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made the SampleControlPoint and DifficultyControlPoint obsolete
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@ -49,15 +49,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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Debug.Assert(distanceData != null);
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
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DifficultyControlPoint difficultyPoint = hitObject.DifficultyControlPoint;
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double beatLength;
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#pragma warning disable 618
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if (difficultyPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyPoint)
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#pragma warning restore 618
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beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
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if (hitObject.LegacyBpmMultiplier.HasValue)
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beatLength = timingPoint.BeatLength * hitObject.LegacyBpmMultiplier.Value;
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else if (hitObject is IHasSliderVelocity hasSliderVelocity)
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beatLength = timingPoint.BeatLength / hasSliderVelocity.SliderVelocity;
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else
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beatLength = timingPoint.BeatLength / difficultyPoint.SliderVelocity;
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beatLength = timingPoint.BeatLength;
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SpanCount = repeatsData?.SpanCount() ?? 1;
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StartTime = (int)Math.Round(hitObject.StartTime);
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects;
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using System.Linq;
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using System.Text.Json.Serialization;
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using System.Threading;
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using Newtonsoft.Json;
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using osu.Framework.Caching;
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@ -15,13 +16,14 @@ using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class Slider : OsuHitObject, IHasPathWithRepeats
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public class Slider : OsuHitObject, IHasPathWithRepeats, IHasSliderVelocity
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{
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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@ -134,6 +136,13 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public bool OnlyJudgeNestedObjects = true;
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public double SliderVelocity { get; set; } = 1;
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/// <summary>
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/// Whether to generate ticks on this <see cref="Slider"/>.
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/// </summary>
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public bool GenerateTicks = true;
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[JsonIgnore]
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public SliderHeadCircle HeadCircle { get; protected set; }
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@ -151,15 +160,24 @@ namespace osu.Game.Rulesets.Osu.Objects
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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#pragma warning disable 618
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var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint;
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#pragma warning restore 618
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double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
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bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true;
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double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * SliderVelocity;
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
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TickDistance = GenerateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
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}
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protected override void ApplyLegacyInfoToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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base.ApplyLegacyInfoToSelf(controlPointInfo, difficulty);
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DifficultyControlPoint difficultyControlPoint = controlPointInfo is LegacyControlPointInfo legacyInfo ? legacyInfo.DifficultyPointAt(StartTime) : DifficultyControlPoint.DEFAULT;
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#pragma warning disable 618
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var legacyDifficultyPoint = difficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint;
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#pragma warning restore 618
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SliderVelocity = difficultyControlPoint.SliderVelocity;
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GenerateTicks = legacyDifficultyPoint?.GenerateTicks ?? true;
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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@ -177,15 +177,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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double distance = distanceData.Distance * spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
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DifficultyControlPoint difficultyPoint = obj.DifficultyControlPoint;
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double beatLength;
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#pragma warning disable 618
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if (difficultyPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyPoint)
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#pragma warning restore 618
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beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
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if (obj.LegacyBpmMultiplier.HasValue)
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beatLength = timingPoint.BeatLength * obj.LegacyBpmMultiplier.Value;
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else if (obj is IHasSliderVelocity hasSliderVelocity)
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beatLength = timingPoint.BeatLength / hasSliderVelocity.SliderVelocity;
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else
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beatLength = timingPoint.BeatLength / difficultyPoint.SliderVelocity;
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beatLength = timingPoint.BeatLength;
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double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.Difficulty.SliderMultiplier / beatmap.Difficulty.SliderTickRate;
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@ -85,7 +85,10 @@ namespace osu.Game.Beatmaps.Formats
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this.beatmap.HitObjects = this.beatmap.HitObjects.OrderBy(h => h.StartTime).ToList();
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foreach (var hitObject in this.beatmap.HitObjects)
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{
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hitObject.ApplyLegacyInfo(this.beatmap.ControlPointInfo, this.beatmap.Difficulty);
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hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.Difficulty);
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}
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}
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/// <summary>
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@ -16,6 +16,7 @@ using osu.Framework.Lists;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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@ -80,6 +81,12 @@ namespace osu.Game.Rulesets.Objects
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public SampleControlPoint SampleControlPoint = SampleControlPoint.DEFAULT;
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public DifficultyControlPoint DifficultyControlPoint = DifficultyControlPoint.DEFAULT;
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/// <summary>
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/// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it.
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/// DO NOT USE THIS UNLESS 100% SURE.
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/// </summary>
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public double? LegacyBpmMultiplier { get; private set; }
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/// <summary>
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/// Whether this <see cref="HitObject"/> is in Kiai time.
