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mirror of https://github.com/ppy/osu.git synced 2024-12-17 01:32:55 +08:00

Merge branch 'master' into taiko_note_circle

This commit is contained in:
Dan Balasescu 2017-03-23 14:29:24 +09:00 committed by GitHub
commit a40338614a
173 changed files with 2369 additions and 991 deletions

@ -1 +1 @@
Subproject commit e6394035d443d4498b71e845e5763dd3faf98c7c
Subproject commit 06e426da039f7bb54aedf5d82c21b8d858a0310e

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@ -53,7 +53,7 @@ namespace osu.Desktop.Deploy
private static string nupkgFilename(string ver) => $"{PackageName}.{ver}.nupkg";
private static string nupkgDistroFilename(string ver) => $"{PackageName}-{ver}-full.nupkg";
private static Stopwatch sw = new Stopwatch();
private static readonly Stopwatch sw = new Stopwatch();
private static string codeSigningPassword;

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@ -0,0 +1,24 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
namespace osu.Desktop.VisualTests.Beatmaps
{
public class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
{
this.beatmap = beatmap;
}
private readonly Beatmap beatmap;
protected override Beatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
}
}

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@ -10,7 +10,7 @@ namespace osu.Desktop.VisualTests
{
public class Benchmark : OsuGameBase
{
private double timePerTest = 200;
private const double time_per_test = 200;
[BackgroundDependencyLoader]
private void load()
@ -27,7 +27,7 @@ namespace osu.Desktop.VisualTests
TestBrowser f = new TestBrowser();
Add(f);
Console.WriteLine($@"{Time}: Running {f.TestCount} tests for {timePerTest}ms each...");
Console.WriteLine($@"{Time}: Running {f.TestCount} tests for {time_per_test}ms each...");
for (int i = 1; i < f.TestCount; i++)
{
@ -36,10 +36,10 @@ namespace osu.Desktop.VisualTests
{
f.LoadTest(loadableCase);
Console.WriteLine($@"{Time}: Switching to test #{loadableCase}");
}, loadableCase * timePerTest);
}, loadableCase * time_per_test);
}
Scheduler.AddDelayed(Host.Exit, f.TestCount * timePerTest);
Scheduler.AddDelayed(Host.Exit, f.TestCount * time_per_test);
}
}
}

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using osu.Framework.Screens.Testing;
using osu.Game.Screens.Tournament;
using osu.Game.Screens.Tournament.Teams;
using osu.Game.Users;
namespace osu.Desktop.VisualTests.Tests
{
@ -24,57 +25,57 @@ namespace osu.Desktop.VisualTests.Tests
private class TestTeamList : ITeamList
{
public IEnumerable<Team> Teams { get; } = new[]
public IEnumerable<Country> Teams { get; } = new[]
{
new Team
new Country
{
FlagName = "GB",
FullName = "United Kingdom",
Acronym = "UK"
},
new Team
new Country
{
FlagName = "FR",
FullName = "France",
Acronym = "FRA"
},
new Team
new Country
{
FlagName = "CN",
FullName = "China",
Acronym = "CHN"
},
new Team
new Country
{
FlagName = "AU",
FullName = "Australia",
Acronym = "AUS"
},
new Team
new Country
{
FlagName = "JP",
FullName = "Japan",
Acronym = "JPN"
},
new Team
new Country
{
FlagName = "RO",
FullName = "Romania",
Acronym = "ROM"
},
new Team
new Country
{
FlagName = "IT",
FullName = "Italy",
Acronym = "PIZZA"
},
new Team
new Country
{
FlagName = "VE",
FullName = "Venezuela",
Acronym = "VNZ"
},
new Team
new Country
{
FlagName = "US",
FullName = "United States of America",

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@ -8,7 +8,6 @@ using osu.Framework.MathUtils;
using osu.Framework.Screens.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Mania.UI;
@ -17,6 +16,7 @@ using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.Taiko.UI;
using System.Collections.Generic;
using osu.Desktop.VisualTests.Beatmaps;
namespace osu.Desktop.VisualTests.Tests
{
@ -95,16 +95,5 @@ namespace osu.Desktop.VisualTests.Tests
}
});
}
private class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
{
Beatmap = beatmap;
}
protected override ArchiveReader GetReader() => null;
}
}
}

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@ -21,7 +21,7 @@ namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseHitObjects : TestCase
{
private FramedClock framedClock;
private readonly FramedClock framedClock;
private bool auto;
@ -34,7 +34,7 @@ namespace osu.Desktop.VisualTests.Tests
private HitObjectType mode = HitObjectType.Slider;
private BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
private readonly BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
private Container playfieldContainer;
private Container approachContainer;

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@ -0,0 +1,225 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Screens.Testing;
using osu.Game.Modes;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Osu.Mods;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseLeaderboard : TestCase
{
public override string Description => @"From song select";
private Leaderboard leaderboard;
private void newScores()
{
var scores = new[]
{
new Score
{
Rank = ScoreRank.XH,
Accuracy = 100,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
},
},
new Score
{
Rank = ScoreRank.X,
Accuracy = 100,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Id = 4608074,
Username = @"Skycries",
Country = new Country
{
FullName = @"Brazil",
FlagName = @"BR",
},
},
},
new Score
{
Rank = ScoreRank.SH,
Accuracy = 100,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Id = 1014222,
Username = @"eLy",
Country = new Country
{
FullName = @"Japan",
FlagName = @"JP",
},
},
},
new Score
{
Rank = ScoreRank.S,
Accuracy = 100,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Id = 1541390,
Username = @"Toukai",
Country = new Country
{
FullName = @"Canada",
FlagName = @"CA",
},
},
},
new Score
{
Rank = ScoreRank.A,
Accuracy = 100,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Id = 2243452,
Username = @"Satoruu",
Country = new Country
{
FullName = @"Venezuela",
FlagName = @"VE",
},
},
},
new Score
{
Rank = ScoreRank.B,
Accuracy = 98.26,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Id = 2705430,
Username = @"Mooha",
Country = new Country
{
FullName = @"France",
FlagName = @"FR",
},
},
},
new Score
{
Rank = ScoreRank.C,
Accuracy = 96.54,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Id = 7151382,
Username = @"Mayuri Hana",
Country = new Country
{
FullName = @"Thailand",
FlagName = @"TH",
},
},
},
new Score
{
Rank = ScoreRank.F,
Accuracy = 60.25,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Id = 2051389,
Username = @"FunOrange",
Country = new Country
{
FullName = @"Canada",
FlagName = @"CA",
},
},
},
new Score
{
Rank = ScoreRank.F,
Accuracy = 51.40,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Id = 6169483,
Username = @"-Hebel-",
Country = new Country
{
FullName = @"Mexico",
FlagName = @"MX",
},
},
},
new Score
{
Rank = ScoreRank.F,
Accuracy = 42.22,
MaxCombo = 244,
TotalScore = 1707827,
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
User = new User
{
Id = 6702666,
Username = @"prhtnsm",
Country = new Country
{
FullName = @"Germany",
FlagName = @"DE",
},
},
},
};
leaderboard.Scores = scores;
}
public override void Reset()
{
base.Reset();
Add(leaderboard = new Leaderboard
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(550f, 450f),
});
AddButton(@"New Scores", newScores);
newScores();
}
}
}

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@ -95,7 +95,7 @@ namespace osu.Desktop.VisualTests.Tests
progressingNotifications.Add(n);
}
private List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private void sendProgress1()
{

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@ -8,13 +8,13 @@ using osu.Framework.Screens.Testing;
using osu.Game.Beatmaps;
using OpenTK;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
using osu.Desktop.VisualTests.Beatmaps;
namespace osu.Desktop.VisualTests.Tests
{
@ -23,7 +23,6 @@ namespace osu.Desktop.VisualTests.Tests
protected Player Player;
private BeatmapDatabase db;
public override string Description => @"Showing everything to play the game.";
[BackgroundDependencyLoader]
@ -97,16 +96,5 @@ namespace osu.Desktop.VisualTests.Tests
Beatmap = beatmap
};
}
private class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
{
Beatmap = beatmap;
}
protected override ArchiveReader GetReader() => null;
}
}
}

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@ -205,9 +205,14 @@
<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Tests\TestCaseLeaderboard.cs" />
<Compile Include="Beatmaps\TestWorkingBeatmap.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup />
<ItemGroup>
<Folder Include="Beatmaps\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@ -17,7 +17,7 @@ namespace osu.Desktop
{
internal class OsuGameDesktop : OsuGame
{
private VersionManager versionManager;
private readonly VersionManager versionManager;
public OsuGameDesktop(string[] args = null)
: base(args)

