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Fix typo in xmldoc

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Bartłomiej Dach 2023-02-11 16:26:32 +01:00
parent 6d876fdb9a
commit a3cc0d23b3
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@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Timing
if (editorClock != null) if (editorClock != null)
{ {
// When entering the timing screen, let's choose to closest valid timing point. // When entering the timing screen, let's choose the closest valid timing point.
// This will emulate the osu-stable behaviour where a metronome and timing information // This will emulate the osu-stable behaviour where a metronome and timing information
// are presented on entering the screen. // are presented on entering the screen.
var nearestTimingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime); var nearestTimingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime);