mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 03:55:30 +08:00
Merge branch 'master' into master
This commit is contained in:
commit
a38e95c607
40
.vscode/launch.json
vendored
40
.vscode/launch.json
vendored
@ -2,46 +2,60 @@
|
|||||||
"version": "0.2.0",
|
"version": "0.2.0",
|
||||||
"configurations": [
|
"configurations": [
|
||||||
{
|
{
|
||||||
"name": "Launch VisualTests",
|
"name": "VisualTests (debug)",
|
||||||
"windows": {
|
"windows": {
|
||||||
"type": "clr"
|
"type": "clr"
|
||||||
},
|
},
|
||||||
"type": "mono",
|
"type": "mono",
|
||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Debug/osu!.exe",
|
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Debug/osu!.exe",
|
||||||
"args": [],
|
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "build",
|
"preLaunchTask": "Build (Debug)",
|
||||||
"runtimeExecutable": null,
|
"runtimeExecutable": null,
|
||||||
"env": {},
|
"env": {},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Launch Desktop",
|
"name": "VisualTests (release)",
|
||||||
|
"windows": {
|
||||||
|
"type": "clr"
|
||||||
|
},
|
||||||
|
"type": "mono",
|
||||||
|
"request": "launch",
|
||||||
|
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Release/osu!.exe",
|
||||||
|
"cwd": "${workspaceRoot}",
|
||||||
|
"preLaunchTask": "Build (Release)",
|
||||||
|
"runtimeExecutable": null,
|
||||||
|
"env": {},
|
||||||
|
"console": "internalConsole"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "osu! (debug)",
|
||||||
"windows": {
|
"windows": {
|
||||||
"type": "clr"
|
"type": "clr"
|
||||||
},
|
},
|
||||||
"type": "mono",
|
"type": "mono",
|
||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
|
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
|
||||||
"args": [],
|
|
||||||
"cwd": "${workspaceRoot}",
|
"cwd": "${workspaceRoot}",
|
||||||
"preLaunchTask": "build",
|
"preLaunchTask": "Build (Debug)",
|
||||||
"runtimeExecutable": null,
|
"runtimeExecutable": null,
|
||||||
"env": {},
|
"env": {},
|
||||||
"console": "internalConsole"
|
"console": "internalConsole"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Attach",
|
"name": "osu! (release)",
|
||||||
"windows": {
|
"windows": {
|
||||||
"type": "clr",
|
"type": "clr"
|
||||||
"request": "attach",
|
|
||||||
"processName": "osu!"
|
|
||||||
},
|
},
|
||||||
"type": "mono",
|
"type": "mono",
|
||||||
"request": "attach",
|
"request": "launch",
|
||||||
"address": "localhost",
|
"program": "${workspaceRoot}/osu.Desktop/bin/Release/osu!.exe",
|
||||||
"port": 55555
|
"cwd": "${workspaceRoot}",
|
||||||
|
"preLaunchTask": "Build (Release)",
|
||||||
|
"runtimeExecutable": null,
|
||||||
|
"env": {},
|
||||||
|
"console": "internalConsole"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
77
.vscode/tasks.json
vendored
77
.vscode/tasks.json
vendored
@ -1,51 +1,50 @@
|
|||||||
{
|
{
|
||||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||||
// for the documentation about the tasks.json format
|
// for the documentation about the tasks.json format
|
||||||
"version": "0.1.0",
|
"version": "2.0.0",
|
||||||
"taskSelector": "/t:",
|
"problemMatcher": "$msCompile",
|
||||||
|
"isShellCommand": true,
|
||||||
|
"command": "msbuild",
|
||||||
|
"suppressTaskName": true,
|
||||||
|
"showOutput": "silent",
|
||||||
|
"args": [
|
||||||
|
"/property:GenerateFullPaths=true",
|
||||||
|
"/property:DebugType=portable"
|
||||||
|
],
|
||||||
|
"windows": {
|
||||||
|
"args": [
|
||||||
|
"/property:GenerateFullPaths=true",
|
||||||
|
"/property:DebugType=portable",
|
||||||
|
"/m" //parallel compiling support. doesn't work well with mono atm
|
||||||
|
]
|
||||||
|
},
|
||||||
"tasks": [
|
"tasks": [
|
||||||
{
|
{
|
||||||
"taskName": "build",
|
"taskName": "Build (Debug)",
|
||||||
"isShellCommand": true,
|
|
||||||
"showOutput": "silent",
|
|
||||||
"command": "msbuild",
|
|
||||||
"args": [
|
|
||||||
"/property:GenerateFullPaths=true",
|
|
||||||
"/property:DebugType=portable"
|
|
||||||
],
|
|
||||||
"windows": {
|
|
||||||
"args": [
|
|
||||||
"/property:GenerateFullPaths=true",
|
|
||||||
"/property:DebugType=portable",
|
|
||||||
"/m" //parallel compiling support. doesn't work well with mono atm
|
|
||||||
]
|
|
||||||
},
|
|
||||||
// Use the standard MS compiler pattern to detect errors, warnings and infos
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"isBuildCommand": true
|
"isBuildCommand": true
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"taskName": "rebuild",
|
"taskName": "Build (Release)",
|
||||||
"isShellCommand": true,
|
|
||||||
"showOutput": "silent",
|
|
||||||
"command": "msbuild",
|
|
||||||
"args": [
|
"args": [
|
||||||
// Ask msbuild to generate full paths for file names.
|
"/property:Configuration=Release"
|
||||||
"/property:GenerateFullPaths=true",
|
]
|
||||||
"/property:DebugType=portable",
|
},
|
||||||
"/target:Clean,Build"
|
{
|
||||||
],
|
"taskName": "Clean All",
|
||||||
"windows": {
|
"dependsOn": ["Clean (Debug)", "Clean (Release)"]
|
||||||
"args": [
|
},
|
||||||
"/property:GenerateFullPaths=true",
|
{
|
||||||
"/property:DebugType=portable",
|
"taskName": "Clean (Debug)",
|
||||||
"/target:Clean,Build",
|
"args": [
|
||||||
"/m" //parallel compiling support. doesn't work well with mono atm
|
"/target:Clean"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
// Use the standard MS compiler pattern to detect errors, warnings and infos
|
{
|
||||||
"problemMatcher": "$msCompile",
|
"taskName": "Clean (Release)",
|
||||||
"isBuildCommand": true
|
"args": [
|
||||||
|
"/target:Clean",
|
||||||
|
"/property:Configuration=Release"
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
70
osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs
Normal file
70
osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
using System.Linq;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace osu.Desktop.VisualTests.Tests
|
||||||
|
{
|
||||||
|
internal class TestCaseManiaPlayfield : TestCase
|
||||||
|
{
|
||||||
|
public override string Description => @"Mania playfield";
|
||||||
|
|
||||||
|
protected override double TimePerAction => 200;
|
||||||
|
|
||||||
|
public override void Reset()
|
||||||
|
{
|
||||||
|
base.Reset();
|
||||||
|
|
||||||
|
const int max_columns = 10;
|
||||||
|
|
||||||
|
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
Add(new ManiaPlayfield(cols)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
SpecialColumnPosition = pos
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
for (int i = 1; i <= max_columns; i++)
|
||||||
|
{
|
||||||
|
int tempI = i;
|
||||||
|
|
||||||
|
AddStep($"{i} column" + (i > 1 ? "s" : ""), () => createPlayfield(tempI, SpecialColumnPosition.Normal));
|
||||||
|
|
||||||
|
AddStep("Trigger keys down", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyDown));
|
||||||
|
AddStep("Trigger keys up", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyUp));
|
||||||
|
|
||||||
|
AddStep("Left special style", () => createPlayfield(tempI, SpecialColumnPosition.Left));
|
||||||
|
AddStep("Right special style", () => createPlayfield(tempI, SpecialColumnPosition.Right));
|
||||||
|
}
|
||||||
|
|
||||||
|
AddStep("Normal special style", () => createPlayfield(max_columns, SpecialColumnPosition.Normal));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void triggerKeyDown(Column column)
|
||||||
|
{
|
||||||
|
column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
|
||||||
|
{
|
||||||
|
Key = column.Key,
|
||||||
|
Repeat = false
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void triggerKeyUp(Column column)
|
||||||
|
{
|
||||||
|
column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
|
||||||
|
{
|
||||||
|
Key = column.Key
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -6,16 +6,21 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Overlays.Mods;
|
using osu.Game.Overlays.Mods;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Desktop.VisualTests.Tests
|
namespace osu.Desktop.VisualTests.Tests
|
||||||
{
|
{
|
||||||
internal class TestCaseModSelectOverlay : TestCase
|
internal class TestCaseMods : TestCase
|
||||||
