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Merge pull request #17026 from peppy/beatmap-offset-control
Add basic beatmap offset adjustment
This commit is contained in:
commit
a38eb426ef
@ -0,0 +1,74 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Settings;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Tests.Visual.Ranking;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneBeatmapOffsetControl : OsuTestScene
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{
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private BeatmapOffsetControl offsetControl;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create control", () =>
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{
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Child = new PlayerSettingsGroup("Some settings")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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offsetControl = new BeatmapOffsetControl()
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}
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};
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});
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}
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[Test]
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public void TestTooShortToDisplay()
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{
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AddStep("Set short reference score", () =>
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{
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offsetControl.ReferenceScore.Value = new ScoreInfo
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{
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HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(0, 2)
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};
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});
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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[Test]
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public void TestDisplay()
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{
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const double average_error = -4.5;
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AddAssert("Offset is neutral", () => offsetControl.Current.Value == 0);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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AddStep("Set reference score", () =>
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{
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offsetControl.ReferenceScore.Value = new ScoreInfo
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{
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HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error)
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};
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});
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AddAssert("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
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AddStep("Press button", () => offsetControl.ChildrenOfType<SettingsButton>().Single().TriggerClick());
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AddAssert("Offset is adjusted", () => offsetControl.Current.Value == -average_error);
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AddAssert("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
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AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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}
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}
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@ -131,9 +131,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
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public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
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protected override void Update()
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protected override void UpdateAfterChildren()
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{
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{
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base.Update();
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base.UpdateAfterChildren();
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if (!FirstFrameClockTime.HasValue)
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if (!FirstFrameClockTime.HasValue)
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{
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{
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@ -71,16 +71,16 @@ namespace osu.Game.Tests.Visual.Ranking
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};
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};
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});
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});
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public static List<HitEvent> CreateDistributedHitEvents()
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public static List<HitEvent> CreateDistributedHitEvents(double centre = 0, double range = 25)
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{
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{
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var hitEvents = new List<HitEvent>();
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var hitEvents = new List<HitEvent>();
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for (int i = 0; i < 50; i++)
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for (int i = 0; i < range * 2; i++)
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{
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{
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int count = (int)(Math.Pow(25 - Math.Abs(i - 25), 2));
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int count = (int)(Math.Pow(range - Math.Abs(i - range), 2));
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for (int j = 0; j < count; j++)
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for (int j = 0; j < count; j++)
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hitEvents.Add(new HitEvent(i - 25, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
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hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
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}
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}
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return hitEvents;
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return hitEvents;
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@ -40,6 +40,8 @@ namespace osu.Game.Beatmaps
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[Backlink(nameof(ScoreInfo.BeatmapInfo))]
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[Backlink(nameof(ScoreInfo.BeatmapInfo))]
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public IQueryable<ScoreInfo> Scores { get; } = null!;
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public IQueryable<ScoreInfo> Scores { get; } = null!;
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public BeatmapUserSettings UserSettings { get; set; } = null!;
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public BeatmapInfo(RulesetInfo? ruleset = null, BeatmapDifficulty? difficulty = null, BeatmapMetadata? metadata = null)
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public BeatmapInfo(RulesetInfo? ruleset = null, BeatmapDifficulty? difficulty = null, BeatmapMetadata? metadata = null)
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{
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{
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ID = Guid.NewGuid();
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ID = Guid.NewGuid();
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@ -51,6 +53,7 @@ namespace osu.Game.Beatmaps
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};
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};
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Difficulty = difficulty ?? new BeatmapDifficulty();
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Difficulty = difficulty ?? new BeatmapDifficulty();
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Metadata = metadata ?? new BeatmapMetadata();
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Metadata = metadata ?? new BeatmapMetadata();
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UserSettings = new BeatmapUserSettings();
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}
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}
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[UsedImplicitly]
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[UsedImplicitly]
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19
osu.Game/Beatmaps/BeatmapUserSettings.cs
Normal file
19
osu.Game/Beatmaps/BeatmapUserSettings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using Realms;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// User settings overrides that are attached to a beatmap.
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/// </summary>
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public class BeatmapUserSettings : EmbeddedObject
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{
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/// <summary>
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/// An audio offset that can be used for timing adjustments.
