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mirror of https://github.com/ppy/osu.git synced 2024-12-16 16:22:57 +08:00

Merge branch 'master' into master

This commit is contained in:
Dean Herbert 2017-05-08 11:59:01 +09:00 committed by GitHub
commit a38e95c607
57 changed files with 983 additions and 387 deletions

40
.vscode/launch.json vendored
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@ -2,46 +2,60 @@
"version": "0.2.0", "version": "0.2.0",
"configurations": [ "configurations": [
{ {
"name": "Launch VisualTests", "name": "VisualTests (debug)",
"windows": { "windows": {
"type": "clr" "type": "clr"
}, },
"type": "mono", "type": "mono",
"request": "launch", "request": "launch",
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Debug/osu!.exe", "program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Debug/osu!.exe",
"args": [],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "build", "preLaunchTask": "Build (Debug)",
"runtimeExecutable": null, "runtimeExecutable": null,
"env": {}, "env": {},
"console": "internalConsole" "console": "internalConsole"
}, },
{ {
"name": "Launch Desktop", "name": "VisualTests (release)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop.VisualTests/bin/Release/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (debug)",
"windows": { "windows": {
"type": "clr" "type": "clr"
}, },
"type": "mono", "type": "mono",
"request": "launch", "request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe", "program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
"args": [],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "build", "preLaunchTask": "Build (Debug)",
"runtimeExecutable": null, "runtimeExecutable": null,
"env": {}, "env": {},
"console": "internalConsole" "console": "internalConsole"
}, },
{ {
"name": "Attach", "name": "osu! (release)",
"windows": { "windows": {
"type": "clr", "type": "clr"
"request": "attach",
"processName": "osu!"
}, },
"type": "mono", "type": "mono",
"request": "attach", "request": "launch",
"address": "localhost", "program": "${workspaceRoot}/osu.Desktop/bin/Release/osu!.exe",
"port": 55555 "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
} }
] ]
} }

51
.vscode/tasks.json vendored
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@ -1,14 +1,12 @@
{ {
// See https://go.microsoft.com/fwlink/?LinkId=733558 // See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format // for the documentation about the tasks.json format
"version": "0.1.0", "version": "2.0.0",
"taskSelector": "/t:", "problemMatcher": "$msCompile",
"tasks": [
{
"taskName": "build",
"isShellCommand": true, "isShellCommand": true,
"showOutput": "silent",
"command": "msbuild", "command": "msbuild",
"suppressTaskName": true,
"showOutput": "silent",
"args": [ "args": [
"/property:GenerateFullPaths=true", "/property:GenerateFullPaths=true",
"/property:DebugType=portable" "/property:DebugType=portable"
@ -20,32 +18,33 @@
"/m" //parallel compiling support. doesn't work well with mono atm "/m" //parallel compiling support. doesn't work well with mono atm
] ]
}, },
// Use the standard MS compiler pattern to detect errors, warnings and infos "tasks": [
"problemMatcher": "$msCompile", {
"taskName": "Build (Debug)",
"isBuildCommand": true "isBuildCommand": true
}, },
{ {
"taskName": "rebuild", "taskName": "Build (Release)",
"isShellCommand": true,
"showOutput": "silent",
"command": "msbuild",
"args": [ "args": [
// Ask msbuild to generate full paths for file names. "/property:Configuration=Release"
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/target:Clean,Build"
],
"windows": {
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/target:Clean,Build",
"/m" //parallel compiling support. doesn't work well with mono atm
] ]
}, },
// Use the standard MS compiler pattern to detect errors, warnings and infos {
"problemMatcher": "$msCompile", "taskName": "Clean All",
"isBuildCommand": true "dependsOn": ["Clean (Debug)", "Clean (Release)"]
},
{
"taskName": "Clean (Debug)",
"args": [
"/target:Clean"
]
},
{
"taskName": "Clean (Release)",
"args": [
"/target:Clean",
"/property:Configuration=Release"
]
} }
] ]
} }

