
|
||||
protected readonly Bindable<bool> ConfigVisibility = new Bindable<bool>();
|
||||
|
||||
protected abstract void UpdateVisibility();
|
||||
|
||||
private Receptor? receptor;
|
||||
|
||||
public void SetReceptor(Receptor receptor)
|
||||
{
|
||||
if (this.receptor != null)
|
||||
throw new InvalidOperationException("Cannot set a new receptor when one is already active");
|
||||
|
||||
this.receptor = receptor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a <see cref="InputTrigger"/> to this display.
|
||||
/// </summary>
|
||||
public abstract void Add(InputTrigger trigger);
|
||||
|
||||
/// <summary>
|
||||
/// Add a range of <see cref="InputTrigger"/> to this display.
|
||||
/// </summary>
|
||||
public void AddRange(IEnumerable<InputTrigger> triggers) => triggers.ForEach(Add);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.KeyOverlay, ConfigVisibility);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AlwaysVisible.BindValueChanged(_ => UpdateVisibility());
|
||||
ConfigVisibility.BindValueChanged(_ => UpdateVisibility(), true);
|
||||
}
|
||||
|
||||
public override bool HandleNonPositionalInput => receptor == null;
|
||||
|
||||
public override bool HandlePositionalInput => receptor == null;
|
||||
|
||||
public partial class Receptor : Drawable
|
||||
{
|
||||
protected readonly KeyCounterDisplay Target;
|
||||
|
||||
public Receptor(KeyCounterDisplay target)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Depth = float.MinValue;
|
||||
Target = target;
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case KeyDownEvent:
|
||||
case KeyUpEvent:
|
||||
case MouseDownEvent:
|
||||
case MouseUpEvent:
|
||||
return Target.InternalChildren.Any(c => c.TriggerEvent(e));
|
||||
}
|
||||
|
||||
return base.Handle(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,18 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class KeyCounterKeyboard : KeyCounter
|
||||
public partial class KeyCounterKeyboardTrigger : InputTrigger
|
||||
{
|
||||
public Key Key { get; }
|
||||
|
||||
public KeyCounterKeyboard(Key key)
|
||||
public KeyCounterKeyboardTrigger(Key key)
|
||||
: base(key.ToString())
|
||||
{
|
||||
Key = key;
|
||||
@ -22,8 +20,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (e.Key == Key)
|
||||
{
|
||||
IsLit = true;
|
||||
Increment();
|
||||
Activate();
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
@ -31,7 +28,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
if (e.Key == Key) IsLit = false;
|
||||
if (e.Key == Key)
|
||||
Deactivate();
|
||||
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
}
|
@ -1,19 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osuTK.Input;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class KeyCounterMouse : KeyCounter
|
||||
public partial class KeyCounterMouseTrigger : InputTrigger
|
||||
{
|
||||
public MouseButton Button { get; }
|
||||
|
||||
public KeyCounterMouse(MouseButton button)
|
||||
public KeyCounterMouseTrigger(MouseButton button)
|
||||
: base(getStringRepresentation(button))
|
||||
{
|
||||
Button = button;
|
||||
@ -39,17 +37,16 @@ namespace osu.Game.Screens.Play
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button == Button)
|
||||
{
|
||||
IsLit = true;
|
||||
Increment();
|
||||
}
|
||||
Activate();
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (e.Button == Button) IsLit = false;
|
||||
if (e.Button == Button)
|
||||
Deactivate();
|
||||
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
}
|
@ -331,7 +331,7 @@ namespace osu.Game.Screens.Play
|
||||
ShowHealth = { BindTarget = ShowHealthBar }
|
||||
};
|
||||
|
||||
protected KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
|
||||
protected KeyCounterDisplay CreateKeyCounter() => new DefaultKeyCounterDisplay
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
|
@ -1,172 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public partial class KeyCounterDisplay : Container<KeyCounter>
|
||||
{
|
||||
private const int duration = 100;
|
||||
private const double key_fade_time = 80;
|
||||
|
||||
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
|
||||
|
||||
protected readonly FillFlowContainer<KeyCounter> KeyFlow;
|
||||
|
||||
protected override Container<KeyCounter> Content => KeyFlow;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the key counter should be visible regardless of the configuration value.