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@ -215,6 +215,7 @@ namespace osu.Desktop.Overlays
Origin = Anchor.Centre,
Icon = FontAwesome.fa_upload,
Colour = Color4.White,
TextSize = 20
}
});
}

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@ -12,7 +12,7 @@ namespace osu.Game.Modes.Catch.Objects.Drawable
{
internal class DrawableFruit : Sprite
{
private CatchBaseHit h;
private readonly CatchBaseHit h;
public DrawableFruit(CatchBaseHit h)
{
@ -29,7 +29,7 @@ namespace osu.Game.Modes.Catch.Objects.Drawable
{
Texture = textures.Get(@"Menu/logo");
double duration = 0;
const double duration = 0;
Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });

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@ -26,7 +26,7 @@ namespace osu.Game.Modes.Mania.Objects.Drawable
{
Texture = textures.Get(@"Menu/logo");
double duration = 0;
const double duration = 0;
Transforms.Add(new TransformPositionY { StartTime = note.StartTime - 200, EndTime = note.StartTime, StartValue = -0.1f, EndValue = 0.9f });
Transforms.Add(new TransformAlpha { StartTime = note.StartTime + duration + 200, EndTime = note.StartTime + duration + 400, StartValue = 1, EndValue = 0 });

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@ -81,7 +81,7 @@ namespace osu.Game.Modes.Osu.Beatmaps
if (endIndex == -1)
endIndex = hitObjects.Count - 1;
int stackDistance = 3;
const int stack_distance = 3;
float stackThreshold = DrawableOsuHitObject.TIME_PREEMPT * stackLeniency;
// Reset stacking inside the update range
@ -108,8 +108,8 @@ namespace osu.Game.Modes.Osu.Beatmaps
//We are no longer within stacking range of the next object.
break;
if (Vector2.Distance(stackBaseObject.Position, objectN.Position) < stackDistance ||
stackBaseObject is Slider && Vector2.Distance(stackBaseObject.EndPosition, objectN.Position) < stackDistance)
if (Vector2.Distance(stackBaseObject.Position, objectN.Position) < stack_distance ||
stackBaseObject is Slider && Vector2.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
{
stackBaseIndex = n;
@ -174,14 +174,14 @@ namespace osu.Game.Modes.Osu.Beatmaps
* o <- hitCircle has stack of -1
* o <- hitCircle has stack of -2
*/
if (objectN is Slider && Vector2.Distance(objectN.EndPosition, objectI.Position) < stackDistance)
if (objectN is Slider && Vector2.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
{
int offset = objectI.StackHeight - objectN.StackHeight + 1;
for (int j = n + 1; j <= i; j++)
{
//For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
OsuHitObject objectJ = hitObjects[j];
if (Vector2.Distance(objectN.EndPosition, objectJ.Position) < stackDistance)
if (Vector2.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
objectJ.StackHeight -= offset;
}
@ -190,7 +190,7 @@ namespace osu.Game.Modes.Osu.Beatmaps
break;
}
if (Vector2.Distance(objectN.Position, objectI.Position) < stackDistance)
if (Vector2.Distance(objectN.Position, objectI.Position) < stack_distance)
{
//Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out.
//NOTE: Sliders with start positions stacking are a special case that is also handled here.
@ -214,7 +214,7 @@ namespace osu.Game.Modes.Osu.Beatmaps
//We are no longer within stacking range of the previous object.
break;
if (Vector2.Distance(objectN.EndPosition, objectI.Position) < stackDistance)
if (Vector2.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
{
objectN.StackHeight = objectI.StackHeight + 1;
objectI = objectN;

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@ -13,15 +13,15 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
private OsuHitObject osuObject;
private readonly OsuHitObject osuObject;
public ApproachCircle ApproachCircle;
private CirclePiece circle;
private RingPiece ring;
private FlashPiece flash;
private ExplodePiece explode;
private NumberPiece number;
private GlowPiece glow;
private readonly CirclePiece circle;
private readonly RingPiece ring;
private readonly FlashPiece flash;
private readonly ExplodePiece explode;
private readonly NumberPiece number;
private readonly GlowPiece glow;
public DrawableHitCircle(OsuHitObject h) : base(h)
{
@ -111,8 +111,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
base.UpdateState(state);
ApproachCircle.FadeOut();

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@ -22,8 +22,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
Flush();
UpdateInitialState();

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@ -13,18 +13,18 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
private Slider slider;
private readonly Slider slider;
private DrawableHitCircle initialCircle;
private readonly DrawableHitCircle initialCircle;
private List<ISliderProgress> components = new List<ISliderProgress>();
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
private Container<DrawableSliderTick> ticks;
private readonly Container<DrawableSliderTick> ticks;
private SliderBody body;
private SliderBall ball;
private readonly SliderBody body;
private readonly SliderBall ball;
private SliderBouncer bouncer2;
private readonly SliderBouncer bouncer2;
public DrawableSlider(Slider s) : base(s)
{

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@ -18,7 +18,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableSliderTick : DrawableOsuHitObject
{
private SliderTick sliderTick;
private readonly SliderTick sliderTick;
public double FadeInTime;
public double FadeOutTime;
@ -95,8 +95,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
base.UpdateState(state);
switch (state)

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@ -15,12 +15,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
private Spinner spinner;
private readonly Spinner spinner;
private SpinnerDisc disc;
private SpinnerBackground background;
private Container circleContainer;
private DrawableHitCircle circle;
private readonly SpinnerDisc disc;
private readonly SpinnerBackground background;
private readonly Container circleContainer;
private readonly DrawableHitCircle circle;
public DrawableSpinner(Spinner s) : base(s)
{
@ -108,9 +108,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
private Vector2 scaleToCircle => circle.Scale * circle.DrawWidth / DrawWidth * 0.95f;
private float spinsPerMinuteNeeded = 100 + 5 * 15; //TODO: read per-map OD and place it on the 5
private const float spins_per_minute_needed = 100 + 5 * 15; //TODO: read per-map OD and place it on the 5
private float rotationsNeeded => (float)(spinsPerMinuteNeeded * (spinner.EndTime - spinner.StartTime) / 60000f);
private float rotationsNeeded => (float)(spins_per_minute_needed * (spinner.EndTime - spinner.StartTime) / 60000f);
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / rotationsNeeded, 0, 1);
@ -134,8 +134,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
base.UpdateState(state);
Delay(spinner.Duration, true);

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@ -17,8 +17,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
public class HitExplosion : FillFlowContainer
{
private readonly OsuJudgementInfo judgement;
private SpriteText line1;
private SpriteText line2;
private readonly SpriteText line1;
private readonly SpriteText line2;
public HitExplosion(OsuJudgementInfo judgement, OsuHitObject h = null)
{

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@ -11,7 +11,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class ApproachCircle : Container
{
private Sprite approachCircle;
private readonly Sprite approachCircle;
public ApproachCircle()
{

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@ -14,7 +14,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : Container
{
private Sprite disc;
private readonly Sprite disc;
public Func<bool> Hit;

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@ -11,7 +11,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class GlowPiece : Container
{
private Sprite layer;
private readonly Sprite layer;
public GlowPiece()
{

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@ -12,7 +12,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class NumberPiece : Container
{
private SpriteText number;
private readonly SpriteText number;
public string Text
{
@ -29,6 +29,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
new CircularContainer
{
Masking = true,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,

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@ -13,7 +13,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
public class SliderBall : CircularContainer, ISliderProgress
{
private readonly Slider slider;
private Box follow;
private readonly Box follow;
private const float width = 128;

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@ -18,8 +18,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderBody : Container, ISliderProgress
{
private Path path;
private BufferedContainer container;
private readonly Path path;
private readonly BufferedContainer container;
public float PathWidth
{
@ -33,7 +33,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; }
private Slider slider;
private readonly Slider slider;
public SliderBody(Slider s)
{
slider = s;
@ -122,7 +122,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
path.Texture = texture;
}
private List<Vector2> currentCurve = new List<Vector2>();
private readonly List<Vector2> currentCurve = new List<Vector2>();
private bool updateSnaking(double p0, double p1)
{
if (SnakedStart == p0 && SnakedEnd == p1) return false;

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@ -11,7 +11,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
private readonly Slider slider;
private readonly bool isEnd;
private TextAwesome icon;
private readonly TextAwesome icon;
public SliderBouncer(Slider slider, bool isEnd)
{

