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Move approach rate to EffectControlPoint
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@@ -8,6 +8,9 @@ using osuTK.Graphics;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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/// <remarks>
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/// Note that going forward, this control point type should always be assigned directly to HitObjects.
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/// </remarks>
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public class SampleControlPoint : ControlPoint
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{
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public const string DEFAULT_BANK = "normal";
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