{
|
{
|
||||||
public override string Description => @"Tests the mod select overlay";
|
public override string Description => @"Mod select overlay and in-game display";
|
||||||
|
|
||||||
private ModSelectOverlay modSelect;
|
private ModSelectOverlay modSelect;
|
||||||
|
private ModDisplay modDisplay;
|
||||||
|
|
||||||
private RulesetDatabase rulesets;
|
private RulesetDatabase rulesets;
|
||||||
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(RulesetDatabase rulesets)
|
private void load(RulesetDatabase rulesets)
|
||||||
{
|
{
|
||||||
@ -33,6 +38,16 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Add(modDisplay = new ModDisplay
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Position = new Vector2(0, 25),
|
||||||
|
});
|
||||||
|
|
||||||
|
modDisplay.Current.BindTo(modSelect.SelectedMods);
|
||||||
|
|
||||||
AddStep("Toggle", modSelect.ToggleVisibility);
|
AddStep("Toggle", modSelect.ToggleVisibility);
|
||||||
|
|
||||||
foreach (var ruleset in rulesets.AllRulesets)
|
foreach (var ruleset in rulesets.AllRulesets)
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
|
|||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
|
||||||
namespace osu.Desktop.VisualTests.Tests
|
namespace osu.Desktop.VisualTests.Tests
|
||||||
{
|
{
|
||||||
|
@ -190,6 +190,7 @@
|
|||||||
<Compile Include="Tests\TestCaseDrawings.cs" />
|
<Compile Include="Tests\TestCaseDrawings.cs" />
|
||||||
<Compile Include="Tests\TestCaseGamefield.cs" />
|
<Compile Include="Tests\TestCaseGamefield.cs" />
|
||||||
<Compile Include="Tests\TestCaseGraph.cs" />
|
<Compile Include="Tests\TestCaseGraph.cs" />
|
||||||
|
<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
|
||||||
<Compile Include="Tests\TestCaseMenuOverlays.cs" />
|
<Compile Include="Tests\TestCaseMenuOverlays.cs" />
|
||||||
<Compile Include="Tests\TestCaseMusicController.cs" />
|
<Compile Include="Tests\TestCaseMusicController.cs" />
|
||||||
<Compile Include="Tests\TestCaseNotificationManager.cs" />
|
<Compile Include="Tests\TestCaseNotificationManager.cs" />
|
||||||
@ -211,7 +212,7 @@
|
|||||||
<Compile Include="Platform\TestStorage.cs" />
|
<Compile Include="Platform\TestStorage.cs" />
|
||||||
<Compile Include="Tests\TestCaseOptions.cs" />
|
<Compile Include="Tests\TestCaseOptions.cs" />
|
||||||
<Compile Include="Tests\TestCaseSongProgress.cs" />
|
<Compile Include="Tests\TestCaseSongProgress.cs" />
|
||||||
<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
|
<Compile Include="Tests\TestCaseMods.cs" />
|
||||||
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
|
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
|
||||||
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
|
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
|
||||||
<Compile Include="Tests\TestCaseLeaderboard.cs" />
|
<Compile Include="Tests\TestCaseLeaderboard.cs" />
|
||||||
|
@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
{
|
{
|
||||||
public override string Name => "FadeIn";
|
public override string Name => "FadeIn";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
|
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
|
||||||
|
public override ModType Type => ModType.DifficultyIncrease;
|
||||||
public override double ScoreMultiplier => 1;
|
public override double ScoreMultiplier => 1;
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
|
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
|
||||||
|
202
osu.Game.Rulesets.Mania/UI/Column.cs
Normal file
202
osu.Game.Rulesets.Mania/UI/Column.cs
Normal file
@ -0,0 +1,202 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using OpenTK.Input;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
|
{
|
||||||
|
public class Column : Container, IHasAccentColour
|
||||||
|
{
|
||||||
|
private const float key_size = 50;
|
||||||
|
|
||||||
|
private const float key_icon_size = 10;
|
||||||
|
private const float key_icon_corner_radius = 3;
|
||||||
|
private const float key_icon_border_radius = 2;
|
||||||
|
|
||||||
|
private const float hit_target_height = 10;
|
||||||
|
private const float hit_target_bar_height = 2;
|
||||||
|
|
||||||
|
private const float column_width = 45;
|
||||||
|
private const float special_column_width = 70;
|
||||||
|
|
||||||
|
public Key Key;
|
||||||
|
|
||||||
|
private readonly Box background;
|
||||||
|
private readonly Container hitTargetBar;
|
||||||
|
private readonly Container keyIcon;
|
||||||
|
|
||||||
|
public Column()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
Width = column_width;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
background = new Box
|
||||||
|
{
|
||||||
|
Name = "Foreground",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.2f
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
Name = "Key + hit target",
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Name = "Key",
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = key_size,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Name = "Key gradient",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
|
||||||
|
Alpha = 0.5f
|
||||||
|
},
|
||||||
|
keyIcon = new Container
|
||||||
|
{
|
||||||
|
Name = "Key icon",
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(key_icon_size),
|
||||||
|
Masking = true,
|
||||||
|
CornerRadius = key_icon_corner_radius,
|
||||||
|
BorderThickness = 2,
|
||||||
|
BorderColour = Color4.White, // Not true
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
AlwaysPresent = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Name = "Hit target",
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = hit_target_height,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Name = "Background",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black
|
||||||
|
},
|
||||||
|
hitTargetBar = new Container
|
||||||
|
{
|
||||||
|
Name = "Bar",
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = hit_target_bar_height,
|
||||||
|
Masking = true,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool isSpecial;
|
||||||
|
public bool IsSpecial
|
||||||
|
{
|
||||||
|
get { return isSpecial; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (isSpecial == value)
|
||||||
|
return;
|
||||||
|
isSpecial = value;
|
||||||
|
|
||||||
|
Width = isSpecial ? special_column_width : column_width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get { return accentColour; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (accentColour == value)
|
||||||
|
return;
|
||||||
|
accentColour = value;
|
||||||
|
|
||||||
|
background.Colour = accentColour;
|
||||||
|
|
||||||
|
hitTargetBar.EdgeEffect = new EdgeEffect
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Radius = 5,
|
||||||
|
Colour = accentColour.Opacity(0.5f),
|
||||||
|
};
|
||||||
|
|
||||||
|
keyIcon.EdgeEffect = new EdgeEffect
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Radius = 5,
|
||||||
|
Colour = accentColour.Opacity(0.5f),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
if (args.Key == Key && !args.Repeat)
|
||||||
|
{
|
||||||
|
background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint);
|
||||||
|
keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||||
|
{
|
||||||
|
if (args.Key == Key)
|
||||||
|
{
|
||||||
|
background.FadeTo(0.2f, 800, EasingTypes.OutQuart);
|
||||||
|
keyIcon.ScaleTo(1f, 400, EasingTypes.OutQuart);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -8,29 +8,153 @@ using osu.Game.Rulesets.UI;
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using OpenTK.Input;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
|
public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
|
||||||
{
|
{
|
||||||
public ManiaPlayfield(int columns)
|
/// <summary>
|
||||||
|
/// Default column keys, expanding outwards from the middle as more column are added.
|
||||||
|
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
|
||||||
|
/// </summary>
|
||||||
|
private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
|
||||||
|
|
||||||
|
private SpecialColumnPosition specialColumnPosition;
|
||||||
|
/// <summary>
|
||||||
|
/// The style to use for the special column.