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/// </summary>
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public double Offset { get; set; }
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}
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}
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@ -54,8 +54,9 @@ namespace osu.Game.Database
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/// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings.
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/// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings.
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/// 12 2021-11-24 Add Status to RealmBeatmapSet.
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/// 12 2021-11-24 Add Status to RealmBeatmapSet.
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/// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields).
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/// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields).
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/// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo.
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/// </summary>
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/// </summary>
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private const int schema_version = 13;
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private const int schema_version = 14;
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/// <summary>
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
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@ -564,6 +565,11 @@ namespace osu.Game.Database
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}
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}
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break;
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break;
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case 14:
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foreach (var beatmap in migration.NewRealm.All<BeatmapInfo>())
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beatmap.UserSettings = new BeatmapUserSettings();
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break;
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}
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}
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}
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}
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@ -38,6 +38,7 @@ namespace osu.Game.Database
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c.CreateMap<BeatmapInfo, BeatmapInfo>()
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c.CreateMap<BeatmapInfo, BeatmapInfo>()
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.ForMember(s => s.Ruleset, cc => cc.Ignore())
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.ForMember(s => s.Ruleset, cc => cc.Ignore())
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.ForMember(s => s.Metadata, cc => cc.Ignore())
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.ForMember(s => s.Metadata, cc => cc.Ignore())
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.ForMember(s => s.UserSettings, cc => cc.Ignore())
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.ForMember(s => s.Difficulty, cc => cc.Ignore())
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.ForMember(s => s.Difficulty, cc => cc.Ignore())
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.ForMember(s => s.BeatmapSet, cc => cc.Ignore())
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.ForMember(s => s.BeatmapSet, cc => cc.Ignore())
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.AfterMap((s, d) =>
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.AfterMap((s, d) =>
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@ -154,6 +155,7 @@ namespace osu.Game.Database
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c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
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c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
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c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
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c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
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c.CreateMap<BeatmapUserSettings, BeatmapUserSettings>();
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c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
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c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
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c.CreateMap<RulesetInfo, RulesetInfo>();
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c.CreateMap<RulesetInfo, RulesetInfo>();
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c.CreateMap<ScoreInfo, ScoreInfo>();
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c.CreateMap<ScoreInfo, ScoreInfo>();
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34
osu.Game/Localisation/BeatmapOffsetControlStrings.cs
Normal file
34
osu.Game/Localisation/BeatmapOffsetControlStrings.cs
Normal file
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class BeatmapOffsetControlStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl";
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/// <summary>
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/// "Beatmap offset"
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/// </summary>
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public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset");
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/// <summary>
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/// "Previous play:"
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/// </summary>
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public static LocalisableString PreviousPlay => new TranslatableString(getKey(@"previous_play"), @"Previous play:");
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/// <summary>
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/// "Previous play too short to use for calibration"
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/// </summary>
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public static LocalisableString PreviousPlayTooShortToUseForCalibration => new TranslatableString(getKey(@"previous_play_too_short_to_use_for_calibration"), @"Previous play too short to use for calibration");
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/// <summary>
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/// "Calibrate using last play"
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/// </summary>
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public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -29,8 +29,15 @@ namespace osu.Game.Rulesets.Scoring
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/// A non-null <see langword="double"/> value if unstable rate could be calculated,
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/// A non-null <see langword="double"/> value if unstable rate could be calculated,
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/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
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/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
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/// </returns>
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/// </returns>
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public static double? CalculateAverageHitError(this IEnumerable<HitEvent> hitEvents) =>
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public static double? CalculateAverageHitError(this IEnumerable<HitEvent> hitEvents)
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hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).Average();
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{
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double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).ToArray();
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if (timeOffsets.Length == 0)
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return null;
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return timeOffsets.Average();
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}
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private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
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private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
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@ -3,6 +3,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Linq;
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -13,6 +14,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Database;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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@ -43,7 +45,7 @@ namespace osu.Game.Screens.Play
