mirror of
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Merge branch 'master' into match-detail-area
This commit is contained in:
commit
a4215106ff
@ -9,6 +9,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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@ -24,6 +25,21 @@ namespace osu.Game.Rulesets.Osu.Mods
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/// </summary>
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private const float relax_leniency = 3;
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private bool isDownState;
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private bool wasLeft;
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private OsuInputManager osuInputManager;
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private ReplayState<OsuAction> state;
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private double lastStateChangeTime;
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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// grab the input manager for future use.
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osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
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osuInputManager.AllowUserPresses = false;
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}
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public void Update(Playfield playfield)
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{
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bool requiresHold = false;
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@ -63,11 +79,14 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (requiresHit)
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{
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addAction(false);
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addAction(true);
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changeState(false);
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changeState(true);
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}
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addAction(requiresHold);
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if (requiresHold)
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changeState(true);
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else if (isDownState && time - lastStateChangeTime > AutoGenerator.KEY_UP_DELAY)
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changeState(false);
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void handleHitCircle(DrawableHitCircle circle)
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{
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@ -77,39 +96,28 @@ namespace osu.Game.Rulesets.Osu.Mods
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Debug.Assert(circle.HitObject.HitWindows != null);
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requiresHit |= circle.HitObject.HitWindows.CanBeHit(time - circle.HitObject.StartTime);
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}
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}
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private bool wasHit;
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private bool wasLeft;
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private OsuInputManager osuInputManager;
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private void addAction(bool hitting)
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{
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if (wasHit == hitting)
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return;
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wasHit = hitting;
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var state = new ReplayState<OsuAction>
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void changeState(bool down)
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{
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PressedActions = new List<OsuAction>()
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};
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if (isDownState == down)
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return;
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if (hitting)
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{
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state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
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wasLeft = !wasLeft;
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isDownState = down;
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lastStateChangeTime = time;
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state = new ReplayState<OsuAction>
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{
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PressedActions = new List<OsuAction>()
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};
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if (down)
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{
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state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
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wasLeft = !wasLeft;
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}
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state?.Apply(osuInputManager.CurrentState, osuInputManager);
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}
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state.Apply(osuInputManager.CurrentState, osuInputManager);
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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// grab the input manager for future use.
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osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
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osuInputManager.AllowUserPresses = false;
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}
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}
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}
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|
@ -91,9 +91,44 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("load dummy beatmap", () => ResetPlayer(false));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
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AddUntilStep("wait for load ready", () =>
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{
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moveMouse();
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return player.LoadState == LoadState.Ready;
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});
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AddRepeatStep("move mouse", moveMouse, 20);
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AddAssert("loader still active", () => loader.IsCurrentScreen());
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AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
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void moveMouse()
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{
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InputManager.MoveMouseTo(
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loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft
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+ (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft)
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* RNG.NextSingle());
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}
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}
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[Test]
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public void TestBlockLoadViaFocus()
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{
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OsuFocusedOverlayContainer overlay = null;
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AddStep("load dummy beatmap", () => ResetPlayer(false));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddStep("show focused overlay", () => { container.Add(overlay = new ChangelogOverlay { State = { Value = Visibility.Visible } }); });
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AddUntilStep("overlay visible", () => overlay.IsPresent);
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AddUntilStep("wait for load ready", () => player.LoadState == LoadState.Ready);
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AddRepeatStep("twiddle thumbs", () => { }, 20);
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AddAssert("loader still active", () => loader.IsCurrentScreen());
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AddStep("hide overlay", () => overlay.Hide());
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AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
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}
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[Test]
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@ -159,13 +194,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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[Test]
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public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
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public void TestMutedNotificationMasterVolume()
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{
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addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
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}
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[Test]
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public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
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public void TestMutedNotificationTrackVolume()
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{
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addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
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}
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[Test]
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public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
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public void TestMutedNotificationMuteButton()
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{
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addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
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}
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/// <remarks>
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/// Created for avoiding copy pasting code for the same steps.
