diff --git a/osu.Game.Modes.Taiko/Objects/DrumRoll.cs b/osu.Game.Modes.Taiko/Objects/DrumRoll.cs index 69864bc422..3a66c55ea5 100644 --- a/osu.Game.Modes.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Modes.Taiko/Objects/DrumRoll.cs @@ -22,11 +22,6 @@ namespace osu.Game.Modes.Taiko.Objects public double Duration { get; set; } - /// - /// Velocity of the drum roll in positional length units per millisecond. - /// - public double Velocity { get; protected set; } = 5; - /// /// Numer of ticks per beat length. /// @@ -64,9 +59,6 @@ namespace osu.Game.Modes.Taiko.Objects { base.ApplyDefaults(timing, difficulty); - double speedAdjutedBeatLength = timing.SpeedMultiplierAt(StartTime) * timing.BeatLengthAt(StartTime); - - Velocity = base_distance * difficulty.SliderMultiplier / speedAdjutedBeatLength; tickSpacing = timing.BeatLengthAt(StartTime) / TickRate; RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);