diff --git a/osu.Game.Modes.Taiko/Objects/DrumRoll.cs b/osu.Game.Modes.Taiko/Objects/DrumRoll.cs
index 69864bc422..3a66c55ea5 100644
--- a/osu.Game.Modes.Taiko/Objects/DrumRoll.cs
+++ b/osu.Game.Modes.Taiko/Objects/DrumRoll.cs
@@ -22,11 +22,6 @@ namespace osu.Game.Modes.Taiko.Objects
public double Duration { get; set; }
- ///
- /// Velocity of the drum roll in positional length units per millisecond.
- ///
- public double Velocity { get; protected set; } = 5;
-
///
/// Numer of ticks per beat length.
///
@@ -64,9 +59,6 @@ namespace osu.Game.Modes.Taiko.Objects
{
base.ApplyDefaults(timing, difficulty);
- double speedAdjutedBeatLength = timing.SpeedMultiplierAt(StartTime) * timing.BeatLengthAt(StartTime);
-
- Velocity = base_distance * difficulty.SliderMultiplier / speedAdjutedBeatLength;
tickSpacing = timing.BeatLengthAt(StartTime) / TickRate;
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);