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@ -179,7 +223,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
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AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddUntilStep("wait for player", () => player.LoadState == LoadState.Ready);
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AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
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AddStep("click notification", () =>
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@ -193,6 +237,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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AddAssert("check " + volumeName, assert);
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AddUntilStep("wait for player load", () => player.IsLoaded);
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}
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private class TestPlayerLoaderContainer : Container
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@ -117,6 +117,8 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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base.LoadComplete();
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API.Login("Rhythm Champion", "osu!");
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Dependencies.Get<SessionStatics>().Set(Static.MutedAudioNotificationShownOnce, true);
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}
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}
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|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Replays
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#region Constants
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// Shared amongst all modes
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protected const double KEY_UP_DELAY = 50;
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public const double KEY_UP_DELAY = 50;
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#endregion
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@ -76,7 +76,7 @@ namespace osu.Game.Screens.Multi
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{
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base.LoadComplete();
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SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0);
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SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0, true);
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beatmap.BindValueChanged(_ => scheduleRefresh());
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ruleset.BindValueChanged(_ => scheduleRefresh());
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|
180
osu.Game/Screens/Play/BeatmapMetadataDisplay.cs
Normal file
180
osu.Game/Screens/Play/BeatmapMetadataDisplay.cs
Normal file
@ -0,0 +1,180 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
||||
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using System.Collections.Generic;
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using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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using osuTK.Graphics;
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||||
namespace osu.Game.Screens.Play
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{
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/// <summary>
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/// Displays beatmap metadata inside <see cref="PlayerLoader"/>
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/// </summary>
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public class BeatmapMetadataDisplay : Container
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{
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private class MetadataLine : Container
|
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{
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public MetadataLine(string left, string right)
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding { Right = 5 },
|
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Colour = OsuColour.Gray(0.8f),
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Text = left,
|
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},
|
||||
new OsuSpriteText
|
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{
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||||
Anchor = Anchor.TopCentre,
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Origin = Anchor.TopLeft,
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Margin = new MarginPadding { Left = 5 },
|
||||
Text = string.IsNullOrEmpty(right) ? @"-" : right,
|
||||
}
|
||||
};
|
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}
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}
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||||
private readonly WorkingBeatmap beatmap;
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private readonly Bindable<IReadOnlyList<Mod>> mods;
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private readonly Drawable facade;
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private LoadingAnimation loading;
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private Sprite backgroundSprite;
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||||
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
||||
|
||||
public bool Loading
|
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{
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
loading.Show();
|
||||
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
loading.Hide();
|
||||
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.facade = facade;
|
||||
|
||||
this.mods = new Bindable<IReadOnlyList<Mod>>();
|
||||
this.mods.BindTo(mods);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
facade.With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.Origin = Anchor.TopCentre;
|
||||
}),
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
|
||||
Font = OsuFont.GetFont(size: 36, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Margin = new MarginPadding { Top = 15 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
|
||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(300, 60),
|
||||
Margin = new MarginPadding(10),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
CornerRadius = 10,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
backgroundSprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = beatmap?.Background,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = beatmap?.BeatmapInfo?.Version,
|
||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 40
|
||||
},
|
||||
},
|
||||
new MetadataLine("Source", metadata.Source)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new MetadataLine("Mapper", metadata.AuthorString)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Current = mods
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Loading = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
@ -12,21 +11,15 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
@ -38,30 +31,65 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
protected const float BACKGROUND_BLUR = 15;
|
||||
|
||||
public override bool HideOverlaysOnEnter => hideOverlays;
|
||||
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
// Here because IsHovered will not update unless we do so.
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
// We show the previous screen status
|
||||
protected override UserActivity InitialActivity => null;
|
||||
|
||||
protected override bool PlayResumeSound => false;
|
||||
|
||||
protected BeatmapMetadataDisplay MetadataInfo;
|
||||
|
||||
protected VisualSettings VisualSettings;
|
||||
|
||||
protected Task LoadTask { get; private set; }
|
||||
|
||||
protected Task DisposalTask { get; private set; }
|
||||
|
||||
private bool backgroundBrightnessReduction;
|
||||
|
||||
protected bool BackgroundBrightnessReduction
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == backgroundBrightnessReduction)
|
||||
return;
|
||||
|
||||
backgroundBrightnessReduction = value;
|
||||
|
||||
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
|
||||
}
|
||||
}
|
||||
|
||||
private bool readyForPush =>
|
||||
// don't push unless the player is completely loaded
|
||||
player.LoadState == LoadState.Ready
|
||||
// don't push if the user is hovering one of the panes, unless they are idle.
|
||||
&& (IsHovered || idleTracker.IsIdle.Value)
|
||||
// don't push if the user is dragging a slider or otherwise.
|
||||
&& inputManager?.DraggedDrawable == null
|
||||
// don't push if a focused overlay is visible, like settings.