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@ -33,6 +33,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
private void load(OsuColour colours)
{
completeColour = colours.YellowLight.Opacity(0.8f);
Masking = true;
}
private class SpinnerBorder : Container
@ -61,6 +62,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
Colour = Color4.White,
RelativePositionAxes = Axes.Both,
Masking = true,
Origin = Anchor.Centre,
Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000),
Children = new[]

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@ -47,11 +47,11 @@ namespace osu.Game.Modes.Osu.Objects
internal int MaxCombo = 1;
private float scalingFactor;
private readonly float scalingFactor;
private float lazySliderLength;
private Vector2 startPosition;
private Vector2 endPosition;
private readonly Vector2 startPosition;
private readonly Vector2 endPosition;
internal OsuHitObjectDifficulty(OsuHitObject baseHitObject)
{

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@ -20,7 +20,7 @@ namespace osu.Game.Modes.Osu
private const float spin_radius = 50;
private Beatmap<OsuHitObject> beatmap;
private readonly Beatmap<OsuHitObject> beatmap;
public OsuAutoReplay(Beatmap<OsuHitObject> beatmap)
{
@ -37,11 +37,11 @@ namespace osu.Game.Modes.Osu
}
}
private static IComparer<LegacyReplayFrame> replayFrameComparer = new LegacyReplayFrameComparer();
private static readonly IComparer<LegacyReplayFrame> replay_frame_comparer = new LegacyReplayFrameComparer();
private int findInsertionIndex(LegacyReplayFrame frame)
{
int index = Frames.BinarySearch(frame, replayFrameComparer);
int index = Frames.BinarySearch(frame, replay_frame_comparer);
if (index < 0)
{

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@ -17,9 +17,9 @@ namespace osu.Game.Modes.Osu.UI
{
public class OsuPlayfield : Playfield<OsuHitObject, OsuJudgementInfo>
{
private Container approachCircles;
private Container judgementLayer;
private ConnectionRenderer<OsuHitObject> connectionLayer;
private readonly Container approachCircles;
private readonly Container judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
public override Vector2 Size
{

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@ -0,0 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Taiko.Judgements
{
public enum TaikoHitResult
{
Good,
Great
}
}

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@ -7,5 +7,77 @@ namespace osu.Game.Modes.Taiko.Judgements
{
public class TaikoJudgementInfo : JudgementInfo
{
/// <summary>
/// The maximum score value.
/// </summary>
public const TaikoHitResult MAX_HIT_RESULT = TaikoHitResult.Great;
/// <summary>
/// The score value.
/// </summary>
public TaikoHitResult TaikoResult;
/// <summary>
/// The score value for the combo portion of the score.
/// </summary>
public int ScoreValue => NumericResultForScore(TaikoResult);
/// <summary>
/// The score value for the accuracy portion of the score.
/// </summary>
public int AccuracyScoreValue => NumericResultForAccuracy(TaikoResult);
/// <summary>
/// The maximum score value for the combo portion of the score.
/// </summary>
public int MaxScoreValue => NumericResultForScore(MAX_HIT_RESULT);
/// <summary>
/// The maximum score value for the accuracy portion of the score.
/// </summary>
public int MaxAccuracyScoreValue => NumericResultForAccuracy(MAX_HIT_RESULT);
/// <summary>
/// Whether this Judgement has a secondary hit in the case of finishers.
/// </summary>
public bool SecondHit;
/// <summary>
/// Computes the numeric score value for the combo portion of the score.
/// For the accuracy portion of the score (including accuracy percentage), see <see cref="NumericResultForAccuracy(TaikoHitResult)"/>.
/// </summary>
/// <param name="result">The result to compute the score value for.</param>
/// <returns>The numeric score value.</returns>
protected virtual int NumericResultForScore(TaikoHitResult result)
{
switch (result)
{
default:
return 0;
case TaikoHitResult.Good:
return 100;
case TaikoHitResult.Great:
return 300;
}
}
/// <summary>
/// Computes the numeric score value for the accuracy portion of the score.
/// For the combo portion of the score, see <see cref="NumericResultForScore(TaikoHitResult)"/>.
/// </summary>
/// <param name="result">The result to compute the score value for.</param>
/// <returns>The numeric score value.</returns>
protected virtual int NumericResultForAccuracy(TaikoHitResult result)
{
switch (result)
{
default:
return 0;
case TaikoHitResult.Good:
return 150;
case TaikoHitResult.Great:
return 300;
}
}
}
}

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@ -0,0 +1,30 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes.Objects.Types;
namespace osu.Game.Modes.Taiko.Objects
{
public class Bash : TaikoHitObject, IHasEndTime
{
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
/// <summary>
/// The number of hits required to complete the bash successfully.
/// </summary>
public int RequiredHits { get; protected set; }
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
double spinnerRotationRatio = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
RequiredHits = (int)Math.Max(1, Duration / 1000f * spinnerRotationRatio);
}
}
}

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@ -12,7 +12,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
internal class DrawableTaikoHit : Sprite
{
private TaikoHitObject h;
private readonly TaikoHitObject h;
public DrawableTaikoHit(TaikoHitObject h)
{
@ -29,7 +29,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
Texture = textures.Get(@"Menu/logo");
double duration = 0;
const double duration = 0;
Transforms.Add(new TransformPositionX { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });

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@ -0,0 +1,104 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
namespace osu.Game.Modes.Taiko.Objects
{
public class DrumRoll : TaikoHitObject, IHasDistance
{
public double EndTime => StartTime + Distance / Velocity;
public double Duration => EndTime - StartTime;
/// <summary>
/// Raw length of the drum roll in positional length units.
/// </summary>
public double Distance { get; set; }
/// <summary>
/// Velocity of the drum roll in positional length units per millisecond.
/// </summary>
public double Velocity { get; protected set; }
/// <summary>
/// The distance between ticks of this drumroll.
/// <para>Half of this value is the hit window of the ticks.</para>
/// </summary>
public double TickTimeDistance { get; protected set; }
/// <summary>
/// Number of drum roll ticks required for a "Good" hit.
/// </summary>
public double RequiredGoodHits { get; protected set; }
/// <summary>
/// Number of drum roll ticks required for a "Great" hit.
/// </summary>
public double RequiredGreatHits { get; protected set; }
/// <summary>
/// Total number of drum roll ticks.
/// </summary>
public int TotalTicks => Ticks.Count();
/// <summary>
/// Initializes the drum roll ticks if not initialized and returns them.
/// </summary>
public IEnumerable<DrumRollTick> Ticks => ticks ?? (ticks = createTicks());
private List<DrumRollTick> ticks;
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
Velocity = timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier / 1000;
TickTimeDistance = timing.BeatLengthAt(StartTime);
//TODO: move this to legacy conversion code to allow for direct division without special case.
if (difficulty.SliderTickRate == 3)
TickTimeDistance /= 3;
else
TickTimeDistance /= 4;
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
RequiredGreatHits = TotalTicks * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
}
private List<DrumRollTick> createTicks()
{
var ret = new List<DrumRollTick>();
if (TickTimeDistance == 0)
return ret;
bool first = true;
for (double t = StartTime; t < EndTime + (int)TickTimeDistance; t += TickTimeDistance)
{
ret.Add(new DrumRollTick
{
FirstTick = first,
PreEmpt = PreEmpt,
TickTimeDistance = TickTimeDistance,
StartTime = t,
Sample = new HitSampleInfo
{
Type = SampleType.None,
Set = SampleSet.Soft
}
});
first = false;
}
return ret;
}
}
}

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Taiko.Objects
{
public class DrumRollTick : TaikoHitObject
{
/// <summary>
/// Whether this is the first (initial) tick of the slider.
/// </summary>
public bool FirstTick;
/// <summary>
/// The distance between this tick and the next in milliseconds.
/// <para>Half of this value is the hit window of the tick.</para>
/// </summary>
public double TickTimeDistance;
}
}

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@ -57,6 +57,10 @@
<Compile Include="Objects\Drawable\Pieces\FinisherPiece.cs" />
<Compile Include="Objects\Drawable\Pieces\RimHitCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\ScrollingCirclePiece.cs" />
<Compile Include="Judgements\TaikoHitResult.cs" />
<Compile Include="Objects\Bash.cs" />
<Compile Include="Objects\DrumRoll.cs" />
<Compile Include="Objects\DrumRollTick.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
<Compile Include="Objects\TaikoHitObject.cs" />