|
||||||
|
/// </summary>
|
||||||
|
public SpecialColumnPosition SpecialColumnPosition
|
||||||
{
|
{
|
||||||
Size = new Vector2(0.8f, 1f);
|
get { return specialColumnPosition; }
|
||||||
Anchor = Anchor.BottomCentre;
|
set
|
||||||
Origin = Anchor.BottomCentre;
|
{
|
||||||
|
if (IsLoaded)
|
||||||
|
throw new InvalidOperationException($"Setting {nameof(SpecialColumnPosition)} after the playfield is loaded requires re-creating the playfield.");
|
||||||
|
specialColumnPosition = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
|
public readonly FlowContainer<Column> Columns;
|
||||||
|
|
||||||
for (int i = 0; i < columns; i++)
|
private List<Color4> normalColumnColours = new List<Color4>();
|
||||||
Add(new Box
|
private Color4 specialColumnColour;
|
||||||
|
|
||||||
|
private readonly int columnCount;
|
||||||
|
|
||||||
|
public ManiaPlayfield(int columnCount)
|
||||||
|
{
|
||||||
|
this.columnCount = columnCount;
|
||||||
|
|
||||||
|
if (columnCount <= 0)
|
||||||
|
throw new ArgumentException("Can't have zero or fewer columns.");
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
{
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Size = new Vector2(2, 1),
|
AutoSizeAxes = Axes.X,
|
||||||
RelativePositionAxes = Axes.Both,
|
Children = new Drawable[]
|
||||||
Position = new Vector2((float)i / columns, 0),
|
{
|
||||||
Alpha = 0.5f,
|
new Box
|
||||||
Colour = Color4.Black
|
{
|
||||||
});
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black
|
||||||
|
},
|
||||||
|
Columns = new FillFlowContainer<Column>
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||||
|
Spacing = new Vector2(1, 0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
for (int i = 0; i < columnCount; i++)
|
||||||
|
Columns.Add(new Column());
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
normalColumnColours = new List<Color4>
|
||||||
|
{
|
||||||
|
colours.RedDark,
|
||||||
|
colours.GreenDark
|
||||||
|
};
|
||||||
|
|
||||||
|
specialColumnColour = colours.BlueDark;
|
||||||
|
|
||||||
|
// Set the special column + colour + key
|
||||||
|
for (int i = 0; i < columnCount; i++)
|
||||||
|
{
|
||||||
|
Column column = Columns.Children.ElementAt(i);
|
||||||
|
column.IsSpecial = isSpecialColumn(i);
|
||||||
|
|
||||||
|
if (!column.IsSpecial)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
column.Key = Key.Space;
|
||||||
|
column.AccentColour = specialColumnColour;
|
||||||
|
}
|
||||||
|
|
||||||
|
var nonSpecialColumns = Columns.Children.Where(c => !c.IsSpecial).ToList();
|
||||||
|
|
||||||
|
// We'll set the colours of the non-special columns in a separate loop, because the non-special
|
||||||
|
// column colours are mirrored across their centre and special styles mess with this
|
||||||
|
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
|
||||||
|
{
|
||||||
|
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
|
||||||
|
nonSpecialColumns[i].AccentColour = colour;
|
||||||
|
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
|
||||||
|
}
|
||||||
|
|
||||||
|
// We'll set the keys for non-special columns in another separate loop because it's not mirrored like the above colours
|
||||||
|
// Todo: This needs to go when we get to bindings and use Button1, ..., ButtonN instead
|
||||||
|
for (int i = 0; i < nonSpecialColumns.Count; i++)
|
||||||
|
{
|
||||||
|
Column column = nonSpecialColumns[i];
|
||||||
|
|
||||||
|
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
|
||||||
|
if (keyOffset >= 0 && keyOffset < default_keys.Length)
|
||||||
|
column.Key = default_keys[keyOffset];
|
||||||
|
else
|
||||||
|
// There is no default key defined for this column. Let's set this to Unknown for now
|
||||||
|
// however note that this will be gone after bindings are in place
|
||||||
|
column.Key = Key.Unknown;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the column index is a special column for this playfield.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="column">The 0-based column index.</param>
|
||||||
|
/// <returns>Whether the column is a special column.</returns>
|
||||||
|
private bool isSpecialColumn(int column)
|
||||||
|
{
|
||||||
|
switch (SpecialColumnPosition)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
case SpecialColumnPosition.Normal:
|
||||||
|
return columnCount % 2 == 1 && column == columnCount / 2;
|
||||||
|
case SpecialColumnPosition.Left:
|
||||||
|
return column == 0;
|
||||||
|
case SpecialColumnPosition.Right:
|
||||||
|
return column == columnCount - 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
21
osu.Game.Rulesets.Mania/UI/SpecialColumnPosition.cs
Normal file
21
osu.Game.Rulesets.Mania/UI/SpecialColumnPosition.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
|
{
|
||||||
|
public enum SpecialColumnPosition
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The special column will lie in the center of the columns.
|
||||||
|
/// </summary>
|
||||||
|
Normal,
|
||||||
|
/// <summary>
|
||||||
|
/// The special column will lie to the left of the columns.
|
||||||
|
/// </summary>
|
||||||
|
Left,
|
||||||
|
/// <summary>
|
||||||
|
/// The special column will lie to the right of the columns.
|
||||||
|
/// </summary>
|
||||||
|
Right
|
||||||
|
}
|
||||||
|
}
|
@ -56,10 +56,12 @@
|
|||||||
<Compile Include="Objects\ManiaBaseHit.cs" />
|
<Compile Include="Objects\ManiaBaseHit.cs" />
|
||||||
<Compile Include="Objects\Note.cs" />
|
<Compile Include="Objects\Note.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="UI\Column.cs" />
|
||||||
<Compile Include="UI\ManiaHitRenderer.cs" />
|
<Compile Include="UI\ManiaHitRenderer.cs" />
|
||||||
<Compile Include="UI\ManiaPlayfield.cs" />
|
<Compile Include="UI\ManiaPlayfield.cs" />
|
||||||
<Compile Include="ManiaRuleset.cs" />
|
<Compile Include="ManiaRuleset.cs" />
|
||||||
<Compile Include="Mods\ManiaMod.cs" />
|
<Compile Include="Mods\ManiaMod.cs" />
|
||||||
|
<Compile Include="UI\SpecialColumnPosition.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||||
|
@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
ButtonColour = colours.Blue;
|
|
||||||
SelectedColour = colours.BlueLight;
|
SelectedColour = colours.BlueLight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
ButtonColour = colours.Yellow;
|
|
||||||
SelectedColour = colours.YellowLight;
|
SelectedColour = colours.YellowLight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
ButtonColour = colours.Green;
|
|
||||||
SelectedColour = colours.GreenLight;
|
SelectedColour = colours.GreenLight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -19,7 +19,11 @@ using System.Linq;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Mods
|
namespace osu.Game.Overlays.Mods
|
||||||
{
|
{
|
||||||
public class ModButton : FillFlowContainer
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a clickable button which can cycle through one of more mods.
|
||||||
|
/// </summary>
|
||||||
|
public class ModButton : ModButtonEmpty
|
||||||
{
|
{
|
||||||
private ModIcon foregroundIcon { get; set; }
|
private ModIcon foregroundIcon { get; set; }
|
||||||
private readonly SpriteText text;
|
private readonly SpriteText text;
|
||||||
@ -51,7 +55,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
||||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||||
foregroundIcon.Colour = Selected ? SelectedColour : ButtonColour;
|
foregroundIcon.Highlighted = Selected;
|
||||||
|
|
||||||
if (mod != null)
|
if (mod != null)
|
||||||
displayMod(SelectedMod ?? Mods[0]);
|
displayMod(SelectedMod ?? Mods[0]);
|
||||||
@ -60,23 +64,6 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
public bool Selected => selectedIndex != -1;
|
public bool Selected => selectedIndex != -1;
|
||||||
|
|
||||||
private Color4 buttonColour;
|
|
||||||
public Color4 ButtonColour
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return buttonColour;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == buttonColour) return;
|
|
||||||
buttonColour = value;
|
|
||||||
foreach (ModIcon icon in iconsContainer.Children)
|
|
||||||
{
|
|
||||||
icon.Colour = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color4 selectedColour;
|
private Color4 selectedColour;
|
||||||
public Color4 SelectedColour
|
public Color4 SelectedColour
|
||||||
@ -127,7 +114,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
// the mods from Mod, only multiple if Mod is a MultiMod
|
// the mods from Mod, only multiple if Mod is a MultiMod
|
||||||
|
|
||||||
public Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
|
public override Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio)
|
private void load(AudioManager audio)
|
||||||
@ -180,50 +167,35 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
iconsContainer.Add(new[]
|
iconsContainer.Add(new[]
|
||||||
{
|
{
|
||||||
new ModIcon
|
new ModIcon(Mods[0])
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Position = new Vector2(1.5f),
|
Position = new Vector2(1.5f),
|
||||||
Colour = ButtonColour
|
|
||||||
},
|
},
|
||||||
foregroundIcon = new ModIcon
|
foregroundIcon = new ModIcon(Mods[0])
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Position = new Vector2(-1.5f),
|
Position = new Vector2(-1.5f),
|
||||||
Colour = ButtonColour
|
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
iconsContainer.Add(foregroundIcon = new ModIcon
|
iconsContainer.Add(foregroundIcon = new ModIcon(Mod)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Colour = ButtonColour
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
public ModButton(Mod mod)
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
|
||||||
foreach (ModIcon icon in iconsContainer.Children)
|
|
||||||
icon.Colour = ButtonColour;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ModButton(Mod m)
|
|
||||||
{
|
|
||||||
Direction = FillDirection.Vertical;
|
|
||||||
Spacing = new Vector2(0f, -5f);
|
|
||||||
Size = new Vector2(100f);
|
|
||||||
AlwaysPresent = true;
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
@ -243,13 +215,14 @@ namespace osu.Game.Overlays.Mods
|
|||||||
},
|
},
|
||||||
text = new OsuSpriteText
|
text = new OsuSpriteText
|
||||||
{
|
{
|
||||||
|
Y = 75,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
TextSize = 18,
|
TextSize = 18,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
Mod = m;
|
Mod = mod;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
23
osu.Game/Overlays/Mods/ModButtonEmpty.cs
Normal file
23
osu.Game/Overlays/Mods/ModButtonEmpty.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Mods
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A mod button used exclusively for providing an empty space the size of a mod button.
