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Merge pull request #12706 from peppy/skin-components-bind-outwards-accuracy

Update `AccuracyCounter` components to use DI to attach data source
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Dean Herbert 2021-05-09 20:10:23 +09:00 committed by GitHub
commit a480e530fb
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7 changed files with 30 additions and 61 deletions

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@ -1,49 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
{ {
private IEnumerable<SkinnableAccuracyCounter> accuracyCounters => CreatedDrawables.OfType<SkinnableAccuracyCounter>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("Create combo counters", () => SetContents(() => AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
{ AddStep("Create accuracy counters", () => SetContents(() => new SkinnableAccuracyCounter()));
var accuracyCounter = new SkinnableAccuracyCounter();
accuracyCounter.Current.Value = 1;
return accuracyCounter;
}));
} }
[Test] [Test]
public void TestChangingAccuracy() public void TestChangingAccuracy()
{ {
AddStep(@"Reset all", delegate AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
{
foreach (var s in accuracyCounters)
s.Current.Value = 1;
});
AddStep(@"Hit! :D", delegate AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023);
{
foreach (var s in accuracyCounters)
s.Current.Value -= 0.023f;
});
} }
} }
} }

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@ -4,12 +4,11 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK; using osuTK;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {
public class DefaultAccuracyCounter : PercentageCounter, IAccuracyCounter, ISkinnableComponent public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
{ {
private readonly Vector2 offset = new Vector2(-20, 5); private readonly Vector2 offset = new Vector2(-20, 5);

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@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD
{
public abstract class GameplayAccuracyCounter : PercentageCounter
{
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
Current.BindTo(scoreProcessor.Accuracy);
}
}
}

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@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// An interface providing a set of methods to update a accuracy counter.
/// </summary>
public interface IAccuracyCounter : IDrawable
{
/// <summary>
/// The current accuracy to be displayed.
/// </summary>
Bindable<double> Current { get; }
}
}

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@ -1,29 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {
public class SkinnableAccuracyCounter : SkinnableDrawable, IAccuracyCounter public class SkinnableAccuracyCounter : SkinnableDrawable
{ {
public Bindable<double> Current { get; } = new Bindable<double>();
public SkinnableAccuracyCounter() public SkinnableAccuracyCounter()
: base(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter), _ => new DefaultAccuracyCounter()) : base(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter), _ => new DefaultAccuracyCounter())
{ {
CentreComponent = false; CentreComponent = false;
} }
private IAccuracyCounter skinnedCounter;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
skinnedCounter = Drawable as IAccuracyCounter;
skinnedCounter?.Current.BindTo(Current);
}
} }
} }

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@ -320,8 +320,6 @@ namespace osu.Game.Screens.Play
protected virtual void BindScoreProcessor(ScoreProcessor processor) protected virtual void BindScoreProcessor(ScoreProcessor processor)
{ {
AccuracyCounter?.Current.BindTo(processor.Accuracy);
if (HealthDisplay is IHealthDisplay shd) if (HealthDisplay is IHealthDisplay shd)
{ {
processor.NewJudgement += judgement => processor.NewJudgement += judgement =>

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@ -4,14 +4,13 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osuTK; using osuTK;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public class LegacyAccuracyCounter : PercentageCounter, IAccuracyCounter, ISkinnableComponent public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
{ {
private readonly ISkin skin; private readonly ISkin skin;