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@ -0,0 +1,70 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using System.Linq;
using System;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseManiaPlayfield : TestCase
{
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
public override void Reset()
{
base.Reset();
const int max_columns = 10;
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
{
Clear();
Add(new ManiaPlayfield(cols)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos
});
};
for (int i = 1; i <= max_columns; i++)
{
int tempI = i;
AddStep($"{i} column" + (i > 1 ? "s" : ""), () => createPlayfield(tempI, SpecialColumnPosition.Normal));
AddStep("Trigger keys down", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyDown));
AddStep("Trigger keys up", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyUp));
AddStep("Left special style", () => createPlayfield(tempI, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(tempI, SpecialColumnPosition.Right));
}
AddStep("Normal special style", () => createPlayfield(max_columns, SpecialColumnPosition.Normal));
}
private void triggerKeyDown(Column column)
{
column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
{
Key = column.Key,
Repeat = false
});
}
private void triggerKeyUp(Column column)
{
column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
{
Key = column.Key
});
}
}
}

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@ -6,16 +6,21 @@ using osu.Framework.Graphics;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Screens.Play.HUD;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
{ {
internal class TestCaseModSelectOverlay : TestCase internal class TestCaseMods : TestCase
{ {
public override string Description => @"Tests the mod select overlay"; public override string Description => @"Mod select overlay and in-game display";
private ModSelectOverlay modSelect; private ModSelectOverlay modSelect;
private ModDisplay modDisplay;
private RulesetDatabase rulesets; private RulesetDatabase rulesets;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets) private void load(RulesetDatabase rulesets)
{ {
@ -33,6 +38,16 @@ namespace osu.Desktop.VisualTests.Tests
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
}); });
Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay.Current.BindTo(modSelect.SelectedMods);
AddStep("Toggle", modSelect.ToggleVisibility); AddStep("Toggle", modSelect.ToggleVisibility);
foreach (var ruleset in rulesets.AllRulesets) foreach (var ruleset in rulesets.AllRulesets)

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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
{ {

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@ -190,6 +190,7 @@
<Compile Include="Tests\TestCaseDrawings.cs" /> <Compile Include="Tests\TestCaseDrawings.cs" />
<Compile Include="Tests\TestCaseGamefield.cs" /> <Compile Include="Tests\TestCaseGamefield.cs" />
<Compile Include="Tests\TestCaseGraph.cs" /> <Compile Include="Tests\TestCaseGraph.cs" />
<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
<Compile Include="Tests\TestCaseMenuOverlays.cs" /> <Compile Include="Tests\TestCaseMenuOverlays.cs" />
<Compile Include="Tests\TestCaseMusicController.cs" /> <Compile Include="Tests\TestCaseMusicController.cs" />
<Compile Include="Tests\TestCaseNotificationManager.cs" /> <Compile Include="Tests\TestCaseNotificationManager.cs" />
@ -211,7 +212,7 @@
<Compile Include="Platform\TestStorage.cs" /> <Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseOptions.cs" /> <Compile Include="Tests\TestCaseOptions.cs" />
<Compile Include="Tests\TestCaseSongProgress.cs" /> <Compile Include="Tests\TestCaseSongProgress.cs" />
<Compile Include="Tests\TestCaseModSelectOverlay.cs" /> <Compile Include="Tests\TestCaseMods.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" /> <Compile Include="Tests\TestCaseDialogOverlay.cs" />
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" /> <Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Tests\TestCaseLeaderboard.cs" /> <Compile Include="Tests\TestCaseLeaderboard.cs" />

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@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{ {
public override string Name => "FadeIn"; public override string Name => "FadeIn";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override bool Ranked => true; public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };