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Precision = 0.1,
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Precision = 0.1,
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};
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};
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private double totalAppliedOffset => userOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset;
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private double totalAppliedOffset => userBeatmapOffsetClock.RateAdjustedOffset + userGlobalOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset;
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private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
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private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
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@ -52,12 +54,21 @@ namespace osu.Game.Screens.Play
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private readonly bool startAtGameplayStart;
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private readonly bool startAtGameplayStart;
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private readonly double firstHitObjectTime;
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private readonly double firstHitObjectTime;
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private HardwareCorrectionOffsetClock userOffsetClock;
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private HardwareCorrectionOffsetClock userGlobalOffsetClock;
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private HardwareCorrectionOffsetClock userBeatmapOffsetClock;
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private HardwareCorrectionOffsetClock platformOffsetClock;
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private HardwareCorrectionOffsetClock platformOffsetClock;
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private MasterGameplayClock masterGameplayClock;
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private MasterGameplayClock masterGameplayClock;
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private Bindable<double> userAudioOffset;
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private Bindable<double> userAudioOffset;
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private double startOffset;
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private double startOffset;
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private IDisposable beatmapOffsetSubscription;
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[Resolved]
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private RealmAccess realm { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; }
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public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
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public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
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: base(beatmap.Track)
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: base(beatmap.Track)
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{
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{
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@ -68,11 +79,33 @@ namespace osu.Game.Screens.Play
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firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
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firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
|
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}
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}
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||||||
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||||||
[BackgroundDependencyLoader]
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protected override void LoadComplete()
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||||||
private void load(OsuConfigManager config)
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||||||
{
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{
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base.LoadComplete();
|
||||||
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|
||||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
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userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||||
userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true);
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userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true);
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||||||
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|
||||||
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beatmapOffsetSubscription = realm.RegisterCustomSubscription(r =>
|
||||||
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{
|
||||||
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var userSettings = r.Find<BeatmapInfo>(beatmap.BeatmapInfo.ID)?.UserSettings;
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||||||
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|
||||||
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if (userSettings == null) // only the case for tests.
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return null;
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||||||
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|
||||||
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void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args)
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||||||
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{
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||||||
|
if (args.PropertyName == nameof(BeatmapUserSettings.Offset))
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updateOffset();
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||||||
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}
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||||||
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||||||
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updateOffset();
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||||||
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userSettings.PropertyChanged += onUserSettingsOnPropertyChanged;
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||||||
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||||||
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return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged);
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||||||
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||||||
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void updateOffset() => userBeatmapOffsetClock.Offset = userSettings.Offset;
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||||||
|
});
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||||||
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|
||||||
// sane default provided by ruleset.
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// sane default provided by ruleset.
|
||||||
startOffset = gameplayStartTime;
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startOffset = gameplayStartTime;
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||||||
@ -161,9 +194,10 @@ namespace osu.Game.Screens.Play
|
|||||||
platformOffsetClock = new HardwareCorrectionOffsetClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
|
platformOffsetClock = new HardwareCorrectionOffsetClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
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||||||
|
|
||||||
// the final usable gameplay clock with user-set offsets applied.
|
// the final usable gameplay clock with user-set offsets applied.
|
||||||
userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust);
|
userGlobalOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust);
|
||||||
|
userBeatmapOffsetClock = new HardwareCorrectionOffsetClock(userGlobalOffsetClock, pauseFreqAdjust);
|
||||||
|
|
||||||
return masterGameplayClock = new MasterGameplayClock(userOffsetClock);
|
return masterGameplayClock = new MasterGameplayClock(userBeatmapOffsetClock);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -209,6 +243,7 @@ namespace osu.Game.Screens.Play
|
|||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
beatmapOffsetSubscription?.Dispose();
|
||||||
removeSourceClockAdjustments();
|
removeSourceClockAdjustments();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -136,7 +136,11 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
public readonly PlayerConfiguration Configuration;
|
public readonly PlayerConfiguration Configuration;
|
||||||
|
|
||||||
protected Score Score { get; private set; }
|
/// <summary>
|
||||||
|
/// The score for the current play session.
|
||||||
|
/// Available only after the player is loaded.
|
||||||
|
/// </summary>
|
||||||
|
public Score Score { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a new player instance.
|
/// Create a new player instance.