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@ -15,8 +15,8 @@ namespace osu.Game.Beatmaps
private void loadTiming()
{
// TODO: Handle mods
int audioRate = 100;
TimeRate = audioRate / 100.0;
const int audio_rate = 100;
TimeRate = audio_rate / 100.0;
}
public double Calculate(Dictionary<string, string> categoryDifficulty = null)

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@ -21,12 +21,12 @@ namespace osu.Game.Beatmaps.Drawables
public class BeatmapPanel : Panel
{
public BeatmapInfo Beatmap;
private Sprite background;
private readonly Sprite background;
public Action<BeatmapPanel> GainedSelection;
public Action<BeatmapPanel> StartRequested;
private Triangles triangles;
private StarCounter starCounter;
private readonly Triangles triangles;
private readonly StarCounter starCounter;
protected override void Selected()
{

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@ -20,11 +20,12 @@ namespace osu.Game.Beatmaps.Drawables
public class BeatmapSetHeader : Panel
{
public Action<BeatmapSetHeader> GainedSelection;
private SpriteText title, artist;
private readonly SpriteText title;
private readonly SpriteText artist;
private OsuConfigManager config;
private Bindable<bool> preferUnicode;
private WorkingBeatmap beatmap;
private FillFlowContainer difficultyIcons;
private readonly WorkingBeatmap beatmap;
private readonly FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap)
{

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@ -18,7 +18,7 @@ namespace osu.Game.Beatmaps.Drawables
public override bool RemoveWhenNotAlive => false;
private Container nestedContainer;
private readonly Container nestedContainer;
protected override Container<Drawable> Content => nestedContainer;

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@ -207,7 +207,8 @@ namespace osu.Game.Beatmaps.Formats
VelocityAdjustment = beatLength < 0 ? -beatLength / 100.0 : 1,
TimingChange = split.Length <= 6 || split[6][0] == '1',
KiaiMode = (effectFlags & 1) > 0,
OmitFirstBarLine = (effectFlags & 8) > 0
OmitFirstBarLine = (effectFlags & 8) > 0,
TimeSignature = (TimeSignatures)int.Parse(split[2])
};
}

View File

@ -21,9 +21,9 @@ namespace osu.Game.Beatmaps.IO
OsuLegacyDecoder.Register();
}
private Stream archiveStream;
private ZipFile archive;
private Beatmap firstMap;
private readonly Stream archiveStream;
private readonly ZipFile archive;
private readonly Beatmap firstMap;
public OszArchiveReader(Stream archiveStream)
{

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@ -11,18 +11,12 @@ namespace osu.Game.Beatmaps.Timing
TimingChange = true,
};
public TimeSignatures TimeSignature;
public double Time;
public double BeatLength;
public double VelocityAdjustment;
public bool TimingChange;
public bool KiaiMode;
public bool OmitFirstBarLine;
}
internal enum TimeSignatures
{
SimpleQuadruple = 4,
SimpleTriple = 3
}
}

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@ -0,0 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Timing
{
public enum TimeSignatures
{
SimpleQuadruple = 4,
SimpleTriple = 3
}
}

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@ -4,14 +4,11 @@
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Mods;
using System;
using System.Collections.Generic;
using System.IO;
namespace osu.Game.Beatmaps
{
@ -27,14 +24,12 @@ namespace osu.Game.Beatmaps
/// </summary>
public PlayMode? PreferredPlayMode;
public PlayMode PlayMode => beatmap?.BeatmapInfo?.Mode > PlayMode.Osu ? beatmap.BeatmapInfo.Mode : PreferredPlayMode ?? PlayMode.Osu;
public PlayMode PlayMode => Beatmap?.BeatmapInfo?.Mode > PlayMode.Osu ? Beatmap.BeatmapInfo.Mode : PreferredPlayMode ?? PlayMode.Osu;
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>();
public readonly bool WithStoryboard;
protected abstract ArchiveReader GetReader();
protected WorkingBeatmap(BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, bool withStoryboard = false)
{
BeatmapInfo = beatmapInfo;
@ -42,116 +37,63 @@ namespace osu.Game.Beatmaps
WithStoryboard = withStoryboard;
}
private Texture background;
private object backgroundLock = new object();
public Texture Background
{
get
{
lock (backgroundLock)
{
if (background != null) return background;
if (BeatmapInfo?.Metadata?.BackgroundFile == null) return null;
try
{
using (var reader = GetReader())
background = new TextureStore(new RawTextureLoaderStore(reader), false).Get(BeatmapInfo.Metadata.BackgroundFile);
}
catch { }
return background;
}
}
set { lock (backgroundLock) background = value; }
}
protected abstract Beatmap GetBeatmap();
protected abstract Texture GetBackground();
protected abstract Track GetTrack();
private Beatmap beatmap;
private object beatmapLock = new object();
private readonly object beatmapLock = new object();
public Beatmap Beatmap
{
get
{
lock (beatmapLock)
{
if (beatmap != null) return beatmap;
try
{
using (var reader = GetReader())
{
BeatmapDecoder decoder;
using (var stream = new StreamReader(reader.GetStream(BeatmapInfo.Path)))
{
decoder = BeatmapDecoder.GetDecoder(stream);
beatmap = decoder?.Decode(stream);
}
if (WithStoryboard && beatmap != null && BeatmapSetInfo.StoryboardFile != null)
using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
decoder?.Decode(stream, beatmap);
}
}
catch { }
return beatmap;
return beatmap ?? (beatmap = GetBeatmap());
}
}
}
private readonly object backgroundLock = new object();
private Texture background;
public Texture Background
{
get
{
lock (backgroundLock)
{
return background ?? (background = GetBackground());
}
}
set { lock (beatmapLock) beatmap = value; }
}
private ArchiveReader trackReader;
private Track track;
private object trackLock = new object();
private readonly object trackLock = new object();
public Track Track
{
get
{
lock (trackLock)
{
if (track != null) return track;
try
{
//store a reference to the reader as we may continue accessing the stream in the background.
trackReader = GetReader();
var trackData = trackReader?.GetStream(BeatmapInfo.Metadata.AudioFile);
if (trackData != null)
track = new TrackBass(trackData);
}
catch { }
return track;
return track ?? (track = GetTrack());
}
}
set { lock (trackLock) track = value; }
}
public bool TrackLoaded => track != null;
private bool isDisposed;
protected virtual void Dispose(bool disposing)
public void TransferTo(WorkingBeatmap other)
{
if (!isDisposed)
{
track?.Dispose();
background?.Dispose();
isDisposed = true;
}
if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
}
public void Dispose()
public virtual void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
public void TransferTo(WorkingBeatmap working)
{
if (track != null && BeatmapInfo.AudioEquals(working.BeatmapInfo))
working.track = track;
track?.Dispose();
track = null;
background?.Dispose();
background = null;
}
}
}

View File

@ -23,7 +23,8 @@ namespace osu.Game.Configuration
Set(OsuConfig.SavePassword, false);
Set(OsuConfig.SaveUsername, true);
Set(OsuConfig.CursorSize, 1.0, 0.5f, 2);
Set(OsuConfig.MenuCursorSize, 1.0, 0.5f, 2);
Set(OsuConfig.GameplayCursorSize, 1.0, 0.5f, 2);
Set(OsuConfig.DimLevel, 30, 0, 100);
Set(OsuConfig.MouseDisableButtons, false);
@ -175,11 +176,11 @@ namespace osu.Game.Configuration
ConfineMouseMode.Fullscreen : ConfineMouseMode.Never).Disabled = true;
GetBindable<bool>(OsuConfig.SavePassword).ValueChanged += delegate
GetOriginalBindable<bool>(OsuConfig.SavePassword).ValueChanged += delegate
{
if (Get<bool>(OsuConfig.SavePassword)) Set(OsuConfig.SaveUsername, true);
};
GetBindable<bool>(OsuConfig.SaveUsername).ValueChanged += delegate
GetOriginalBindable<bool>(OsuConfig.SaveUsername).ValueChanged += delegate
{
if (!Get<bool>(OsuConfig.SaveUsername)) Set(OsuConfig.SavePassword, false);
};
@ -223,7 +224,8 @@ namespace osu.Game.Configuration
ComboFireHeight,
ConfirmExit,
AutoSendNowPlaying,
CursorSize,
MenuCursorSize,
GameplayCursorSize,
AutomaticCursorSizing,
DimLevel,
Display,