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@ -0,0 +1,202 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Colour;
using osu.Framework.Input;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : Container, IHasAccentColour
{
private const float key_size = 50;
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
private const float key_icon_border_radius = 2;
private const float hit_target_height = 10;
private const float hit_target_bar_height = 2;
private const float column_width = 45;
private const float special_column_width = 70;
public Key Key;
private readonly Box background;
private readonly Container hitTargetBar;
private readonly Container keyIcon;
public Column()
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
Children = new Drawable[]
{
background = new Box
{
Name = "Foreground",
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f
},
new FillFlowContainer
{
Name = "Key + hit target",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new[]
{
new Container
{
Name = "Key",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = key_size,
Children = new Drawable[]
{
new Box
{
Name = "Key gradient",
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
Alpha = 0.5f
},
keyIcon = new Container
{
Name = "Key icon",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(key_icon_size),
Masking = true,
CornerRadius = key_icon_corner_radius,
BorderThickness = 2,
BorderColour = Color4.White, // Not true
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
},
new Container
{
Name = "Hit target",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = hit_target_height,
Children = new Drawable[]
{
new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
hitTargetBar = new Container
{
Name = "Bar",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
}
}
}
}
}
}
};
}
private bool isSpecial;
public bool IsSpecial
{
get { return isSpecial; }
set
{
if (isSpecial == value)
return;
isSpecial = value;
Width = isSpecial ? special_column_width : column_width;
}
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
if (accentColour == value)
return;
accentColour = value;
background.Colour = accentColour;
hitTargetBar.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
keyIcon.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key && !args.Repeat)
{
background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint);
keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
}
return false;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (args.Key == Key)
{
background.FadeTo(0.2f, 800, EasingTypes.OutQuart);
keyIcon.ScaleTo(1f, 400, EasingTypes.OutQuart);
}
return false;
}
}
}

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@ -8,29 +8,153 @@ using osu.Game.Rulesets.UI;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Graphics.Containers;
using System;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using OpenTK.Input;
using System.Linq;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement> public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
{ {
public ManiaPlayfield(int columns) /// <summary>
/// Default column keys, expanding outwards from the middle as more column are added.
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
/// </summary>
private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
private SpecialColumnPosition specialColumnPosition;
/// <summary>
/// The style to use for the special column.
/// </summary>
public SpecialColumnPosition SpecialColumnPosition
{ {
Size = new Vector2(0.8f, 1f); get { return specialColumnPosition; }
Anchor = Anchor.BottomCentre; set
Origin = Anchor.BottomCentre; {
if (IsLoaded)
throw new InvalidOperationException($"Setting {nameof(SpecialColumnPosition)} after the playfield is loaded requires re-creating the playfield.");
specialColumnPosition = value;
}
}
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f }); public readonly FlowContainer<Column> Columns;
for (int i = 0; i < columns; i++) private List<Color4> normalColumnColours = new List<Color4>();
Add(new Box private Color4 specialColumnColour;
private readonly int columnCount;
public ManiaPlayfield(int columnCount)
{
this.columnCount = columnCount;
if (columnCount <= 0)
throw new ArgumentException("Can't have zero or fewer columns.");
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
Columns = new FillFlowContainer<Column>
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Size = new Vector2(2, 1), AutoSizeAxes = Axes.X,
RelativePositionAxes = Axes.Both, Direction = FillDirection.Horizontal,
Position = new Vector2((float)i / columns, 0), Padding = new MarginPadding { Left = 1, Right = 1 },
Alpha = 0.5f, Spacing = new Vector2(1, 0)
Colour = Color4.Black }
}); }
}
};
for (int i = 0; i < columnCount; i++)
Columns.Add(new Column());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
normalColumnColours = new List<Color4>
{
colours.RedDark,
colours.GreenDark
};
specialColumnColour = colours.BlueDark;
// Set the special column + colour + key
for (int i = 0; i < columnCount; i++)
{
Column column = Columns.Children.ElementAt(i);
column.IsSpecial = isSpecialColumn(i);
if (!column.IsSpecial)
continue;
column.Key = Key.Space;
column.AccentColour = specialColumnColour;
}
var nonSpecialColumns = Columns.Children.Where(c => !c.IsSpecial).ToList();
// We'll set the colours of the non-special columns in a separate loop, because the non-special
// column colours are mirrored across their centre and special styles mess with this
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
{
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
nonSpecialColumns[i].AccentColour = colour;
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
}
// We'll set the keys for non-special columns in another separate loop because it's not mirrored like the above colours
// Todo: This needs to go when we get to bindings and use Button1, ..., ButtonN instead
for (int i = 0; i < nonSpecialColumns.Count; i++)
{
Column column = nonSpecialColumns[i];
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
if (keyOffset >= 0 && keyOffset < default_keys.Length)
column.Key = default_keys[keyOffset];
else
// There is no default key defined for this column. Let's set this to Unknown for now
// however note that this will be gone after bindings are in place
column.Key = Key.Unknown;
}
}
/// <summary>
/// Whether the column index is a special column for this playfield.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
private bool isSpecialColumn(int column)
{
switch (SpecialColumnPosition)
{
default:
case SpecialColumnPosition.Normal:
return columnCount % 2 == 1 && column == columnCount / 2;
case SpecialColumnPosition.Left:
return column == 0;
case SpecialColumnPosition.Right:
return column == columnCount - 1;
}
} }
} }
} }

