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Add extra test coverage to prevent regressions
Covers scenario described in https://github.com/ppy/osu/issues/31176 and fixed in https://github.com/ppy/osu/pull/31184.
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@ -12,6 +12,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -376,6 +377,49 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddUntilStep("context menu open", () => this.ChildrenOfType<ContextMenuContainer>().Single().ChildrenOfType<Menu>().All(m => m.State == MenuState.Open));
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}
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[Test]
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public void TestSliderDragMarkerBlocksSelectionOfObjectsUnderneath()
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{
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var firstSlider = new Slider
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{
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StartTime = 0,
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Position = new Vector2(10, 50),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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}
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}
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};
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var secondSlider = new Slider
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{
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StartTime = 500,
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Position = new Vector2(200, 0),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(-100, 100))
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}
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}
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};
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AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider }));
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AddStep("select second slider", () => EditorBeatmap.SelectedHitObjects.Add(secondSlider));
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AddStep("move to marker", () =>
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{
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var marker = this.ChildrenOfType<SliderEndDragMarker>().First();
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var position = (marker.ScreenSpaceDrawQuad.TopRight + marker.ScreenSpaceDrawQuad.BottomRight) / 2;
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InputManager.MoveMouseTo(position);
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second slider still selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondSlider));
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}
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private ComposeBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
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