View File

@ -21,7 +21,7 @@ namespace osu.Game.Database
public class BeatmapDatabase
{
private SQLiteConnection connection { get; }
private Storage storage;
private readonly Storage storage;
public event Action<BeatmapSetInfo> BeatmapSetAdded;
public event Action<BeatmapSetInfo> BeatmapSetRemoved;
@ -342,18 +342,5 @@ namespace osu.Game.Database
}
public bool Exists(BeatmapSetInfo beatmapSet) => storage.Exists(beatmapSet.Path);
private class DatabaseWorkingBeatmap : WorkingBeatmap
{
private readonly BeatmapDatabase database;
public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, bool withStoryboard = false)
: base(beatmapInfo, beatmapSetInfo, withStoryboard)
{
this.database = database;
}
protected override ArchiveReader GetReader() => database?.GetReader(BeatmapSetInfo);
}
}
}

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@ -0,0 +1,73 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
namespace osu.Game.Database
{
internal class DatabaseWorkingBeatmap : WorkingBeatmap
{
private readonly BeatmapDatabase database;
public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, bool withStoryboard = false)
: base(beatmapInfo, beatmapSetInfo, withStoryboard)
{
this.database = database;
}
private ArchiveReader getReader() => database?.GetReader(BeatmapSetInfo);
protected override Beatmap GetBeatmap()
{
try
{
Beatmap beatmap;
using (var reader = getReader())
{
BeatmapDecoder decoder;
using (var stream = new StreamReader(reader.GetStream(BeatmapInfo.Path)))
{
decoder = BeatmapDecoder.GetDecoder(stream);
beatmap = decoder?.Decode(stream);
}
if (WithStoryboard && beatmap != null && BeatmapSetInfo.StoryboardFile != null)
using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
decoder.Decode(stream, beatmap);
}
return beatmap;
}
catch { return null; }
}
protected override Texture GetBackground()
{
if (BeatmapInfo?.Metadata?.BackgroundFile == null)
return null;
try
{
using (var reader = getReader())
return new TextureStore(new RawTextureLoaderStore(reader), false).Get(BeatmapInfo.Metadata.BackgroundFile);
}
catch { return null; }
}
protected override Track GetTrack()
{
try
{
var trackData = getReader()?.GetStream(BeatmapInfo.Metadata.AudioFile);
return trackData == null ? null : new TrackBass(trackData);
}
catch { return null; }
}
}
}

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@ -14,7 +14,7 @@ namespace osu.Game.Graphics.Backgrounds
{
public Sprite Sprite;
private string textureName;
private readonly string textureName;
public Background(string textureName = @"")
{

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@ -89,25 +89,24 @@ namespace osu.Game.Graphics.Backgrounds
protected virtual Triangle CreateTriangle()
{
float stdDev = 0.16f;
float mean = 0.5f;
const float std_dev = 0.16f;
const float mean = 0.5f;
float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats
float u2 = 1 - RNG.NextSingle();
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); //random normal(0,1)
var scale = Math.Max(triangleScale * (mean + stdDev * randStdNormal), 0.1f); //random normal(mean,stdDev^2)
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); //random normal(mean,stdDev^2)
const float size = 100;
return new Triangle
return new EquilateralTriangle
{
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.Both,
Size = new Vector2(size),
Scale = new Vector2(scale),
EdgeSmoothness = new Vector2(1),
Colour = GetTriangleShade(),
// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
Size = new Vector2(size, 0.866f * size),
Depth = scale,
};
}

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@ -31,7 +31,7 @@ namespace osu.Game.Graphics.Containers
});
}
private Container content;
private readonly Container content;
private InputManager input;
protected override Container<Drawable> Content => content;

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@ -31,10 +31,10 @@ namespace osu.Game.Graphics.Cursor
private float time;
private TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
private readonly TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
private const int max_sprites = 2048;
private TrailPart[] parts = new TrailPart[max_sprites];
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2? lastPosition;
@ -88,10 +88,10 @@ namespace osu.Game.Graphics.Cursor
Invalidate(Invalidation.DrawNode, shallPropagate: false);
int fadeClockResetThreshold = 1000000;
const int fade_clock_reset_threshold = 1000000;
time = (float)(Time.Current - timeOffset) / 500f;
if (time > fadeClockResetThreshold)
if (time > fade_clock_reset_threshold)
resetTime();
}
@ -163,7 +163,7 @@ namespace osu.Game.Graphics.Cursor
public float Time;
public TrailDrawNodeSharedData Shared;
public TrailPart[] Parts = new TrailPart[max_sprites];
public readonly TrailPart[] Parts = new TrailPart[max_sprites];
public Vector2 Size;
public TrailDrawNode()

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@ -54,8 +54,6 @@ namespace osu.Game.Graphics.Cursor
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);
Children = new Drawable[]
{
cursorContainer = new CircularContainer
@ -63,7 +61,6 @@ namespace osu.Game.Graphics.Cursor
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2((float)cursorScale),
Masking = true,
BorderThickness = Size.X / 6,
BorderColour = Color4.White,
@ -119,7 +116,9 @@ namespace osu.Game.Graphics.Cursor
},
};
cursorScale = config.GetBindable<double>(OsuConfig.GameplayCursorSize);
cursorScale.ValueChanged += scaleChanged;
cursorScale.TriggerChange();
}
private void scaleChanged(object sender, EventArgs e)

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@ -97,8 +97,6 @@ namespace osu.Game.Graphics.Cursor
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, TextureStore textures, OsuColour colour)
{
cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);
Children = new Drawable[]
{
cursorContainer = new Container
@ -122,7 +120,10 @@ namespace osu.Game.Graphics.Cursor
}
}
};
cursorScale = config.GetBindable<double>(OsuConfig.MenuCursorSize);
cursorScale.ValueChanged += scaleChanged;
cursorScale.TriggerChange();
}
private void scaleChanged(object sender, EventArgs e)

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@ -1,11 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics
{
public class TextAwesome : SpriteText
public class TextAwesome : OsuSpriteText
{
//public override FontFace FontFace => (int)Icon < 0xf000 ? FontFace.OsuFont : FontFace.FontAwesome;

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@ -81,9 +81,14 @@ namespace osu.Game.Graphics.UserInterface
public SampleChannel SampleClick, SampleHover;
private Container backgroundContainer, colourContainer, glowContainer;
private Box leftGlow, centerGlow, rightGlow, background;
private SpriteText spriteText;
private readonly Container backgroundContainer;
private readonly Container colourContainer;
private readonly Container glowContainer;
private readonly Box leftGlow;
private readonly Box centerGlow;
private readonly Box rightGlow;
private readonly Box background;
private readonly SpriteText spriteText;
private Vector2 hoverSpacing => new Vector2(3f, 0f);
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking

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@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
public const float COLLAPSED_SIZE = 20;
public const float EXPANDED_SIZE = 40;
private Box fill;
private readonly Box fill;
private const float border_width = 3;
private Color4 glowingColour, idleColour;
@ -30,6 +30,8 @@ namespace osu.Game.Graphics.UserInterface
BorderColour = Color4.White;
BorderThickness = border_width;
Masking = true;
Children = new[]
{
fill = new Box

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@ -64,8 +64,8 @@ namespace osu.Game.Graphics.UserInterface
}
}
private Nub nub;
private SpriteText labelSpriteText;
private readonly Nub nub;
private readonly SpriteText labelSpriteText;
private SampleChannel sampleChecked;
private SampleChannel sampleUnchecked;

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@ -1,68 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Game.Graphics.UserInterface
{
public class OsuDropDownHeader : DropDownHeader
{
private SpriteText label;
protected override string Label
{
get { return label.Text; }
set { label.Text = value; }
}
private Color4? accentColour;
public virtual Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
BackgroundColourHover = value;
}
}
public OsuDropDownHeader()
{
Foreground.Padding = new MarginPadding(4);
AutoSizeAxes = Axes.None;
Margin = new MarginPadding { Bottom = 4 };
CornerRadius = 4;
Height = 40;
Foreground.Children = new Drawable[]
{
label = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new TextAwesome
{
Icon = FontAwesome.fa_chevron_down,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 4 },
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Black.Opacity(0.5f);
BackgroundColourHover = accentColour ?? colours.PinkDarker;
}
}
}

