diff --git a/osu.Game/Rulesets/Mods/ModBlockFail.cs b/osu.Game/Rulesets/Mods/ModBlockFail.cs index de509a7ea7..1eb997ec58 100644 --- a/osu.Game/Rulesets/Mods/ModBlockFail.cs +++ b/osu.Game/Rulesets/Mods/ModBlockFail.cs @@ -5,14 +5,12 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Screens.Play; -using osu.Game.Screens.Play.HUD; namespace osu.Game.Rulesets.Mods { public abstract class ModBlockFail : Mod, IApplicableFailOverride, IApplicableToHUD, IReadFromConfig { private Bindable hideHealthBar; - private HealthDisplay healthDisplay; /// /// We never fail, 'yo. @@ -26,7 +24,6 @@ namespace osu.Game.Rulesets.Mods public void ApplyToHUD(HUDOverlay overlay) { - healthDisplay = overlay.HealthDisplay; hideHealthBar.BindValueChanged(v => healthDisplay.FadeTo(v.NewValue ? 0 : 1, 250, Easing.OutQuint), true); } }