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Apply naming and styling changes
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@ -203,12 +203,14 @@ namespace osu.Game.Rulesets.Osu.Objects
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var sampleList = new List<HitSampleInfo>();
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var sampleList = new List<HitSampleInfo>();
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if (firstSample != null)
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if (firstSample != null)
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{
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sampleList.Add(new HitSampleInfo
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sampleList.Add(new HitSampleInfo
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{
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{
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Bank = firstSample.Bank,
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Bank = firstSample.Bank,
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Volume = firstSample.Volume,
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Volume = firstSample.Volume,
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Name = @"slidertick",
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Name = @"slidertick",
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});
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});
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}
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foreach (var tick in NestedHitObjects.OfType<SliderTick>())
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foreach (var tick in NestedHitObjects.OfType<SliderTick>())
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tick.Samples = sampleList;
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tick.Samples = sampleList;
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@ -241,36 +241,36 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private MenuItem createHitSampleMenuItem(string name, string sampleName)
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private MenuItem createHitSampleMenuItem(string name, string sampleName)
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{
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{
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return new ThreeStateMenuItem(name, MenuItemType.Standard, setHitSampleState)
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return new TernaryStateMenuItem(name, MenuItemType.Standard, setHitSampleState)
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{
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{
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State = { Value = getHitSampleState() }
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State = { Value = getHitSampleState() }
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};
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};
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void setHitSampleState(ThreeStates state)
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void setHitSampleState(TernaryState state)
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{
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{
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switch (state)
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switch (state)
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{
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{
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case ThreeStates.Disabled:
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case TernaryState.False:
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RemoveHitSample(sampleName);
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RemoveHitSample(sampleName);
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break;
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break;
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case ThreeStates.Enabled:
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case TernaryState.True:
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AddHitSample(sampleName);
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AddHitSample(sampleName);
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break;
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break;
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}
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}
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}
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}
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ThreeStates getHitSampleState()
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TernaryState getHitSampleState()
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{
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{
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int countExisting = SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName));
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int countExisting = SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName));
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if (countExisting == 0)
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if (countExisting == 0)
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return ThreeStates.Disabled;
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return TernaryState.False;
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if (countExisting < SelectedHitObjects.Count())
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if (countExisting < SelectedHitObjects.Count())
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return ThreeStates.Indeterminate;
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return TernaryState.Indeterminate;
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return ThreeStates.Enabled;
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return TernaryState.True;
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}
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}
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}
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}
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