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@ -1,61 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface
{
public class OsuDropDownMenu<T> : DropDownMenu<T>
{
protected override DropDownHeader CreateHeader() => new OsuDropDownHeader { AccentColour = AccentColour };
private Color4? accentColour;
public virtual Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
if (Header != null)
((OsuDropDownHeader)Header).AccentColour = value;
foreach (var item in ItemList.OfType<OsuDropDownMenuItem<T>>())
item.AccentColour = value;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
AccentColour = colours.PinkDarker;
}
public OsuDropDownMenu()
{
ContentContainer.CornerRadius = 4;
ContentBackground.Colour = Color4.Black.Opacity(0.5f);
DropDownItemsContainer.Padding = new MarginPadding(5);
}
protected override void AnimateOpen() => ContentContainer.FadeIn(300, EasingTypes.OutQuint);
protected override void AnimateClose() => ContentContainer.FadeOut(300, EasingTypes.OutQuint);
protected override void UpdateContentHeight()
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
ContentContainer.ResizeTo(new Vector2(1, State == DropDownMenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
}
protected override DropDownMenuItem<T> CreateDropDownItem(string key, T value) => new OsuDropDownMenuItem<T>(key, value) { AccentColour = AccentColour };
}
}

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@ -1,85 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class OsuDropDownMenuItem<U> : DropDownMenuItem<U>
{
public OsuDropDownMenuItem(string text, U value) : base(text, value)
{
Foreground.Padding = new MarginPadding(2);
Masking = true;
CornerRadius = 6;
Children = new[]
{
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
chevron = new TextAwesome
{
AlwaysPresent = true,
Icon = FontAwesome.fa_chevron_right,
UseFullGlyphHeight = false,
Colour = Color4.Black,
Alpha = 0.5f,
TextSize = 8,
Margin = new MarginPadding { Left = 3, Right = 3 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
new OsuSpriteText {
Text = text,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
}
}
}
};
}
private Color4? accentColour;
private TextAwesome chevron;
protected override void FormatForeground(bool hover = false)
{
base.FormatForeground(hover);
chevron.Alpha = hover ? 1 : 0;
}
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
BackgroundColourHover = BackgroundColourSelected = value;
FormatBackground();
FormatForeground();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Transparent;
BackgroundColourHover = accentColour ?? colours.PinkDarker;
BackgroundColourSelected = Color4.Black.Opacity(0.5f);
}
}
}

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@ -0,0 +1,172 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class OsuDropdown<T> : Dropdown<T>
{
protected override DropdownHeader CreateHeader() => new OsuDropdownHeader { AccentColour = AccentColour };
protected override Menu CreateMenu() => new OsuMenu();
private Color4? accentColour;
public virtual Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
if (Header != null)
((OsuDropdownHeader)Header).AccentColour = value;
foreach (var item in MenuItems.OfType<OsuDropdownMenuItem>())
item.AccentColour = value;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
AccentColour = colours.PinkDarker;
}
protected override DropdownMenuItem<T> CreateMenuItem(string text, T value) => new OsuDropdownMenuItem(text, value) { AccentColour = AccentColour };
private class OsuDropdownMenuItem : DropdownMenuItem<T>
{
public OsuDropdownMenuItem(string text, T value) : base(text, value)
{
Foreground.Padding = new MarginPadding(2);
Masking = true;
CornerRadius = 6;
Children = new[]
{
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
chevron = new TextAwesome
{
AlwaysPresent = true,
Icon = FontAwesome.fa_chevron_right,
UseFullGlyphHeight = false,
Colour = Color4.Black,
Alpha = 0.5f,
TextSize = 8,
Margin = new MarginPadding { Left = 3, Right = 3 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
new OsuSpriteText {
Text = text,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
}
}
}
};
}
private Color4? accentColour;
private readonly TextAwesome chevron;
protected override void FormatForeground(bool hover = false)
{
base.FormatForeground(hover);
chevron.Alpha = hover ? 1 : 0;
}
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
BackgroundColourHover = BackgroundColourSelected = value;
FormatBackground();
FormatForeground();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Transparent;
BackgroundColourHover = accentColour ?? colours.PinkDarker;
BackgroundColourSelected = Color4.Black.Opacity(0.5f);
}
}
protected class OsuDropdownHeader : DropdownHeader
{
private readonly SpriteText label;
protected override string Label
{
get { return label.Text; }
set { label.Text = value; }
}
private Color4? accentColour;
public virtual Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
BackgroundColourHover = value;
}
}
public OsuDropdownHeader()
{
Foreground.Padding = new MarginPadding(4);
AutoSizeAxes = Axes.None;
Margin = new MarginPadding { Bottom = 4 };
CornerRadius = 4;
Height = 40;
Foreground.Children = new Drawable[]
{
label = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new TextAwesome
{
Icon = FontAwesome.fa_chevron_down,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 4 },
TextSize = 20
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Black.Opacity(0.5f);
BackgroundColourHover = accentColour ?? colours.PinkDarker;
}
}
}
}

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@ -0,0 +1,34 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface
{
public class OsuMenu : Menu
{
public OsuMenu()
{
CornerRadius = 4;
Background.Colour = Color4.Black.Opacity(0.5f);
ItemsContainer.Padding = new MarginPadding(5);
}
protected override void AnimateOpen() => FadeIn(300, EasingTypes.OutQuint);
protected override void AnimateClose() => FadeOut(300, EasingTypes.OutQuint);
protected override void UpdateContentHeight()
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
}
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
public class PasswordMaskChar : Container
{
private CircularContainer circle;
private readonly CircularContainer circle;
public PasswordMaskChar(float size)
{
@ -28,6 +28,8 @@ namespace osu.Game.Graphics.UserInterface
circle = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f, 0),

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@ -19,8 +19,9 @@ namespace osu.Game.Graphics.UserInterface
private SampleChannel sample;
private double lastSampleTime;
private Nub nub;
private Box leftBox, rightBox;
private readonly Nub nub;
private readonly Box leftBox;
private readonly Box rightBox;
public OsuSliderBar()
{

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@ -6,21 +6,25 @@ using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class OsuTabControl<T> : TabControl<T>
{
protected override DropDownMenu<T> CreateDropDownMenu() => new OsuTabDropDownMenu<T>();
protected override Dropdown<T> CreateDropdown() => new OsuTabDropdown();
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem<T> { Value = value };
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem { Value = value };
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || DropDown.Contains(screenSpacePos);
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || Dropdown.Contains(screenSpacePos);
public OsuTabControl()
{
@ -45,42 +49,146 @@ namespace osu.Game.Graphics.UserInterface
set
{
accentColour = value;
var dropDown = DropDown as OsuTabDropDownMenu<T>;
var dropDown = Dropdown as OsuTabDropdown;
if (dropDown != null)
dropDown.AccentColour = value;
foreach (var item in TabContainer.Children.OfType<OsuTabItem<T>>())
foreach (var item in TabContainer.Children.OfType<OsuTabItem>())
item.AccentColour = value;
}
}
public class OsuTabDropDownMenu<T1> : OsuDropDownMenu<T1>
private class OsuTabItem : TabItem<T>
{
protected override DropDownHeader CreateHeader() => new OsuTabDropDownHeader
private readonly SpriteText text;
private readonly Box box;
private Color4? accentColour;
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
if (!Active)
text.Colour = value;
}
}
public new T Value
{
get { return base.Value; }
set
{
base.Value = value;
text.Text = (value as Enum)?.GetDescription();
}
}
public override bool Active
{
get { return base.Active; }
set
{
if (Active == value) return;
if (value)
fadeActive();
else
fadeInactive();
base.Active = value;
}
}
private const float transition_length = 500;
private void fadeActive()
{
box.FadeIn(transition_length, EasingTypes.OutQuint);
text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
}
private void fadeInactive()
{
box.FadeOut(transition_length, EasingTypes.OutQuint);
text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
}
protected override bool OnHover(InputState state)
{
if (!Active)
fadeActive();
return true;
}
protected override void OnHoverLost(InputState state)
{
if (!Active)
fadeInactive();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
AccentColour = colours.Blue;
}
public OsuTabItem()
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
text = new OsuSpriteText
{
Margin = new MarginPadding(5),
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
TextSize = 14,
Font = @"Exo2.0-Bold", // Font should only turn bold when active?
},
box = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Alpha = 0,
Colour = Color4.White,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
}
};
}
}
private class OsuTabDropdown : OsuDropdown<T>
{
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
{
AccentColour = AccentColour,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
protected override DropDownMenuItem<T1> CreateDropDownItem(string key, T1 value)
protected override DropdownMenuItem<T> CreateMenuItem(string text, T value)
{
var item = base.CreateDropDownItem(key, value);
var item = base.CreateMenuItem(text, value);
item.ForegroundColourHover = Color4.Black;
return item;
}
public OsuTabDropDownMenu()
public OsuTabDropdown()
{
ContentContainer.Anchor = Anchor.TopRight;
ContentContainer.Origin = Anchor.TopRight;
DropdownMenu.Anchor = Anchor.TopRight;
DropdownMenu.Origin = Anchor.TopRight;
RelativeSizeAxes = Axes.X;
ContentBackground.Colour = Color4.Black.Opacity(0.7f);
MaxDropDownHeight = 400;
DropdownMenu.Background.Colour = Color4.Black.Opacity(0.7f);
DropdownMenu.MaxHeight = 400;
}
public class OsuTabDropDownHeader : OsuDropDownHeader
protected class OsuTabDropdownHeader : OsuDropdownHeader
{
public override Color4 AccentColour
{
@ -104,7 +212,7 @@ namespace osu.Game.Graphics.UserInterface
base.OnHoverLost(state);
}
public OsuTabDropDownHeader()
public OsuTabDropdownHeader()
{
RelativeSizeAxes = Axes.None;
AutoSizeAxes = Axes.X;

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@ -1,121 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class OsuTabItem<T> : TabItem<T>
{
private SpriteText text;
private Box box;
private Color4? accentColour;
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
if (!Active)
text.Colour = value;
}
}
public new T Value
{
get { return base.Value; }
set
{
base.Value = value;
text.Text = (value as Enum)?.GetDescription();
}
}
public override bool Active
{
get { return base.Active; }
set
{
if (Active == value) return;
if (value)
fadeActive();
else
fadeInactive();
base.Active = value;
}
}
private const float transition_length = 500;
private void fadeActive()
{
box.FadeIn(transition_length, EasingTypes.OutQuint);
text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
}
private void fadeInactive()
{
box.FadeOut(transition_length, EasingTypes.OutQuint);
text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
}
protected override bool OnHover(InputState state)
{
if (!Active)
fadeActive();
return true;
}
protected override void OnHoverLost(InputState state)
{
if (!Active)
fadeInactive();
}
public OsuTabItem()
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
text = new OsuSpriteText
{
Margin = new MarginPadding(5),
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
TextSize = 14,
Font = @"Exo2.0-Bold", // Font should only turn bold when active?
},
box = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Alpha = 0,
Colour = Color4.White,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
AccentColour = colours.Blue;
}
}
}

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@ -147,7 +147,7 @@ namespace osu.Game.Graphics.UserInterface
private class Star : Container
{
public TextAwesome Icon;
public readonly TextAwesome Icon;
public Star()
{
Size = new Vector2(star_size);

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@ -16,7 +16,7 @@ namespace osu.Game.Graphics.UserInterface
{
public class TwoLayerButton : ClickableContainer
{
private TextAwesome icon;
private readonly TextAwesome icon;
public Box IconLayer;
public Box TextLayer;
@ -29,11 +29,11 @@ namespace osu.Game.Graphics.UserInterface
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
public SampleChannel ActivationSound;
private SpriteText text;
private readonly SpriteText text;
public Color4 HoverColour;
private Container c1;
private Container c2;
private readonly Container c1;
private readonly Container c2;
public Color4 BackgroundColour
{
@ -171,7 +171,7 @@ namespace osu.Game.Graphics.UserInterface
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// basic pulse
@ -200,7 +200,7 @@ namespace osu.Game.Graphics.UserInterface
int duration = 0; //(int)(Game.Audio.BeatLength);
if (duration == 0) duration = pulse_length * 2;
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// slow pulse

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@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
{
internal class VolumeControl : OverlayContainer
{
private VolumeMeter volumeMeterMaster;
private readonly VolumeMeter volumeMeterMaster;
protected override bool HideOnEscape => false;
@ -89,8 +89,8 @@ namespace osu.Game.Graphics.UserInterface.Volume
private ScheduledDelegate popOutDelegate;
private VolumeMeter volumeMeterEffect;
private VolumeMeter volumeMeterMusic;
private readonly VolumeMeter volumeMeterEffect;
private readonly VolumeMeter volumeMeterMusic;
protected override void PopIn()
{

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@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
{
internal class VolumeMeter : Container
{
private Box meterFill;
private readonly Box meterFill;
public BindableDouble Bindable { get; } = new BindableDouble();
public VolumeMeter(string meterName)

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@ -18,7 +18,7 @@ namespace osu.Game.IO.Legacy
/// handle null strings and simplify use with ISerializable. </summary>
public class SerializationReader : BinaryReader
{
private Stream stream;
private readonly Stream stream;
public SerializationReader(Stream s)
: base(s, Encoding.UTF8)

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@ -10,7 +10,7 @@ namespace osu.Game.IPC
{
public class BeatmapIPCChannel : IpcChannel<BeatmapImportMessage>
{
private BeatmapDatabase beatmaps;
private readonly BeatmapDatabase beatmaps;
public BeatmapIPCChannel(IIpcHost host, BeatmapDatabase beatmaps = null)
: base(host)

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@ -10,7 +10,7 @@ namespace osu.Game.IPC
{
public class ScoreIPCChannel : IpcChannel<ScoreImportMessage>
{
private ScoreDatabase scores;
private readonly ScoreDatabase scores;
public ScoreIPCChannel(IIpcHost host, ScoreDatabase scores = null)
: base(host)

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@ -8,10 +8,10 @@ namespace osu.Game.Modes.Objects
{
public class BezierApproximator
{
private int count;
private List<Vector2> controlPoints;
private Vector2[] subdivisionBuffer1;
private Vector2[] subdivisionBuffer2;
private readonly int count;
private readonly List<Vector2> controlPoints;
private readonly Vector2[] subdivisionBuffer1;
private readonly Vector2[] subdivisionBuffer2;
private const float tolerance = 0.25f;
private const float tolerance_sq = tolerance * tolerance;

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@ -10,9 +10,9 @@ namespace osu.Game.Modes.Objects
{
public class CircularArcApproximator
{
private Vector2 a;
private Vector2 b;
private Vector2 c;
private readonly Vector2 a;
private readonly Vector2 b;
private readonly Vector2 c;
private int amountPoints;

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@ -38,6 +38,9 @@ namespace osu.Game.Modes.Objects.Drawables
return;
state = value;
if (!IsLoaded)
return;
UpdateState(state);
if (State == ArmedState.Hit)

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@ -19,8 +19,8 @@ namespace osu.Game.Modes.Objects
public Vector2 Offset;
private List<Vector2> calculatedPath = new List<Vector2>();
private List<double> cumulativeLength = new List<double>();
private readonly List<Vector2> calculatedPath = new List<Vector2>();
private readonly List<double> cumulativeLength = new List<double>();
private List<Vector2> calculateSubpath(List<Vector2> subControlPoints)
{

View File

@ -21,9 +21,9 @@ namespace osu.Game.Modes
public abstract class Ruleset
{
private static ConcurrentDictionary<PlayMode, Type> availableRulesets = new ConcurrentDictionary<PlayMode, Type>();
private static readonly ConcurrentDictionary<PlayMode, Type> available_rulesets = new ConcurrentDictionary<PlayMode, Type>();
public static IEnumerable<PlayMode> PlayModes => availableRulesets.Keys;
public static IEnumerable<PlayMode> PlayModes => available_rulesets.Keys;
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
@ -35,7 +35,7 @@ namespace osu.Game.Modes
public abstract ScoreProcessor CreateScoreProcessor();
public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
public static void Register(Ruleset ruleset) => available_rulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
protected abstract PlayMode PlayMode { get; }
@ -49,7 +49,7 @@ namespace osu.Game.Modes
{
Type type;
if (!availableRulesets.TryGetValue(mode, out type))
if (!available_rulesets.TryGetValue(mode, out type))
return null;
return Activator.CreateInstance(type) as Ruleset;

View File

@ -1,19 +1,63 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Newtonsoft.Json;
using osu.Game.Users;
using osu.Game.Database;
using osu.Game.Modes.Mods;
namespace osu.Game.Modes
{
public class Score
{
[JsonProperty(@"rank")]
public ScoreRank Rank { get; set; }
[JsonProperty(@"score")]
public double TotalScore { get; set; }
public double Accuracy { get; set; }
public double Health { get; set; }
[JsonProperty(@"maxcombo")]
public int MaxCombo { get; set; }
public int Combo { get; set; }
public Mod[] Mods { get; set; }
public User User { get; set; }
[JsonProperty(@"replay_data")]
public Replay Replay;
public BeatmapInfo Beatmap;
[JsonProperty(@"score_id")]
public long OnlineScoreID;
[JsonProperty(@"username")]
public string Username;
[JsonProperty(@"user_id")]
public long UserID;
[JsonProperty(@"date")]
public DateTime Date;
// [JsonProperty(@"count50")] 0,
//[JsonProperty(@"count100")] 0,
//[JsonProperty(@"count300")] 100,
//[JsonProperty(@"countmiss")] 0,
//[JsonProperty(@"countkatu")] 0,
//[JsonProperty(@"countgeki")] 31,
//[JsonProperty(@"perfect")] true,
//[JsonProperty(@"enabled_mods")] [
// "DT",
// "FL",
// "HD",
// "HR"
//],
//[JsonProperty(@"rank")] "XH",
//[JsonProperty(@"pp")] 26.1816,
//[JsonProperty(@"replay")] true
}
}