|
||||||
|
/// </summary>
|
||||||
|
public class ModButtonEmpty : Container
|
||||||
|
{
|
||||||
|
public virtual Mod SelectedMod => null;
|
||||||
|
|
||||||
|
public ModButtonEmpty()
|
||||||
|
{
|
||||||
|
Size = new Vector2(100f);
|
||||||
|
AlwaysPresent = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -11,6 +11,8 @@ using osu.Framework.Input;
|
|||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Mods
|
namespace osu.Game.Overlays.Mods
|
||||||
{
|
{
|
||||||
@ -18,7 +20,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
private readonly OsuSpriteText headerLabel;
|
private readonly OsuSpriteText headerLabel;
|
||||||
|
|
||||||
public FillFlowContainer<ModButton> ButtonsContainer { get; }
|
public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
|
||||||
|
|
||||||
public Action<Mod> Action;
|
public Action<Mod> Action;
|
||||||
protected abstract Key[] ToggleKeys { get; }
|
protected abstract Key[] ToggleKeys { get; }
|
||||||
@ -36,47 +38,30 @@ namespace osu.Game.Overlays.Mods
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
|
||||||
|
|
||||||
|
public IEnumerable<Mod> Mods
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
var modContainers = value.Select(m =>
|
||||||
|
{
|
||||||
|
if (m == null)
|
||||||
|
return new ModButtonEmpty();
|
||||||
|
else
|
||||||
|
return new ModButton(m)
|
||||||
|
{
|
||||||
|
SelectedColour = selectedColour,
|
||||||
|
Action = Action,
|
||||||
|
};
|
||||||
|
}).ToArray();
|
||||||
|
|
||||||
|
ButtonsContainer.Children = modContainers;
|
||||||
|
buttons = modContainers.OfType<ModButton>().ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private ModButton[] buttons = { };
|
private ModButton[] buttons = { };
|
||||||
public ModButton[] Buttons
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return buttons;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == buttons) return;
|
|
||||||
buttons = value;
|
|
||||||
|
|
||||||
foreach (ModButton button in value)
|
|
||||||
{
|
|
||||||
button.ButtonColour = ButtonColour;
|
|
||||||
button.SelectedColour = selectedColour;
|
|
||||||
button.Action = Action;
|
|
||||||
}
|
|
||||||
|
|
||||||
ButtonsContainer.Children = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color4 buttonsBolour = Color4.White;
|
|
||||||
public Color4 ButtonColour
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return buttonsBolour;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == buttonsBolour) return;
|
|
||||||
buttonsBolour = value;
|
|
||||||
|
|
||||||
foreach (ModButton button in buttons)
|
|
||||||
{
|
|
||||||
button.ButtonColour = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color4 selectedColour = Color4.White;
|
private Color4 selectedColour = Color4.White;
|
||||||
public Color4 SelectedColour
|
public Color4 SelectedColour
|
||||||
@ -91,17 +76,15 @@ namespace osu.Game.Overlays.Mods
|
|||||||
selectedColour = value;
|
selectedColour = value;
|
||||||
|
|
||||||
foreach (ModButton button in buttons)
|
foreach (ModButton button in buttons)
|
||||||
{
|
|
||||||
button.SelectedColour = value;
|
button.SelectedColour = value;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
var index = Array.IndexOf(ToggleKeys, args.Key);
|
var index = Array.IndexOf(ToggleKeys, args.Key);
|
||||||
if (index > -1 && index < Buttons.Length)
|
if (index > -1 && index < buttons.Length)
|
||||||
Buttons[index].SelectNext();
|
buttons[index].SelectNext();
|
||||||
|
|
||||||
return base.OnKeyDown(state, args);
|
return base.OnKeyDown(state, args);
|
||||||
}
|
}
|
||||||
@ -109,8 +92,18 @@ namespace osu.Game.Overlays.Mods
|
|||||||
public void DeselectAll()
|
public void DeselectAll()
|
||||||
{
|
{
|
||||||
foreach (ModButton button in buttons)
|
foreach (ModButton button in buttons)
|
||||||
{
|
|
||||||
button.Deselect();
|
button.Deselect();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DeselectTypes(Type[] modTypes)
|
||||||
|
{
|
||||||
|
foreach (var button in buttons)
|
||||||
|
{
|
||||||
|
Mod selected = button.SelectedMod;
|
||||||
|
if (selected == null) continue;
|
||||||
|
foreach (Type type in modTypes)
|
||||||
|
if (type.IsInstanceOfType(selected))
|
||||||
|
button.Deselect();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -127,7 +120,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
Position = new Vector2(0f, 0f),
|
Position = new Vector2(0f, 0f),
|
||||||
Font = @"Exo2.0-Bold"
|
Font = @"Exo2.0-Bold"
|
||||||
},
|
},
|
||||||
ButtonsContainer = new FillFlowContainer<ModButton>
|
ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
var instance = newRuleset.CreateInstance();
|
var instance = newRuleset.CreateInstance();
|
||||||
|
|
||||||
foreach (ModSection section in modSectionsContainer.Children)
|
foreach (ModSection section in modSectionsContainer.Children)
|
||||||
section.Buttons = instance.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
|
section.Mods = instance.GetModsFor(section.ModType);
|
||||||
refreshSelectedMods();
|
refreshSelectedMods();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -103,14 +103,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
if (modTypes.Length == 0) return;
|
if (modTypes.Length == 0) return;
|
||||||
foreach (ModSection section in modSectionsContainer.Children)
|
foreach (ModSection section in modSectionsContainer.Children)
|
||||||
foreach (ModButton button in section.Buttons)
|
section.DeselectTypes(modTypes);
|
||||||
{
|
|
||||||
Mod selected = button.SelectedMod;
|
|
||||||
if (selected == null) continue;
|
|
||||||
foreach (Type type in modTypes)
|
|
||||||
if (type.IsInstanceOfType(selected))
|
|
||||||
button.Deselect();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void modButtonPressed(Mod selectedMod)
|
private void modButtonPressed(Mod selectedMod)
|
||||||
@ -122,7 +115,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
private void refreshSelectedMods()
|
private void refreshSelectedMods()
|
||||||
{
|
{
|
||||||
SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.Buttons.Select(x => x.SelectedMod).Where(x => x != null)).ToArray();
|
SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
|
||||||
|
|
||||||
double multiplier = 1.0;
|
double multiplier = 1.0;
|
||||||
bool ranked = true;
|
bool ranked = true;
|
||||||
|
21
osu.Game/Overlays/Options/OptionCheckbox.cs
Normal file
21
osu.Game/Overlays/Options/OptionCheckbox.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Options
|
||||||
|
{
|
||||||
|
public class OptionCheckbox : OptionItem<bool>
|
||||||
|
{
|
||||||
|
private OsuCheckbox checkbox;
|
||||||
|
|
||||||
|
protected override Drawable CreateControl() => checkbox = new OsuCheckbox();
|
||||||
|
|
||||||
|
public override string LabelText
|
||||||
|
{
|
||||||
|
get { return checkbox.LabelText; }
|
||||||
|
set { checkbox.LabelText = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,45 +2,18 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options
|
namespace osu.Game.Overlays.Options
|
||||||
{
|
{
|
||||||
public class OptionDropdown<T> : FillFlowContainer
|
public class OptionDropdown<T> : OptionItem<T>
|
||||||
{
|
{
|
||||||
private readonly Dropdown<T> dropdown;
|
private Dropdown<T> dropdown;
|
||||||
private readonly SpriteText text;
|
|
||||||
|
|
||||||
public string LabelText
|
private IEnumerable<KeyValuePair<string, T>> items = new KeyValuePair<string, T>[] { };
|
||||||
{
|
|
||||||
get { return text.Text; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
text.Text = value;
|
|
||||||
text.Alpha = !string.IsNullOrEmpty(value) ? 1 : 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Bindable<T> Bindable
|
|
||||||
{
|
|
||||||
get { return bindable; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
bindable = value;
|
|
||||||
dropdown.Current.BindTo(bindable);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Bindable<T> bindable;
|
|
||||||
|
|
||||||
private IEnumerable<KeyValuePair<string, T>> items;
|
|
||||||
public IEnumerable<KeyValuePair<string, T>> Items
|
public IEnumerable<KeyValuePair<string, T>> Items
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@ -55,30 +28,11 @@ namespace osu.Game.Overlays.Options
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public OptionDropdown()
|
protected override Drawable CreateControl() => dropdown = new OsuDropdown<T>
|
||||||
{
|
{
|
||||||
Items = new KeyValuePair<string, T>[0];
|
Margin = new MarginPadding { Top = 5 },
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
Direction = FillDirection.Vertical;
|
Items = Items,
|
||||||
RelativeSizeAxes = Axes.X;
|
};
|
||||||
AutoSizeAxes = Axes.Y;
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
text = new OsuSpriteText {
|
|
||||||
Alpha = 0,
|
|
||||||
},
|
|
||||||
dropdown = new OsuDropdown<T>
|
|
||||||
{
|
|
||||||
Margin = new MarginPadding { Top = 5 },
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Items = Items,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
dropdown.Current.DisabledChanged += disabled =>
|
|
||||||
{
|
|
||||||
Alpha = disabled ? 0.3f : 1;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
82
osu.Game/Overlays/Options/OptionItem.cs
Normal file
82
osu.Game/Overlays/Options/OptionItem.cs
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Options
|
||||||
|
{
|
||||||
|
public abstract class OptionItem<T> : FillFlowContainer, IFilterable
|
||||||
|
{
|
||||||
|
protected abstract Drawable CreateControl();
|
||||||
|
|
||||||
|
protected Drawable Control { get; }
|
||||||
|
|
||||||
|
private IHasCurrentValue<T> controlWithCurrent => Control as IHasCurrentValue<T>;
|
||||||
|
|
||||||
|
private SpriteText text;
|
||||||
|
|
||||||
|
public virtual string LabelText
|
||||||
|
{
|
||||||
|
get { return text?.Text ?? string.Empty; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (text == null)
|
||||||
|
{
|
||||||
|
// construct lazily for cases where the label is not needed (may be provided by the Control).
