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Make dependency nullable to allow for safer disposal unbinding
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0cee90e156
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[Resolved(canBeNull: true)]
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[Resolved(canBeNull: true)] // Can't really be null but required to handle potential of disposal before DI completes.
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private DrawableHitObject? drawableObject { get; set; }
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[Resolved]
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@ -192,14 +192,14 @@ namespace osu.Game.Overlays.FirstRunSetup
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private readonly Bindable<DirectoryInfo> currentDirectory = new Bindable<DirectoryInfo>();
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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[Resolved(canBeNull: true)] // Can't really be null but required to handle potential of disposal before DI completes.
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private OsuGameBase? game { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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game.RegisterImportHandler(this);
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game?.RegisterImportHandler(this);
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currentDirectory.BindValueChanged(onDirectorySelected);
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@ -242,7 +242,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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game.UnregisterImportHandler(this);
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game?.UnregisterImportHandler(this);
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}
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public override Popover GetPopover() => new DirectoryChooserPopover(currentDirectory);
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