View File

@ -0,0 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Modes
{
public enum ScoreRank
{
[Description(@"F")]
F,
[Description(@"F")]
D,
[Description(@"C")]
C,
[Description(@"B")]
B,
[Description(@"A")]
A,
[Description(@"S")]
S,
[Description(@"SPlus")]
SH,
[Description(@"SS")]
X,
[Description(@"SSPlus")]
XH,
}
}

View File

@ -155,7 +155,7 @@ namespace osu.Game.Modes.UI
/// </summary>
protected Playfield<TObject, TJudgement> Playfield;
private Container content;
private readonly Container content;
protected HitRenderer(WorkingBeatmap beatmap)
: base(beatmap)

View File

@ -10,7 +10,8 @@ namespace osu.Game.Modes.UI
{
public class ModIcon : Container
{
private TextAwesome modIcon, background;
private readonly TextAwesome modIcon;
private readonly TextAwesome background;
private float iconSize = 80;
public float IconSize
@ -66,12 +67,14 @@ namespace osu.Game.Modes.UI
Anchor = Anchor.Centre,
Icon = FontAwesome.fa_osu_mod_bg,
Shadow = true,
TextSize = 20
},
modIcon = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84),
TextSize = 20
},
};

View File

@ -7,6 +7,7 @@ using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using OpenTK;
using osu.Game.Modes.Judgements;
using osu.Framework.Allocation;
namespace osu.Game.Modes.UI
{
@ -22,7 +23,7 @@ namespace osu.Game.Modes.UI
internal Container<Drawable> ScaledContent;
protected override Container<Drawable> Content => content;
private Container<Drawable> content;
private readonly Container<Drawable> content;
/// <summary>
/// A container for keeping track of DrawableHitObjects.
@ -45,10 +46,16 @@ namespace osu.Game.Modes.UI
}
});
Add(HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
{
RelativeSizeAxes = Axes.Both,
});
};
}
[BackgroundDependencyLoader]
private void load()
{
Add(HitObjects);
}
/// <summary>

View File

@ -15,7 +15,7 @@ namespace osu.Game.Modes.UI
{
public class StandardHealthDisplay : HealthDisplay
{
private Container fill;
private readonly Container fill;
public StandardHealthDisplay()
{

View File

@ -17,7 +17,7 @@ namespace osu.Game.Online.API
{
public class APIAccess : IUpdateable
{
private OAuth authentication;
private readonly OAuth authentication;
public string Endpoint = @"https://new.ppy.sh";
private const string client_id = @"5";
@ -44,9 +44,9 @@ namespace osu.Game.Online.API
protected bool HasLogin => Token != null || !string.IsNullOrEmpty(Username) && !string.IsNullOrEmpty(Password);
// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable (should dispose of this or at very least keep a reference).
private Thread thread;
private readonly Thread thread;
private Logger log;
private readonly Logger log;
public APIAccess()
{
@ -57,7 +57,7 @@ namespace osu.Game.Online.API
thread.Start();
}
private List<IOnlineComponent> components = new List<IOnlineComponent>();
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
public void Register(IOnlineComponent component)
{

View File

@ -58,13 +58,20 @@ namespace osu.Game.Online.API
public event APISuccessHandler Success;
public event APIFailureHandler Failure;
private bool cancelled;
private Action pendingFailure;
public void Perform(APIAccess api)
{
this.api = api;
if (checkAndProcessFailure())
return;
if (startTime == null)
startTime = DateTime.Now.TotalMilliseconds();
this.api = api;
if (remainingTime <= 0)
throw new TimeoutException(@"API request timeout hit");
@ -72,18 +79,41 @@ namespace osu.Game.Online.API
WebRequest.RetryCount = 0;
WebRequest.Headers[@"Authorization"] = $@"Bearer {api.AccessToken}";
WebRequest.BlockingPerform();
if (checkAndProcessFailure())
return;
if (!WebRequest.Aborted) //could have been aborted by a Cancel() call
WebRequest.BlockingPerform();
if (checkAndProcessFailure())
return;
api.Scheduler.Add(delegate { Success?.Invoke(); });
}
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
public void Fail(Exception e)
{
cancelled = true;
WebRequest?.Abort();
api.Scheduler.Add(delegate
{
Failure?.Invoke(e);
});
pendingFailure = () => Failure?.Invoke(e);
checkAndProcessFailure();
}
/// <summary>
/// Checked for cancellation or error. Also queues up the Failed event if we can.
/// </summary>
/// <returns>Whether we are in a failed or cancelled state.</returns>
private bool checkAndProcessFailure()
{
if (api == null || pendingFailure == null) return cancelled;
api.Scheduler.Add(pendingFailure);
pendingFailure = null;
return true;
}
}

View File

@ -9,7 +9,7 @@ namespace osu.Game.Online.API.Requests
{
public class GetMessagesRequest : APIRequest<List<Message>>
{
private List<Channel> channels;
private readonly List<Channel> channels;
private long? since;
public GetMessagesRequest(List<Channel> channels, long? sinceId)

View File

@ -0,0 +1,40 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using osu.Game.Database;
using osu.Game.Modes;
namespace osu.Game.Online.API.Requests
{
public class GetScoresRequest : APIRequest<GetScoresResponse>
{
private readonly BeatmapInfo beatmap;
public GetScoresRequest(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.AddParameter(@"c", beatmap.Hash);
req.AddParameter(@"f", beatmap.Path);
return req;
}
protected override string Target => @"beatmaps/scores";
}
public class GetScoresResponse
{
[JsonProperty(@"beatmap")]
public BeatmapInfo Beatmap;
[JsonProperty(@"scores")]
public IEnumerable<Score> Scores;
}
}

View File

@ -14,8 +14,8 @@ namespace osu.Game.Online.Chat.Drawables
public class DrawableChannel : Container
{
private readonly Channel channel;
private FillFlowContainer flow;
private ScrollContainer scroll;
private readonly FillFlowContainer flow;
private readonly ScrollContainer scroll;
public DrawableChannel(Channel channel)
{

View File

@ -60,7 +60,7 @@ namespace osu.Game
public Bindable<PlayMode> PlayMode;
private string[] args;
private readonly string[] args;
private OptionsOverlay options;
@ -279,6 +279,7 @@ namespace osu.Game
//central game mode change logic.
if (!currentScreen.ShowOverlays)
{
options.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
musicController.State = Visibility.Hidden;
chat.State = Visibility.Hidden;

View File

@ -31,11 +31,11 @@ namespace osu.Game.Overlays
private ScheduledDelegate messageRequest;
private Container content;
private readonly Container content;
protected override Container<Drawable> Content => content;
private FocusedTextBox inputTextBox;
private readonly FocusedTextBox inputTextBox;
private APIAccess api;

View File

@ -27,10 +27,12 @@ namespace osu.Game.Overlays.Dialog
private readonly Vector2 ringMinifiedSize = new Vector2(20f);
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
private Container content, ring;
private FillFlowContainer<PopupDialogButton> buttonsContainer;
private TextAwesome iconText;
private SpriteText header, body;
private readonly Container content;
private readonly Container ring;
private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
private readonly TextAwesome iconText;
private readonly SpriteText header;
private readonly SpriteText body;
public FontAwesome Icon
{
@ -193,6 +195,7 @@ namespace osu.Game.Overlays.Dialog
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Masking = true,
BorderColour = Color4.White,
BorderThickness = 5f,
Children = new Drawable[]

View File

@ -13,7 +13,7 @@ namespace osu.Game.Overlays
{
public class DialogOverlay : FocusedOverlayContainer
{
private Container dialogContainer;
private readonly Container dialogContainer;
private PopupDialog currentDialog;
public void Push(PopupDialog dialog)

View File

@ -11,7 +11,7 @@ namespace osu.Game.Overlays
{
public class DragBar : Container
{
private Box fill;
private readonly Box fill;
public Action<float> SeekRequested;
private bool isDragging;

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