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Remove direct drawable storage from carousel models
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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Select.Carousel
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State.Value = CarouselItemState.Collapsed;
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}
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protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
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public override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
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public override void Filter(FilterCriteria criteria)
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{
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select.Carousel
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.ForEach(AddChild);
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}
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protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
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public override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
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protected override CarouselItem GetNextToSelect()
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{
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@ -11,7 +11,7 @@ namespace osu.Game.Screens.Select.Carousel
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/// </summary>
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public class CarouselGroup : CarouselItem
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{
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protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
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public override DrawableCarouselItem CreateDrawableRepresentation() => null;
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public IReadOnlyList<CarouselItem> Children => InternalChildren;
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@ -23,22 +23,6 @@ namespace osu.Game.Screens.Select.Carousel
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/// </summary>
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private ulong currentChildID;
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public override List<DrawableCarouselItem> Drawables
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{
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get
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{
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var drawables = base.Drawables;
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// if we are explicitly not present, don't ever present children.
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// without this check, children drawables can potentially be presented without their group header.
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if (DrawableRepresentation.Value?.IsPresent == false) return drawables;
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foreach (var c in InternalChildren)
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drawables.AddRange(c.Drawables);
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return drawables;
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}
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}
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public virtual void RemoveChild(CarouselItem i)
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{
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InternalChildren.Remove(i);
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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namespace osu.Game.Screens.Select.Carousel
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@ -18,23 +16,8 @@ namespace osu.Game.Screens.Select.Carousel
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/// </summary>
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public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered.Value;
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public virtual List<DrawableCarouselItem> Drawables
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{
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get
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{
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var items = new List<DrawableCarouselItem>();
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var self = DrawableRepresentation.Value;
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if (self?.IsPresent == true) items.Add(self);
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return items;
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}
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}
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protected CarouselItem()
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{
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DrawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
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Filtered.ValueChanged += filtered =>
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{
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if (filtered.NewValue && State.Value == CarouselItemState.Selected)
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@ -42,17 +25,15 @@ namespace osu.Game.Screens.Select.Carousel
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};
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}
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protected readonly Lazy<DrawableCarouselItem> DrawableRepresentation;
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/// <summary>
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/// Used as a default sort method for <see cref="CarouselItem"/>s of differing types.
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/// </summary>
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internal ulong ChildID;
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/// <summary>
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/// Create a fresh drawable version of this item. If you wish to consume the current representation, use <see cref="DrawableRepresentation"/> instead.
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/// Create a fresh drawable version of this item.
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/// </summary>
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protected abstract DrawableCarouselItem CreateDrawableRepresentation();
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public abstract DrawableCarouselItem CreateDrawableRepresentation();
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public virtual void Filter(FilterCriteria criteria)
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{
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