|
||||||
|
Add(text = new OsuSpriteText() { Depth = 1 });
|
||||||
|
}
|
||||||
|
|
||||||
|
text.Text = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// hold a reference to the provided bindable so we don't have to in every options section.
|
||||||
|
private Bindable<T> bindable;
|
||||||
|
|
||||||
|
public Bindable<T> Bindable
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return bindable;
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
bindable = value;
|
||||||
|
controlWithCurrent?.Current.BindTo(bindable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public string[] FilterTerms => new[] { LabelText };
|
||||||
|
|
||||||
|
public bool MatchingCurrentFilter
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
// probably needs a better transition.
|
||||||
|
FadeTo(value ? 1 : 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected OptionItem()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
Padding = new MarginPadding { Right = 5 };
|
||||||
|
|
||||||
|
if ((Control = CreateControl()) != null)
|
||||||
|
{
|
||||||
|
if (controlWithCurrent != null)
|
||||||
|
controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
|
||||||
|
Add(Control);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,13 +2,15 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options
|
namespace osu.Game.Overlays.Options
|
||||||
{
|
{
|
||||||
internal class OptionLabel : OsuSpriteText
|
internal class OptionLabel : OptionItem<string>
|
||||||
{
|
{
|
||||||
|
protected override Drawable CreateControl() => null;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colour)
|
private void load(OsuColour colour)
|
||||||
{
|
{
|
||||||
|
@ -1,13 +1,9 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options
|
namespace osu.Game.Overlays.Options
|
||||||
@ -17,52 +13,14 @@ namespace osu.Game.Overlays.Options
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OptionSlider<T, U> : FillFlowContainer
|
public class OptionSlider<T, U> : OptionItem<T>
|
||||||
where T : struct
|
where T : struct
|
||||||
where U : SliderBar<T>, new()
|
where U : SliderBar<T>, new()
|
||||||
{
|
{
|
||||||
private readonly SliderBar<T> slider;
|
protected override Drawable CreateControl() => new U()
|
||||||
private readonly SpriteText text;
|
|
||||||
|
|
||||||
public string LabelText
|
|
||||||
{
|
{
|
||||||
get { return text.Text; }
|
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||||
set
|
RelativeSizeAxes = Axes.X
|
||||||
{
|
};
|
||||||
text.Text = value;
|
|
||||||
text.Alpha = string.IsNullOrEmpty(value) ? 0 : 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Bindable<T> bindable;
|
|
||||||
|
|
||||||
public Bindable<T> Bindable
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
bindable = value;
|
|
||||||
slider.Current.BindTo(bindable);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public OptionSlider()
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X;
|
|
||||||
AutoSizeAxes = Axes.Y;
|
|
||||||
Padding = new MarginPadding { Right = 5 };
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
text = new OsuSpriteText
|
|
||||||
{
|
|
||||||
Alpha = 0,
|
|
||||||
},
|
|
||||||
slider = new U()
|
|
||||||
{
|
|
||||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
|
||||||
RelativeSizeAxes = Axes.X
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,22 +1,13 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options
|
namespace osu.Game.Overlays.Options
|
||||||
{
|
{
|
||||||
public class OptionTextBox : OsuTextBox
|
public class OptionTextBox : OptionItem<string>
|
||||||
{
|
{
|
||||||
private Bindable<string> bindable;
|
protected override Drawable CreateControl() => new OsuTextBox();
|
||||||
|
|
||||||
public Bindable<string> Bindable
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
bindable = value;
|
|
||||||
Current.BindTo(bindable);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options.Sections.Audio
|
namespace osu.Game.Overlays.Options.Sections.Audio
|
||||||
{
|
{
|
||||||
@ -16,12 +15,12 @@ namespace osu.Game.Overlays.Options.Sections.Audio
|
|||||||
{
|
{
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Interface voices",
|
LabelText = "Interface voices",
|
||||||
Bindable = config.GetBindable<bool>(OsuConfig.MenuVoice)
|
Bindable = config.GetBindable<bool>(OsuConfig.MenuVoice)
|
||||||
},
|
},
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "osu! music theme",
|
LabelText = "osu! music theme",
|
||||||
Bindable = config.GetBindable<bool>(OsuConfig.MenuMusic)
|
Bindable = config.GetBindable<bool>(OsuConfig.MenuMusic)
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options.Sections.Debug
|
namespace osu.Game.Overlays.Options.Sections.Debug
|
||||||
{
|
{
|
||||||
@ -17,7 +16,7 @@ namespace osu.Game.Overlays.Options.Sections.Debug
|
|||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Bypass caching",
|
LabelText = "Bypass caching",
|
||||||
Bindable = config.GetBindable<bool>(FrameworkDebugConfig.BypassCaching)
|
Bindable = config.GetBindable<bool>(FrameworkDebugConfig.BypassCaching)
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options.Sections.Gameplay
|
namespace osu.Game.Overlays.Options.Sections.Gameplay
|
||||||
{
|
{
|
||||||
@ -22,12 +21,12 @@ namespace osu.Game.Overlays.Options.Sections.Gameplay
|
|||||||
LabelText = "Background dim",
|
LabelText = "Background dim",
|
||||||
Bindable = config.GetBindable<double>(OsuConfig.DimLevel)
|
Bindable = config.GetBindable<double>(OsuConfig.DimLevel)
|
||||||
},
|
},
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Show score overlay",
|
LabelText = "Show score overlay",
|
||||||
Bindable = config.GetBindable<bool>(OsuConfig.ShowInterface)
|
Bindable = config.GetBindable<bool>(OsuConfig.ShowInterface)
|
||||||
},
|
},
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Always show key overlay",
|
LabelText = "Always show key overlay",
|
||||||
Bindable = config.GetBindable<bool>(OsuConfig.KeyOverlay)
|
Bindable = config.GetBindable<bool>(OsuConfig.KeyOverlay)
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options.Sections.General
|
namespace osu.Game.Overlays.Options.Sections.General
|
||||||
{
|
{
|
||||||
@ -17,7 +16,7 @@ namespace osu.Game.Overlays.Options.Sections.General
|
|||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Prefer metadata in original language",
|
LabelText = "Prefer metadata in original language",
|
||||||
Bindable = frameworkConfig.GetBindable<bool>(FrameworkConfig.ShowUnicode)
|
Bindable = frameworkConfig.GetBindable<bool>(FrameworkConfig.ShowUnicode)
|
||||||
|
@ -132,12 +132,12 @@ namespace osu.Game.Overlays.Options.Sections.General
|
|||||||
TabbableContentContainer = this,
|
TabbableContentContainer = this,
|
||||||
OnCommit = (sender, newText) => performLogin()
|
OnCommit = (sender, newText) => performLogin()
|
||||||
},
|
},
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Remember username",
|
LabelText = "Remember username",
|
||||||
Bindable = config.GetBindable<bool>(OsuConfig.SaveUsername),
|
Bindable = config.GetBindable<bool>(OsuConfig.SaveUsername),
|
||||||
},
|
},
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Stay logged in",
|
LabelText = "Stay logged in",
|
||||||
Bindable = config.GetBindable<bool>(OsuConfig.SavePassword),
|
Bindable = config.GetBindable<bool>(OsuConfig.SavePassword),
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options.Sections.Graphics
|
namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||||
{
|
{
|
||||||
@ -17,12 +16,12 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
|
|||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Snaking in sliders",
|
LabelText = "Snaking in sliders",
|
||||||
Bindable = config.GetBindable<bool>(OsuConfig.SnakingInSliders)
|
Bindable = config.GetBindable<bool>(OsuConfig.SnakingInSliders)
|
||||||
},
|
},
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Snaking out sliders",
|
LabelText = "Snaking out sliders",
|
||||||
Bindable = config.GetBindable<bool>(OsuConfig.SnakingOutSliders)
|
Bindable = config.GetBindable<bool>(OsuConfig.SnakingOutSliders)
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options.Sections.Graphics
|
namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||||
{
|
{
|
||||||
@ -29,7 +28,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
|
|||||||
LabelText = "Screen mode",
|
LabelText = "Screen mode",
|
||||||
Bindable = config.GetBindable<WindowMode>(FrameworkConfig.WindowMode),
|
Bindable = config.GetBindable<WindowMode>(FrameworkConfig.WindowMode),
|
||||||
},
|
},
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Letterboxing",
|
LabelText = "Letterboxing",
|
||||||
Bindable = letterboxing,
|
Bindable = letterboxing,
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options.Sections.Graphics
|
namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||||
