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null guard for Current Match in MatchMessage
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@ -63,18 +63,6 @@ namespace osu.Game.Tournament.Tests.Components
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Origin = Anchor.Centre,
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});
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ladderInfo.CurrentMatch.Value = new TournamentMatch
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{
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Team1 =
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{
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Value = new TournamentTeam { Players = new BindableList<TournamentUser> { redUser } }
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},
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Team2 =
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{
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Value = new TournamentTeam { Players = new BindableList<TournamentUser> { blueUser, blueUserWithCustomColour } }
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}
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};
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chatDisplay.Channel.Value = testChannel;
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}
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@ -88,6 +76,18 @@ namespace osu.Game.Tournament.Tests.Components
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Content = "I am a wang!"
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}));
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AddStep("set Current match", () => ladderInfo.CurrentMatch.Value = new TournamentMatch
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{
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Team1 =
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{
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Value = new TournamentTeam { Players = new BindableList<TournamentUser> { redUser } }
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},
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Team2 =
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{
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Value = new TournamentTeam { Players = new BindableList<TournamentUser> { blueUser, blueUserWithCustomColour } }
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}
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});
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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Sender = redUser.ToAPIUser(),
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -19,10 +17,10 @@ namespace osu.Game.Tournament.Components
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{
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private readonly Bindable<string> chatChannel = new Bindable<string>();
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private ChannelManager manager;
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private ChannelManager? manager;
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[Resolved]
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private LadderInfo ladderInfo { get; set; }
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private LadderInfo ladderInfo { get; set; } = null!;
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public TournamentMatchChatDisplay()
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{
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@ -35,7 +33,7 @@ namespace osu.Game.Tournament.Components
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}
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[BackgroundDependencyLoader(true)]
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private void load(MatchIPCInfo ipc, IAPIProvider api)
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private void load(MatchIPCInfo? ipc, IAPIProvider api)
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{
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if (ipc != null)
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{
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@ -92,6 +90,8 @@ namespace osu.Game.Tournament.Components
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public MatchMessage(Message message, LadderInfo info)
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: base(message)
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{
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if (info.CurrentMatch.Value == null) return;
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if (info.CurrentMatch.Value.Team1.Value.Players.Any(u => u.OnlineID == Message.Sender.OnlineID))
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UsernameColour = TournamentGame.COLOUR_RED;
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else if (info.CurrentMatch.Value.Team2.Value.Players.Any(u => u.OnlineID == Message.Sender.OnlineID))
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