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Fix beatmap update button not respecting user "prefer no video" setting
Closes #20701.
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@ -45,7 +45,7 @@ namespace osu.Game.Database
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public bool Download(T model, bool minimiseDownloadSize = false) => Download(model, minimiseDownloadSize, null);
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public void DownloadAsUpdate(TModel originalModel) => Download(originalModel, false, originalModel);
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public void DownloadAsUpdate(TModel originalModel, bool minimiseDownloadSize) => Download(originalModel, minimiseDownloadSize, originalModel);
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protected bool Download(T model, bool minimiseDownloadSize, TModel? originalModel)
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{
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@ -2,12 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -43,11 +45,15 @@ namespace osu.Game.Screens.Select.Carousel
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Origin = Anchor.CentreLeft;
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}
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private Bindable<bool> preferNoVideo = null!;
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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const float icon_size = 14;
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preferNoVideo = config.GetBindable<bool>(OsuSetting.PreferNoVideo);
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Content.Anchor = Anchor.CentreLeft;
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Content.Origin = Anchor.CentreLeft;
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@ -104,7 +110,7 @@ namespace osu.Game.Screens.Select.Carousel
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return;
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}
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beatmapDownloader.DownloadAsUpdate(beatmapSetInfo);
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beatmapDownloader.DownloadAsUpdate(beatmapSetInfo, preferNoVideo.Value);
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attachExistingDownload();
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};
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}
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