{
|
{
|
||||||
@ -16,7 +15,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
|
|||||||
{
|
{
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Parallax",
|
LabelText = "Parallax",
|
||||||
Bindable = config.GetBindable<bool>(OsuConfig.MenuParallax)
|
Bindable = config.GetBindable<bool>(OsuConfig.MenuParallax)
|
||||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Options.Sections.Graphics
|
namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||||
{
|
{
|
||||||
@ -25,7 +24,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
|
|||||||
LabelText = "Frame limiter",
|
LabelText = "Frame limiter",
|
||||||
Bindable = config.GetBindable<FrameSync>(FrameworkConfig.FrameSync)
|
Bindable = config.GetBindable<FrameSync>(FrameworkConfig.FrameSync)
|
||||||
},
|
},
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Show FPS",
|
LabelText = "Show FPS",
|
||||||
Bindable = osuConfig.GetBindable<bool>(OsuConfig.ShowFpsDisplay)
|
Bindable = osuConfig.GetBindable<bool>(OsuConfig.ShowFpsDisplay)
|
||||||
|
@ -24,12 +24,12 @@ namespace osu.Game.Overlays.Options.Sections.Input
|
|||||||
LabelText = "Confine mouse cursor",
|
LabelText = "Confine mouse cursor",
|
||||||
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkConfig.ConfineMouseMode),
|
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkConfig.ConfineMouseMode),
|
||||||
},
|
},
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Disable mouse wheel during gameplay",
|
LabelText = "Disable mouse wheel during gameplay",
|
||||||
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableWheel)
|
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableWheel)
|
||||||
},
|
},
|
||||||
new OsuCheckbox
|
new OptionCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Disable mouse buttons during gameplay",
|
LabelText = "Disable mouse buttons during gameplay",
|
||||||
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableButtons)
|
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableButtons)
|
||||||
|
@ -21,6 +21,11 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual FontAwesome Icon => FontAwesome.fa_question;
|
public virtual FontAwesome Icon => FontAwesome.fa_question;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The type of this mod.
|
||||||
|
/// </summary>
|
||||||
|
public virtual ModType Type => ModType.Special;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The user readable description of this mod.
|
/// The user readable description of this mod.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
public override string Name => "Double Time";
|
public override string Name => "Double Time";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
|
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
|
||||||
|
public override ModType Type => ModType.DifficultyIncrease;
|
||||||
public override string Description => "Zoooooooooom";
|
public override string Description => "Zoooooooooom";
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
|
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
|
||||||
|
@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
public override string Name => "Easy";
|
public override string Name => "Easy";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
|
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
|
||||||
|
public override ModType Type => ModType.DifficultyReduction;
|
||||||
public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
|
public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
|
||||||
public override double ScoreMultiplier => 0.5;
|
public override double ScoreMultiplier => 0.5;
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
|
@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
public override string Name => "Flashlight";
|
public override string Name => "Flashlight";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
|
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
|
||||||
|
public override ModType Type => ModType.DifficultyIncrease;
|
||||||
public override string Description => "Restricted view area.";
|
public override string Description => "Restricted view area.";
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
}
|
}
|
||||||
|
@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
public override string Name => "Half Time";
|
public override string Name => "Half Time";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
|
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
|
||||||
|
public override ModType Type => ModType.DifficultyReduction;
|
||||||
public override string Description => "Less zoom";
|
public override string Description => "Less zoom";
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
|
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
|
||||||
|
@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
public override string Name => "Hard Rock";
|
public override string Name => "Hard Rock";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
|
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
|
||||||
|
public override ModType Type => ModType.DifficultyIncrease;
|
||||||
public override string Description => "Everything just got a bit harder...";
|
public override string Description => "Everything just got a bit harder...";
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
|
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
public override string Name => "Hidden";
|
public override string Name => "Hidden";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
|
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
|
||||||
|
public override ModType Type => ModType.DifficultyIncrease;
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
public override string Name => "NoFail";
|
public override string Name => "NoFail";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
|
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
|
||||||
|
public override ModType Type => ModType.DifficultyReduction;
|
||||||
public override string Description => "You can't fail, no matter what.";
|
public override string Description => "You can't fail, no matter what.";
|
||||||
public override double ScoreMultiplier => 0.5;
|
public override double ScoreMultiplier => 0.5;
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
|
@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
public override string Name => "Sudden Death";
|
public override string Name => "Sudden Death";
|
||||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
|
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
|
||||||
|
public override ModType Type => ModType.DifficultyIncrease;
|
||||||
public override string Description => "Miss a note and fail.";
|
public override string Description => "Miss a note and fail.";
|
||||||
public override double ScoreMultiplier => 1;
|
public override double ScoreMultiplier => 1;
|
||||||
public override bool Ranked => true;
|
public override bool Ranked => true;
|
||||||
|
@ -202,8 +202,6 @@ namespace osu.Game.Rulesets.UI
|
|||||||
protected HitRenderer(WorkingBeatmap beatmap)
|
protected HitRenderer(WorkingBeatmap beatmap)
|
||||||
: base(beatmap)
|
: base(beatmap)
|
||||||
{
|
{
|
||||||
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
|
|
||||||
|
|
||||||
InputManager.Add(content = new Container
|
InputManager.Add(content = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -216,6 +214,8 @@ namespace osu.Game.Rulesets.UI
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
|
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
|
||||||
|
|
||||||
loadObjects();
|
loadObjects();
|
||||||
|
|
||||||
if (InputManager?.ReplayInputHandler != null)
|
if (InputManager?.ReplayInputHandler != null)
|
||||||
|
@ -1,10 +1,13 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI
|
namespace osu.Game.Rulesets.UI
|
||||||
{
|
{
|
||||||
@ -13,72 +16,88 @@ namespace osu.Game.Rulesets.UI
|
|||||||
private readonly TextAwesome modIcon;
|
private readonly TextAwesome modIcon;
|
||||||
private readonly TextAwesome background;
|
private readonly TextAwesome background;
|
||||||
|
|
||||||
private float iconSize = 80;
|
private const float icon_size = 80;
|
||||||
public float IconSize
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return iconSize;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
iconSize = value;
|
|
||||||
reapplySize();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public new Color4 Colour
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return background.Colour;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
background.Colour = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public FontAwesome Icon
|
public FontAwesome Icon
|
||||||
{
|
{
|
||||||
get
|
get { return modIcon.Icon; }
|
||||||
{
|
set { modIcon.Icon = value; }
|
||||||
return modIcon.Icon;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