|
||||
&& inputManager?.FocusedDrawable == null;
|
||||
|
||||
private readonly Func<Player> createPlayer;
|
||||
|
||||
private Player player;
|
||||
|
||||
private LogoTrackingContainer content;
|
||||
|
||||
protected BeatmapMetadataDisplay MetadataInfo;
|
||||
|
||||
private bool hideOverlays;
|
||||
public override bool HideOverlaysOnEnter => hideOverlays;
|
||||
|
||||
protected override UserActivity InitialActivity => null; //shows the previous screen status
|
||||
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
protected override bool PlayResumeSound => false;
|
||||
|
||||
protected Task LoadTask { get; private set; }
|
||||
|
||||
protected Task DisposalTask { get; private set; }
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
private IdleTracker idleTracker;
|
||||
|
||||
private ScheduledDelegate scheduledPushPlayer;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay notificationOverlay { get; set; }
|
||||
|
||||
@ -71,19 +99,11 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
private Bindable<bool> muteWarningShownOnce;
|
||||
|
||||
public PlayerLoader(Func<Player> createPlayer)
|
||||
{
|
||||
this.createPlayer = createPlayer;
|
||||
}
|
||||
|
||||
private void restartRequested()
|
||||
{
|
||||
hideOverlays = true;
|
||||
ValidForResume = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(SessionStatics sessionStatics)
|
||||
{
|
||||
@ -127,11 +147,13 @@ namespace osu.Game.Screens.Play
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
#region Screen handling
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
loadNewPlayer();
|
||||
prepareNewPlayer();
|
||||
|
||||
content.ScaleTo(0.7f);
|
||||
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
|
||||
@ -141,15 +163,7 @@ namespace osu.Game.Screens.Play
|
||||
MetadataInfo.Delay(750).FadeIn(500);
|
||||
this.Delay(1800).Schedule(pushWhenLoaded);
|
||||
|
||||
if (!muteWarningShownOnce.Value)
|
||||
{
|
||||
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||
{
|
||||
notificationOverlay?.Post(new MutedNotification());
|
||||
muteWarningShownOnce.Value = true;
|
||||
}
|
||||
}
|
||||
showMuteWarningIfNeeded();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
@ -160,36 +174,32 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
MetadataInfo.Loading = true;
|
||||
|
||||
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
|
||||
loadNewPlayer();
|
||||
// we will only be resumed if the player has requested a re-run (see restartRequested).
|
||||
prepareNewPlayer();
|
||||
|
||||
this.Delay(400).Schedule(pushWhenLoaded);
|
||||
}
|
||||
|
||||
private void loadNewPlayer()
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
var restartCount = player?.RestartCount + 1 ?? 0;
|
||||
base.OnSuspending(next);
|
||||
|
||||
player = createPlayer();
|
||||
player.RestartCount = restartCount;
|
||||
player.RestartRequested = restartRequested;
|
||||
cancelLoad();
|
||||
|
||||
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
||||
BackgroundBrightnessReduction = false;
|
||||
}
|
||||
|
||||
private void contentIn()
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
content.ScaleTo(1, 650, Easing.OutQuint);
|
||||
content.FadeInFromZero(400);
|
||||
}
|
||||
cancelLoad();
|
||||
|
||||
private void contentOut()
|
||||
{
|
||||
// Ensure the logo is no longer tracking before we scale the content
|
||||
content.StopTracking();
|
||||
content.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||
this.FadeOut(150);
|
||||
|
||||
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||
content.FadeOut(250);
|
||||
Background.EnableUserDim.Value = false;
|
||||
BackgroundBrightnessReduction = false;
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
@ -198,10 +208,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
const double duration = 300;
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
|
||||
}
|
||||
if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
|
||||
|
||||
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
|
||||
logo.FadeIn(350);
|
||||
@ -219,109 +226,7 @@ namespace osu.Game.Screens.Play
|
||||
content.StopTracking();
|
||||
}
|
||||
|
||||
private ScheduledDelegate pushDebounce;
|
||||
protected VisualSettings VisualSettings;
|
||||
|
||||
// Here because IsHovered will not update unless we do so.
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
private bool readyForPush => player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
|
||||
|
||||
private void pushWhenLoaded()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
try
|
||||
{
|
||||
if (!readyForPush)
|
||||
{
|
||||
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
||||
// if we become unready for push during the delay.
|
||||
cancelLoad();
|
||||
return;
|
||||
}
|
||||
|
||||
if (pushDebounce != null)
|
||||
return;
|
||||
|
||||
pushDebounce = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
contentOut();
|
||||
|
||||
this.Delay(250).Schedule(() =>
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
LoadTask = null;
|
||||
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
|
||||
if (player.LoadedBeatmapSuccessfully)
|
||||
this.Push(player);
|
||||
else
|
||||
this.Exit();
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Schedule(pushWhenLoaded);
|
||||
}
|
||||
}
|
||||
|
||||
private void cancelLoad()
|
||||
{
|
||||
pushDebounce?.Cancel();
|
||||
pushDebounce = null;
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
BackgroundBrightnessReduction = false;
|
||||
base.OnSuspending(next);
|
||||
cancelLoad();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
content.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||
this.FadeOut(150);
|
||||
cancelLoad();
|
||||
|
||||
Background.EnableUserDim.Value = false;
|
||||
BackgroundBrightnessReduction = false;
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (isDisposing)
|
||||
{
|
||||
// if the player never got pushed, we should explicitly dispose it.