|
||||||
|
@ -61,6 +61,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected VisualSettings VisualSettings { get; private set; }
|
protected VisualSettings VisualSettings { get; private set; }
|
||||||
|
|
||||||
|
protected AudioSettings AudioSettings { get; private set; }
|
||||||
|
|
||||||
protected Task LoadTask { get; private set; }
|
protected Task LoadTask { get; private set; }
|
||||||
|
|
||||||
protected Task DisposalTask { get; private set; }
|
protected Task DisposalTask { get; private set; }
|
||||||
@ -167,6 +169,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Children = new PlayerSettingsGroup[]
|
Children = new PlayerSettingsGroup[]
|
||||||
{
|
{
|
||||||
VisualSettings = new VisualSettings(),
|
VisualSettings = new VisualSettings(),
|
||||||
|
AudioSettings = new AudioSettings(),
|
||||||
new InputSettings()
|
new InputSettings()
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -225,6 +228,10 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
base.OnResuming(last);
|
base.OnResuming(last);
|
||||||
|
|
||||||
|
var lastScore = player.Score;
|
||||||
|
|
||||||
|
AudioSettings.ReferenceScore.Value = lastScore?.ScoreInfo;
|
||||||
|
|
||||||
// prepare for a retry.
|
// prepare for a retry.
|
||||||
player = null;
|
player = null;
|
||||||
playerConsumed = false;
|
playerConsumed = false;
|
||||||
|
37
osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs
Normal file
37
osu.Game/Screens/Play/PlayerSettings/AudioSettings.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play.PlayerSettings
|
||||||
|
{
|
||||||
|
public class AudioSettings : PlayerSettingsGroup
|
||||||
|
{
|
||||||
|
public Bindable<ScoreInfo> ReferenceScore { get; } = new Bindable<ScoreInfo>();
|
||||||
|
|
||||||
|
private readonly PlayerCheckbox beatmapHitsoundsToggle;
|
||||||
|
|
||||||
|
public AudioSettings()
|
||||||
|
: base("Audio Settings")
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" },
|
||||||
|
new BeatmapOffsetControl
|
||||||
|
{
|
||||||
|
ReferenceScore = { BindTarget = ReferenceScore },
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
213
osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs
Normal file
213
osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs
Normal file
@ -0,0 +1,213 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Localisation;
|
||||||
|
using osu.Game.Overlays.Settings;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Scoring;
|
||||||
|
using osu.Game.Screens.Ranking.Statistics;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play.PlayerSettings
|
||||||
|
{
|
||||||
|
public class BeatmapOffsetControl : CompositeDrawable
|
||||||
|
{
|
||||||
|
public Bindable<ScoreInfo> ReferenceScore { get; } = new Bindable<ScoreInfo>();
|
||||||
|
|
||||||
|
public BindableDouble Current { get; } = new BindableDouble
|
||||||
|
{
|
||||||
|
Default = 0,
|
||||||
|
Value = 0,
|
||||||
|
MinValue = -50,
|
||||||
|
MaxValue = 50,
|
||||||
|
Precision = 0.1,
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly FillFlowContainer referenceScoreContainer;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private RealmAccess realm { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuColour colours { get; set; } = null!;
|
||||||
|
|
||||||
|
private double lastPlayAverage;
|
||||||
|
|
||||||
|
private SettingsButton? useAverageButton;
|
||||||
|
|
||||||
|
private IDisposable? beatmapOffsetSubscription;
|
||||||
|
|
||||||
|
private Task? realmWriteTask;
|
||||||
|
|
||||||
|
public BeatmapOffsetControl()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
InternalChild = new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Spacing = new Vector2(10),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new PlayerSliderBar<double>
|
||||||
|
{
|
||||||
|
KeyboardStep = 5,
|
||||||
|
LabelText = BeatmapOffsetControlStrings.BeatmapOffset,
|
||||||
|
Current = Current,
|
||||||
|
},
|
||||||
|
referenceScoreContainer = new FillFlowContainer
|
||||||
|
{
|
||||||
|
Spacing = new Vector2(10),
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
ReferenceScore.BindValueChanged(scoreChanged, true);
|
||||||
|
|
||||||
|
beatmapOffsetSubscription = realm.RegisterCustomSubscription(r =>
|
||||||
|
{
|
||||||
|
var userSettings = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings;
|
||||||
|
|
||||||
|
if (userSettings == null) // only the case for tests.