modIcon.Icon = value;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void reapplySize()
|
private readonly ModType type;
|
||||||
{
|
|
||||||
background.TextSize = iconSize;
|
|
||||||
modIcon.TextSize = iconSize - 35;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ModIcon()
|
public ModIcon(Mod mod)
|
||||||
{
|
{
|
||||||
|
if (mod == null) throw new ArgumentNullException(nameof(mod));
|
||||||
|
|
||||||
|
type = mod.Type;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
background = new TextAwesome
|
background = new TextAwesome
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
|
TextSize = icon_size,
|
||||||
Icon = FontAwesome.fa_osu_mod_bg,
|
Icon = FontAwesome.fa_osu_mod_bg,
|
||||||
Shadow = true,
|
Shadow = true,
|
||||||
TextSize = 20
|
|
||||||
},
|
},
|
||||||
modIcon = new TextAwesome
|
modIcon = new TextAwesome
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Colour = OsuColour.Gray(84),
|
Colour = OsuColour.Gray(84),
|
||||||
TextSize = 20
|
TextSize = icon_size - 35,
|
||||||
|
Icon = mod.Icon
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
reapplySize();
|
private Color4 backgroundColour;
|
||||||
|
private Color4 highlightedColour;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
case ModType.DifficultyIncrease:
|
||||||
|
backgroundColour = colours.Yellow;
|
||||||
|
highlightedColour = colours.YellowLight;
|
||||||
|
break;
|
||||||
|
case ModType.DifficultyReduction:
|
||||||
|
backgroundColour = colours.Green;
|
||||||
|
highlightedColour = colours.GreenLight;
|
||||||
|
break;
|
||||||
|
case ModType.Special:
|
||||||
|
backgroundColour = colours.Blue;
|
||||||
|
highlightedColour = colours.BlueLight;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
applyStyle();
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool highlighted;
|
||||||
|
|
||||||
|
public bool Highlighted
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return highlighted;
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
highlighted = value;
|
||||||
|
applyStyle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void applyStyle()
|
||||||
|
{
|
||||||
|
background.Colour = highlighted ? highlightedColour : backgroundColour;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Transforms;
|
|||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI
|
namespace osu.Game.Screens.Play.HUD
|
||||||
{
|
{
|
||||||
public abstract class ComboCounter : Container
|
public abstract class ComboCounter : Container
|
||||||
{
|
{
|
@ -1,13 +1,13 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Transforms;
|
using osu.Framework.Graphics.Transforms;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI
|
namespace osu.Game.Screens.Play.HUD
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Used to display combo with a roll-up animation in results screen.
|
/// Used to display combo with a roll-up animation in results screen.
|
@ -4,7 +4,7 @@
|
|||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI
|
namespace osu.Game.Screens.Play.HUD
|
||||||
{
|
{
|
||||||
public abstract class HealthDisplay : Container
|
public abstract class HealthDisplay : Container
|
||||||
{
|
{
|
105
osu.Game/Screens/Play/HUD/ModDisplay.cs
Normal file
105
osu.Game/Screens/Play/HUD/ModDisplay.cs
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play.HUD
|
||||||
|
{
|
||||||
|
public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
|
||||||
|
{
|
||||||
|
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>();
|
||||||
|
|
||||||
|
public Bindable<IEnumerable<Mod>> Current => mods;
|
||||||
|
|
||||||
|
private readonly FillFlowContainer<ModIcon> iconsContainer;
|
||||||
|
|
||||||
|
public ModDisplay()
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
iconsContainer = new IconFlow
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Margin = new MarginPadding { Left = 10, Right = 10 },
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Text = @"/ UNRANKED /",
|
||||||
|
Font = @"Venera",
|
||||||
|
TextSize = 12,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
mods.ValueChanged += mods =>
|
||||||
|
{
|
||||||
|
iconsContainer.Clear();
|
||||||
|
foreach (Mod mod in mods)
|
||||||
|
{
|
||||||
|
iconsContainer.Add(new ModIcon(mod)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Scale = new Vector2(0.6f),
|
||||||
|
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsLoaded)
|
||||||
|
appearTransform();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
appearTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void appearTransform()
|
||||||
|
{
|
||||||
|
iconsContainer.Flush();
|
||||||
|
iconsContainer.FadeInFromZero(1000, EasingTypes.OutQuint);
|
||||||
|
expand();
|
||||||
|
using (iconsContainer.BeginDelayedSequence(1200))
|
||||||
|
contract();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void expand() => iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, EasingTypes.OutQuint);
|
||||||
|
|
||||||
|
private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, EasingTypes.OutQuint);
|
||||||
|
|
||||||
|
protected override bool OnHover(InputState state)
|
||||||
|
{
|
||||||
|
expand();
|
||||||
|
return base.OnHover(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(InputState state)
|
||||||
|
{
|
||||||
|
contract();
|
||||||
|
base.OnHoverLost(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class IconFlow : FillFlowContainer<ModIcon>
|
||||||
|
{
|
||||||
|
// just reverses the depth of flow contents.
|
||||||
|
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
||||||
|
protected override IEnumerable<ModIcon> FlowingChildren => base.FlowingChildren.Reverse();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI
|
namespace osu.Game.Screens.Play.HUD
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
@ -1,8 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
using System;
|
||||||
using OpenTK.Graphics;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -10,9 +9,10 @@ using osu.Framework.Graphics.Sprites;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using System;
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI
|
namespace osu.Game.Screens.Play.HUD
|
||||||
{
|
{
|
||||||
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
|
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
|
||||||
{
|
{
|
@ -5,18 +5,19 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
|
||||||
using osu.Framework.Input;
|
|
||||||
using OpenTK.Input;
|
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
using OpenTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public abstract class HudOverlay : Container
|
public abstract class HUDOverlay : Container
|
||||||
{
|
{
|
||||||
private const int duration = 100;
|
private const int duration = 100;
|
||||||
|
|
||||||
@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
public readonly RollingCounter<double> AccuracyCounter;
|
public readonly RollingCounter<double> AccuracyCounter;
|
||||||
public readonly HealthDisplay HealthDisplay;
|
public readonly HealthDisplay HealthDisplay;
|
||||||
public readonly SongProgress Progress;
|
public readonly SongProgress Progress;
|
||||||
|
public readonly ModDisplay ModDisplay;
|
||||||
|
|
||||||
private Bindable<bool> showKeyCounter;
|
private Bindable<bool> showKeyCounter;
|
||||||
private Bindable<bool> showHud;
|
private Bindable<bool> showHud;
|
||||||
@ -39,8 +41,9 @@ namespace osu.Game.Rulesets.UI
|
|||||||
protected abstract ScoreCounter CreateScoreCounter();
|
protected abstract ScoreCounter CreateScoreCounter();
|
||||||
protected abstract HealthDisplay CreateHealthDisplay();
|
protected abstract HealthDisplay CreateHealthDisplay();
|
||||||
protected abstract SongProgress CreateProgress();
|
protected abstract SongProgress CreateProgress();
|
||||||
|
protected abstract ModDisplay CreateModsContainer();
|
||||||
|
|
||||||
protected HudOverlay()
|
protected HUDOverlay()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
@ -56,6 +59,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
AccuracyCounter = CreateAccuracyCounter(),
|
AccuracyCounter = CreateAccuracyCounter(),
|
||||||
HealthDisplay = CreateHealthDisplay(),
|
HealthDisplay = CreateHealthDisplay(),
|
||||||
Progress = CreateProgress(),
|
Progress = CreateProgress(),
|
||||||
|
ModDisplay = CreateModsContainer(),
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -105,6 +109,11 @@ namespace osu.Game.Rulesets.UI
|
|||||||
public virtual void BindHitRenderer(HitRenderer hitRenderer)
|
public virtual void BindHitRenderer(HitRenderer hitRenderer)
|
||||||
{
|
{
|
||||||
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
|
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
|
||||||
|
|
||||||
|
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
||||||
|
if (!hitRenderer.HasReplayLoaded)
|
||||||
|
using (ModDisplay.BeginDelayedSequence(2000))