|
||||
/// This is true by default, but can be changed.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> AlwaysVisible = new Bindable<bool>(true);
|
||||
|
||||
public KeyCounterDisplay()
|
||||
{
|
||||
InternalChild = KeyFlow = new FillFlowContainer<KeyCounter>
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Don't use autosize as it will shrink to zero when KeyFlow is hidden.
|
||||
// In turn this can cause the display to be masked off screen and never become visible again.
|
||||
Size = KeyFlow.Size;
|
||||
}
|
||||
|
||||
public override void Add(KeyCounter key)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(key);
|
||||
|
||||
base.Add(key);
|
||||
key.IsCounting = IsCounting;
|
||||
key.FadeTime = key_fade_time;
|
||||
key.KeyDownTextColor = KeyDownTextColor;
|
||||
key.KeyUpTextColor = KeyUpTextColor;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.KeyOverlay, configVisibility);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AlwaysVisible.BindValueChanged(_ => updateVisibility());
|
||||
configVisibility.BindValueChanged(_ => updateVisibility(), true);
|
||||
}
|
||||
|
||||
private bool isCounting = true;
|
||||
|
||||
public bool IsCounting
|
||||
{
|
||||
get => isCounting;
|
||||
set
|
||||
{
|
||||
if (value == isCounting) return;
|
||||
|
||||
isCounting = value;
|
||||
foreach (var child in Children)
|
||||
child.IsCounting = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 keyDownTextColor = Color4.DarkGray;
|
||||
|
||||
public Color4 KeyDownTextColor
|
||||
{
|
||||
get => keyDownTextColor;
|
||||
set
|
||||
{
|
||||
if (value != keyDownTextColor)
|
||||
{
|
||||
keyDownTextColor = value;
|
||||
foreach (var child in Children)
|
||||
child.KeyDownTextColor = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 keyUpTextColor = Color4.White;
|
||||
|
||||
public Color4 KeyUpTextColor
|
||||
{
|
||||
get => keyUpTextColor;
|
||||
set
|
||||
{
|
||||
if (value != keyUpTextColor)
|
||||
{
|
||||
keyUpTextColor = value;
|
||||
foreach (var child in Children)
|
||||
child.KeyUpTextColor = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void updateVisibility() =>
|
||||
// Isolate changing visibility of the key counters from fading this component.
|
||||
KeyFlow.FadeTo(AlwaysVisible.Value || configVisibility.Value ? 1 : 0, duration);
|
||||
|
||||
public override bool HandleNonPositionalInput => receptor == null;
|
||||
public override bool HandlePositionalInput => receptor == null;
|
||||
|
||||
private Receptor receptor;
|
||||
|
||||
public void SetReceptor(Receptor receptor)
|
||||
{
|
||||
if (this.receptor != null)
|
||||
throw new InvalidOperationException("Cannot set a new receptor when one is already active");
|
||||
|
||||
this.receptor = receptor;
|
||||
}
|
||||
|
||||
public partial class Receptor : Drawable
|
||||
{
|
||||
protected readonly KeyCounterDisplay Target;
|
||||
|
||||
public Receptor(KeyCounterDisplay target)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Depth = float.MinValue;
|
||||
Target = target;
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case KeyDownEvent:
|
||||
case KeyUpEvent:
|
||||
case MouseDownEvent:
|
||||
case MouseUpEvent:
|
||||
return Target.Children.Any(c => c.TriggerEvent(e));
|
||||
}
|
||||
|
||||
return base.Handle(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -437,8 +437,11 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
KeyCounter =
|
||||
{
|
||||
IsCounting =
|
||||
{
|
||||
Value = false
|
||||
},
|
||||
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
|
||||
IsCounting = false
|
||||
},
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
@ -478,7 +481,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
updateGameplayState();
|
||||
updatePauseOnFocusLostState();
|
||||
HUDOverlay.KeyCounter.IsCounting = !isBreakTime.NewValue;
|
||||
HUDOverlay.KeyCounter.IsCounting.Value = !isBreakTime.NewValue;
|
||||
}
|
||||
|
||||
private void updateGameplayState()
|
||||
|
Loading…
Reference in New Issue
Block a user