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
||||
}
|
||||
}
|
||||
|
||||
private bool backgroundBrightnessReduction;
|
||||
|
||||
protected bool BackgroundBrightnessReduction
|
||||
{
|
||||
get => backgroundBrightnessReduction;
|
||||
set
|
||||
{
|
||||
if (value == backgroundBrightnessReduction)
|
||||
return;
|
||||
|
||||
backgroundBrightnessReduction = value;
|
||||
|
||||
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@ -350,171 +255,129 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
protected class BeatmapMetadataDisplay : Container
|
||||
private void prepareNewPlayer()
|
||||
{
|
||||
private class MetadataLine : Container
|
||||
var restartCount = player?.RestartCount + 1 ?? 0;
|
||||
|
||||
player = createPlayer();
|
||||
player.RestartCount = restartCount;
|
||||
player.RestartRequested = restartRequested;
|
||||
|
||||
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
||||
}
|
||||
|
||||
private void restartRequested()
|
||||
{
|
||||
hideOverlays = true;
|
||||
ValidForResume = true;
|
||||
}
|
||||
|
||||
private void contentIn()
|
||||
{
|
||||
content.ScaleTo(1, 650, Easing.OutQuint);
|
||||
content.FadeInFromZero(400);
|
||||
}
|
||||
|
||||
private void contentOut()
|
||||
{
|
||||
// Ensure the logo is no longer tracking before we scale the content
|
||||
content.StopTracking();
|
||||
|
||||
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||
content.FadeOut(250);
|
||||
}
|
||||
|
||||
private void pushWhenLoaded()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
try
|
||||
{
|
||||
public MetadataLine(string left, string right)
|
||||
if (!readyForPush)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
Colour = OsuColour.Gray(0.8f),
|
||||
Text = left,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopLeft,
|
||||
Margin = new MarginPadding { Left = 5 },
|
||||
Text = string.IsNullOrEmpty(right) ? @"-" : right,
|
||||
}
|
||||
};
|
||||
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
||||
// if we become unready for push during the delay.
|
||||
cancelLoad();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
||||
private readonly Drawable facade;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
if (scheduledPushPlayer != null)
|
||||
return;
|
||||
|
||||
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
||||
|
||||
public bool Loading
|
||||
{
|
||||
set
|
||||
scheduledPushPlayer = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
if (value)
|
||||
contentOut();
|
||||
|
||||
this.Delay(250).Schedule(() =>
|
||||
{
|
||||
loading.Show();
|
||||
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
loading.Hide();
|
||||
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
|
||||
}
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
LoadTask = null;
|
||||
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
|
||||
if (player.LoadedBeatmapSuccessfully)
|
||||
this.Push(player);
|
||||
else
|
||||
this.Exit();
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Schedule(pushWhenLoaded);
|
||||
}
|
||||
}
|
||||
|
||||
private void cancelLoad()
|
||||
{
|
||||
scheduledPushPlayer?.Cancel();
|
||||
scheduledPushPlayer = null;
|
||||
}
|
||||
|
||||
#region Disposal
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (isDisposing)
|
||||
{
|
||||
// if the player never got pushed, we should explicitly dispose it.
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Mute warning
|
||||
|
||||
private Bindable<bool> muteWarningShownOnce;
|
||||
|
||||
private void showMuteWarningIfNeeded()
|
||||
{
|
||||
if (!muteWarningShownOnce.Value)
|
||||
{
|
||||
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||
{
|
||||
notificationOverlay?.Post(new MutedNotification());
|
||||
muteWarningShownOnce.Value = true;
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.facade = facade;
|
||||
|
||||
this.mods = new Bindable<IReadOnlyList<Mod>>();
|
||||
this.mods.BindTo(mods);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
facade.With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.Origin = Anchor.TopCentre;
|
||||
}),
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
|
||||
Font = OsuFont.GetFont(size: 36, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Margin = new MarginPadding { Top = 15 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
|
||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(300, 60),
|
||||
Margin = new MarginPadding(10),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
CornerRadius = 10,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
backgroundSprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = beatmap?.Background,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = beatmap?.BeatmapInfo?.Version,
|
||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 40
|
||||
},
|
||||
},
|
||||
new MetadataLine("Source", metadata.Source)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new MetadataLine("Mapper", metadata.AuthorString)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Current = mods
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Loading = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class MutedNotification : SimpleNotification
|
||||
{
|
||||
public override bool IsImportant => true;
|
||||
|
||||
public MutedNotification()
|
||||
{
|
||||
Text = "Your music volume is set to 0%! Click here to restore it.";
|
||||
}
|
||||
|
||||
public override bool IsImportant => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||
{
|
||||
@ -533,5 +396,7 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user