|
||||||
|
ModDisplay.FadeOut(200);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private Container hitRendererContainer;
|
private Container hitRendererContainer;
|
||||||
|
|
||||||
private HudOverlay hudOverlay;
|
private HUDOverlay hudOverlay;
|
||||||
private PauseOverlay pauseOverlay;
|
private PauseOverlay pauseOverlay;
|
||||||
private FailOverlay failOverlay;
|
private FailOverlay failOverlay;
|
||||||
|
|
||||||
@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
scoreProcessor = HitRenderer.CreateScoreProcessor();
|
scoreProcessor = HitRenderer.CreateScoreProcessor();
|
||||||
|
|
||||||
hudOverlay = new StandardHudOverlay()
|
hudOverlay = new StandardHUDOverlay()
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre
|
Origin = Anchor.Centre
|
||||||
@ -169,6 +169,8 @@ namespace osu.Game.Screens.Play
|
|||||||
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
|
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
|
||||||
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
|
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
|
||||||
|
|
||||||
|
hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods);
|
||||||
|
|
||||||
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
||||||
HitRenderer.OnAllJudged += onCompletion;
|
HitRenderer.OnAllJudged += onCompletion;
|
||||||
|
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public class StandardHudOverlay : HudOverlay
|
public class StandardHUDOverlay : HUDOverlay
|
||||||
{
|
{
|
||||||
protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
|
protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
|
||||||
{
|
{
|
||||||
@ -64,6 +64,14 @@ namespace osu.Game.Rulesets.UI
|
|||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
protected override ModDisplay CreateModsContainer() => new ModDisplay
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||||
|
};
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
@ -69,6 +69,13 @@ namespace osu.Game.Screens.Select
|
|||||||
base.OnResuming(last);
|
base.OnResuming(last);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void OnSuspending(Screen next)
|
||||||
|
{
|
||||||
|
modSelect.Hide();
|
||||||
|
|
||||||
|
base.OnSuspending(next);
|
||||||
|
}
|
||||||
|
|
||||||
protected override bool OnExiting(Screen next)
|
protected override bool OnExiting(Screen next)
|
||||||
{
|
{
|
||||||
if (modSelect.State == Visibility.Visible)
|
if (modSelect.State == Visibility.Visible)
|
||||||
|
@ -178,10 +178,9 @@
|
|||||||
<Compile Include="Database\RulesetDatabase.cs" />
|
<Compile Include="Database\RulesetDatabase.cs" />
|
||||||
<Compile Include="Rulesets\Scoring\Score.cs" />
|
<Compile Include="Rulesets\Scoring\Score.cs" />
|
||||||
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
|
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
|
||||||
<Compile Include="Rulesets\UI\HealthDisplay.cs" />
|
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
|
||||||
<Compile Include="Rulesets\UI\HudOverlay.cs" />
|
<Compile Include="Screens\Play\HUDOverlay.cs" />
|
||||||
<Compile Include="Rulesets\UI\StandardHealthDisplay.cs" />
|
<Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
|
||||||
<Compile Include="Rulesets\UI\StandardHudOverlay.cs" />
|
|
||||||
<Compile Include="Online\API\IOnlineComponent.cs" />
|
<Compile Include="Online\API\IOnlineComponent.cs" />
|
||||||
<Compile Include="Online\API\Requests\GetScoresRequest.cs" />
|
<Compile Include="Online\API\Requests\GetScoresRequest.cs" />
|
||||||
<Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" />
|
<Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" />
|
||||||
@ -228,7 +227,9 @@
|
|||||||
<Compile Include="Screens\Charts\ChartInfo.cs" />
|
<Compile Include="Screens\Charts\ChartInfo.cs" />
|
||||||
<Compile Include="Screens\Edit\Editor.cs" />
|
<Compile Include="Screens\Edit\Editor.cs" />
|
||||||
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
|
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
|
||||||
|
<Compile Include="Screens\Play\HUD\ModDisplay.cs" />
|
||||||
<Compile Include="Screens\Play\SquareGraph.cs" />
|
<Compile Include="Screens\Play\SquareGraph.cs" />
|
||||||
|
<Compile Include="Screens\Play\StandardHUDOverlay.cs" />
|
||||||
<Compile Include="Screens\Ranking\ResultsPage.cs" />
|
<Compile Include="Screens\Ranking\ResultsPage.cs" />
|
||||||
<Compile Include="Screens\Ranking\ResultsPageRanking.cs" />
|
<Compile Include="Screens\Ranking\ResultsPageRanking.cs" />
|
||||||
<Compile Include="Screens\Ranking\ResultsPageScore.cs" />
|
<Compile Include="Screens\Ranking\ResultsPageScore.cs" />
|
||||||
@ -254,7 +255,7 @@
|
|||||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||||
<Compile Include="Screens\Play\ReplayPlayer.cs" />
|
<Compile Include="Screens\Play\ReplayPlayer.cs" />
|
||||||
<Compile Include="Screens\Play\SkipButton.cs" />
|
<Compile Include="Screens\Play\SkipButton.cs" />
|
||||||
<Compile Include="Rulesets\UI\StandardComboCounter.cs" />
|
<Compile Include="Screens\Play\HUD\StandardComboCounter.cs" />
|
||||||
<Compile Include="Screens\Ranking\AspectContainer.cs" />
|
<Compile Include="Screens\Ranking\AspectContainer.cs" />
|
||||||
<Compile Include="Screens\Ranking\ResultMode.cs" />
|
<Compile Include="Screens\Ranking\ResultMode.cs" />
|
||||||
<Compile Include="Screens\Ranking\ResultModeButton.cs" />
|
<Compile Include="Screens\Ranking\ResultModeButton.cs" />
|
||||||
@ -279,8 +280,8 @@
|
|||||||
<Compile Include="Rulesets\UI\HitRenderer.cs" />
|
<Compile Include="Rulesets\UI\HitRenderer.cs" />
|
||||||
<Compile Include="Rulesets\UI\Playfield.cs" />
|
<Compile Include="Rulesets\UI\Playfield.cs" />
|
||||||
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
||||||
<Compile Include="Rulesets\UI\ComboCounter.cs" />
|
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
|
||||||
<Compile Include="Rulesets\UI\ComboResultCounter.cs" />
|
<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
|
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
|
||||||
<Compile Include="Input\GlobalHotkeys.cs" />
|
<Compile Include="Input\GlobalHotkeys.cs" />
|
||||||
@ -371,8 +372,10 @@
|
|||||||
<Compile Include="Overlays\Options\Sections\SkinSection.cs" />
|
<Compile Include="Overlays\Options\Sections\SkinSection.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\OsuCheckbox.cs" />
|
<Compile Include="Graphics\UserInterface\OsuCheckbox.cs" />
|
||||||
<Compile Include="Overlays\Options\SidebarButton.cs" />
|
<Compile Include="Overlays\Options\SidebarButton.cs" />
|
||||||
|
<Compile Include="Overlays\Options\OptionCheckbox.cs" />
|
||||||
<Compile Include="Overlays\Options\OptionTextBox.cs" />
|
<Compile Include="Overlays\Options\OptionTextBox.cs" />
|
||||||
<Compile Include="Overlays\Options\OptionSlider.cs" />
|
<Compile Include="Overlays\Options\OptionSlider.cs" />
|
||||||
|
<Compile Include="Overlays\Options\OptionItem.cs" />
|
||||||
<Compile Include="Overlays\Options\OptionEnumDropdown.cs" />
|
<Compile Include="Overlays\Options\OptionEnumDropdown.cs" />
|
||||||
<Compile Include="Configuration\RankingType.cs" />
|
<Compile Include="Configuration\RankingType.cs" />
|
||||||
<Compile Include="Configuration\ScoreMeterType.cs" />
|
<Compile Include="Configuration\ScoreMeterType.cs" />
|
||||||
@ -390,6 +393,7 @@
|
|||||||
<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
|
<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
|
||||||
<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
|
<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
|
||||||
<Compile Include="Rulesets\Mods\Mod.cs" />
|
<Compile Include="Rulesets\Mods\Mod.cs" />
|
||||||
|
<Compile Include="Overlays\Mods\ModButtonEmpty.cs" />
|
||||||
<Compile Include="Overlays\Mods\ModButton.cs" />
|
<Compile Include="Overlays\Mods\ModButton.cs" />
|
||||||
<Compile Include="Rulesets\UI\ModIcon.cs" />
|
<Compile Include="Rulesets\UI\ModIcon.cs" />
|
||||||
<Compile Include="Overlays\Mods\ModSection.cs" />
|
<Compile Include="Overlays\Mods\ModSection.cs" />
|
||||||
|
@ -182,6 +182,7 @@
|
|||||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
|
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
|
||||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
|
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
|
||||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
|
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
|
||||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
|
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
|
||||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String>
|
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String>
|
||||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String>
|
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String>
|
||||||
|
Loading…
Reference in New Issue
Block a user