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Use switch—case instead
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@ -24,19 +24,25 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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public override Drawable GetDrawableComponent(ISkinComponent component)
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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{
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if (component is SkinnableTargetComponent targetComponent && targetComponent.Target == SkinnableTarget.MainHUDComponents)
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if (component is SkinnableTargetComponent targetComponent)
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{
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{
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if (!providesComboCounter)
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switch (targetComponent.Target)
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return null;
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if (Source.GetDrawableComponent(component) is SkinnableTargetComponentsContainer components)
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{
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{
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// catch may provide its own combo counter; hide the default.
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case SkinnableTarget.MainHUDComponents:
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// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
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if (!providesComboCounter)
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foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
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break;
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legacyComboCounter.ContentVisible = false;
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return components;
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if (Source.GetDrawableComponent(component) is SkinnableTargetComponentsContainer components)
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{
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// catch may provide its own combo counter; hide the default.
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// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
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foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
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legacyComboCounter.ContentVisible = false;
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return components;
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}
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break;
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}
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}
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return null;
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return null;
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