|
||||||
|
return null;
|
||||||
|
|
||||||
|
Current.Value = userSettings.Offset;
|
||||||
|
userSettings.PropertyChanged += onUserSettingsOnPropertyChanged;
|
||||||
|
|
||||||
|
return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged);
|
||||||
|
|
||||||
|
void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args)
|
||||||
|
{
|
||||||
|
if (args.PropertyName == nameof(BeatmapUserSettings.Offset))
|
||||||
|
Current.Value = userSettings.Offset;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
Current.BindValueChanged(currentChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void currentChanged(ValueChangedEvent<double> offset)
|
||||||
|
{
|
||||||
|
Scheduler.AddOnce(updateOffset);
|
||||||
|
|
||||||
|
void updateOffset()
|
||||||
|
{
|
||||||
|
// ensure the previous write has completed. ignoring performance concerns, if we don't do this, the async writes could be out of sequence.
|
||||||
|
if (realmWriteTask?.IsCompleted == false)
|
||||||
|
{
|
||||||
|
Scheduler.AddOnce(updateOffset);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (useAverageButton != null)
|
||||||
|
useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, -Current.Value, Current.Precision / 2);
|
||||||
|
|
||||||
|
realmWriteTask = realm.WriteAsync(r =>
|
||||||
|
{
|
||||||
|
var settings = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings;
|
||||||
|
|
||||||
|
if (settings == null) // only the case for tests.
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (settings.Offset == Current.Value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
settings.Offset = Current.Value;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void scoreChanged(ValueChangedEvent<ScoreInfo> score)
|
||||||
|
{
|
||||||
|
referenceScoreContainer.Clear();
|
||||||
|
|
||||||
|
if (score.NewValue == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (score.NewValue.Mods.Any(m => !m.UserPlayable))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var hitEvents = score.NewValue.HitEvents;
|
||||||
|
|
||||||
|
if (!(hitEvents.CalculateAverageHitError() is double average))
|
||||||
|
return;
|
||||||
|
|
||||||
|
referenceScoreContainer.Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = BeatmapOffsetControlStrings.PreviousPlay
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
if (hitEvents.Count < 10)
|
||||||
|
{
|
||||||
|
referenceScoreContainer.AddRange(new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuTextFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Colour = colours.Red1,
|
||||||
|
Text = BeatmapOffsetControlStrings.PreviousPlayTooShortToUseForCalibration
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastPlayAverage = average;
|
||||||
|
|
||||||
|
referenceScoreContainer.AddRange(new Drawable[]
|
||||||
|
{
|
||||||
|
new HitEventTimingDistributionGraph(hitEvents)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 50,
|
||||||
|
},
|
||||||
|
new AverageHitError(hitEvents),
|
||||||
|
useAverageButton = new SettingsButton
|
||||||
|
{
|
||||||
|
Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
|
||||||
|
Action = () => Current.Value = -lastPlayAverage
|
||||||
|
},
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
beatmapOffsetSubscription?.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -15,7 +15,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
|||||||
private readonly PlayerCheckbox showStoryboardToggle;
|
private readonly PlayerCheckbox showStoryboardToggle;
|
||||||
private readonly PlayerCheckbox beatmapSkinsToggle;
|
private readonly PlayerCheckbox beatmapSkinsToggle;
|
||||||
private readonly PlayerCheckbox beatmapColorsToggle;
|
private readonly PlayerCheckbox beatmapColorsToggle;
|
||||||
private readonly PlayerCheckbox beatmapHitsoundsToggle;
|
|
||||||
|
|
||||||
public VisualSettings()
|
public VisualSettings()
|
||||||
: base("Visual Settings")
|
: base("Visual Settings")
|
||||||
@ -45,7 +44,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
|||||||
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboard / Video" },
|
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboard / Video" },
|
||||||
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
|
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
|
||||||
beatmapColorsToggle = new PlayerCheckbox { LabelText = "Beatmap colours" },
|
beatmapColorsToggle = new PlayerCheckbox { LabelText = "Beatmap colours" },
|
||||||
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -57,7 +55,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
|||||||
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||||
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
||||||
beatmapColorsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapColours);
|
beatmapColorsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapColours);
|
||||||
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user