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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:47:29 +08:00

Switch ResultsScreen and SongSelect inheritance and remove local implementation

This commit is contained in:
Dean Herbert 2021-01-04 18:24:21 +09:00
parent cd7a5ca23a
commit a3e4e2f6c3
2 changed files with 2 additions and 6 deletions

View File

@ -25,7 +25,7 @@ using osuTK;
namespace osu.Game.Screens.Ranking namespace osu.Game.Screens.Ranking
{ {
public abstract class ResultsScreen : OsuScreen, IKeyBindingHandler<GlobalAction> public abstract class ResultsScreen : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>
{ {
protected const float BACKGROUND_BLUR = 20; protected const float BACKGROUND_BLUR = 20;
private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y; private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y;
@ -35,8 +35,6 @@ namespace osu.Game.Screens.Ranking
// Temporary for now to stop dual transitions. Should respect the current toolbar mode, but there's no way to do so currently. // Temporary for now to stop dual transitions. Should respect the current toolbar mode, but there's no way to do so currently.
public override bool HideOverlaysOnEnter => true; public override bool HideOverlaysOnEnter => true;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>(); public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
public readonly ScoreInfo Score; public readonly ScoreInfo Score;

View File

@ -41,7 +41,7 @@ using System.Diagnostics;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
public abstract class SongSelect : OsuScreen, IKeyBindingHandler<GlobalAction> public abstract class SongSelect : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>
{ {
public static readonly float WEDGE_HEIGHT = 245; public static readonly float WEDGE_HEIGHT = 245;
@ -76,8 +76,6 @@ namespace osu.Game.Screens.Select
[Resolved] [Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
protected BeatmapCarousel Carousel { get; private set; } protected BeatmapCarousel Carousel { get; private set; }
private BeatmapInfoWedge beatmapInfoWedge; private BeatmapInfoWedge beatmapInfoWedge;