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/// </summary>
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@ -105,25 +112,6 @@ namespace osu.Game.Rulesets.Objects
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/// <param name="cancellationToken">The cancellation token.</param>
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public void ApplyDefaults(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty, CancellationToken cancellationToken = default)
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{
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var legacyInfo = controlPointInfo as LegacyControlPointInfo;
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if (legacyInfo != null)
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DifficultyControlPoint = (DifficultyControlPoint)legacyInfo.DifficultyPointAt(StartTime).DeepClone();
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else if (ReferenceEquals(DifficultyControlPoint, DifficultyControlPoint.DEFAULT))
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DifficultyControlPoint = new DifficultyControlPoint();
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DifficultyControlPoint.Time = StartTime;
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ApplyDefaultsToSelf(controlPointInfo, difficulty);
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// This is done here after ApplyDefaultsToSelf as we may require custom defaults to be applied to have an accurate end time.
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if (legacyInfo != null)
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SampleControlPoint = (SampleControlPoint)legacyInfo.SamplePointAt(this.GetEndTime() + control_point_leniency).DeepClone();
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else if (ReferenceEquals(SampleControlPoint, SampleControlPoint.DEFAULT))
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SampleControlPoint = new SampleControlPoint();
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SampleControlPoint.Time = this.GetEndTime() + control_point_leniency;
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nestedHitObjects.Clear();
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CreateNestedHitObjects(cancellationToken);
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@ -164,9 +152,6 @@ namespace osu.Game.Rulesets.Objects
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foreach (var nested in nestedHitObjects)
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nested.StartTime += offset;
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DifficultyControlPoint.Time = time.NewValue;
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SampleControlPoint.Time = this.GetEndTime() + control_point_leniency;
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}
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}
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@ -178,6 +163,38 @@ namespace osu.Game.Rulesets.Objects
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HitWindows?.SetDifficulty(difficulty.OverallDifficulty);
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}
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/// <summary>
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/// Applies legacy information to this HitObject.
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/// This method gets called at the end of <see cref="LegacyBeatmapDecoder"/> before applying defaults.
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/// </summary>
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/// <param name="controlPointInfo">The control points.</param>
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/// <param name="difficulty">The difficulty settings to use.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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public void ApplyLegacyInfo(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty, CancellationToken cancellationToken = default)
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{
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var legacyInfo = controlPointInfo as LegacyControlPointInfo;
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DifficultyControlPoint difficultyControlPoint = legacyInfo != null ? legacyInfo.DifficultyPointAt(StartTime) : DifficultyControlPoint.DEFAULT;
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#pragma warning disable 618
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if (difficultyControlPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyControlPoint)
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#pragma warning restore 618
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LegacyBpmMultiplier = legacyDifficultyControlPoint.BpmMultiplier;
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ApplyLegacyInfoToSelf(controlPointInfo, difficulty);
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// This is done here after ApplyLegacyInfoToSelf as we may require custom defaults to be applied to have an accurate end time.
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SampleControlPoint sampleControlPoint = legacyInfo != null ? legacyInfo.SamplePointAt(this.GetEndTime() + control_point_leniency) : SampleControlPoint.DEFAULT;
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foreach (var hitSampleInfo in Samples)
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{
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sampleControlPoint.ApplyTo(hitSampleInfo);
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}
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}
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protected virtual void ApplyLegacyInfoToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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}
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protected virtual void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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}
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@ -9,10 +9,11 @@ using Newtonsoft.Json;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Legacy;
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namespace osu.Game.Rulesets.Objects.Legacy
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{
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internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset
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internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset, IHasSliderVelocity
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{
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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@ -40,17 +41,27 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public double Velocity = 1;
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public double SliderVelocity { get; set; } = 1;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * SliderVelocity;
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Velocity = scoringDistance / timingPoint.BeatLength;
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}
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protected override void ApplyLegacyInfoToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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base.ApplyLegacyInfoToSelf(controlPointInfo, difficulty);
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DifficultyControlPoint difficultyControlPoint = controlPointInfo is LegacyControlPointInfo legacyInfo ? legacyInfo.DifficultyPointAt(StartTime) : DifficultyControlPoint.DEFAULT;
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SliderVelocity = difficultyControlPoint.SliderVelocity;
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}
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public double LegacyLastTickOffset => 36;
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}
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}
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15
osu.Game/Rulesets/Objects/Types/IHasSliderVelocity.cs
Normal file
15
osu.Game/Rulesets/Objects/Types/IHasSliderVelocity.cs
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@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Objects.Types;
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/// <summary>
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/// A HitObject that has a slider velocity multiplier.
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/// </summary>
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public interface IHasSliderVelocity
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{
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/// <summary>
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/// The slider velocity multiplier.
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/// </summary>
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double SliderVelocity { get; set; }
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}
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