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@ -0,0 +1,21 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.UI
{
public enum SpecialColumnPosition
{
/// <summary>
/// The special column will lie in the center of the columns.
/// </summary>
Normal,
/// <summary>
/// The special column will lie to the left of the columns.
/// </summary>
Left,
/// <summary>
/// The special column will lie to the right of the columns.
/// </summary>
Right
}
}

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@ -56,10 +56,12 @@
<Compile Include="Objects\ManiaBaseHit.cs" /> <Compile Include="Objects\ManiaBaseHit.cs" />
<Compile Include="Objects\Note.cs" /> <Compile Include="Objects\Note.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\Column.cs" />
<Compile Include="UI\ManiaHitRenderer.cs" /> <Compile Include="UI\ManiaHitRenderer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" /> <Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" /> <Compile Include="ManiaRuleset.cs" />
<Compile Include="Mods\ManiaMod.cs" /> <Compile Include="Mods\ManiaMod.cs" />
<Compile Include="UI\SpecialColumnPosition.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj"> <ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">

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@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
ButtonColour = colours.Blue;
SelectedColour = colours.BlueLight; SelectedColour = colours.BlueLight;
} }

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@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
ButtonColour = colours.Yellow;
SelectedColour = colours.YellowLight; SelectedColour = colours.YellowLight;
} }

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@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
ButtonColour = colours.Green;
SelectedColour = colours.GreenLight; SelectedColour = colours.GreenLight;
} }

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@ -19,7 +19,11 @@ using System.Linq;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {
public class ModButton : FillFlowContainer
/// <summary>
/// Represents a clickable button which can cycle through one of more mods.
/// </summary>
public class ModButton : ModButtonEmpty
{ {
private ModIcon foregroundIcon { get; set; } private ModIcon foregroundIcon { get; set; }
private readonly SpriteText text; private readonly SpriteText text;
@ -51,7 +55,7 @@ namespace osu.Game.Overlays.Mods
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic); iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic); iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
foregroundIcon.Colour = Selected ? SelectedColour : ButtonColour; foregroundIcon.Highlighted = Selected;
if (mod != null) if (mod != null)
displayMod(SelectedMod ?? Mods[0]); displayMod(SelectedMod ?? Mods[0]);
@ -60,23 +64,6 @@ namespace osu.Game.Overlays.Mods
public bool Selected => selectedIndex != -1; public bool Selected => selectedIndex != -1;
private Color4 buttonColour;
public Color4 ButtonColour
{
get
{
return buttonColour;
}
set
{
if (value == buttonColour) return;
buttonColour = value;
foreach (ModIcon icon in iconsContainer.Children)
{
icon.Colour = value;
}
}
}
private Color4 selectedColour; private Color4 selectedColour;
public Color4 SelectedColour public Color4 SelectedColour
@ -127,7 +114,7 @@ namespace osu.Game.Overlays.Mods
// the mods from Mod, only multiple if Mod is a MultiMod // the mods from Mod, only multiple if Mod is a MultiMod
public Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex); public override Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio)
@ -180,50 +167,35 @@ namespace osu.Game.Overlays.Mods
{ {
iconsContainer.Add(new[] iconsContainer.Add(new[]
{ {
new ModIcon new ModIcon(Mods[0])
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Position = new Vector2(1.5f), Position = new Vector2(1.5f),
Colour = ButtonColour
}, },
foregroundIcon = new ModIcon foregroundIcon = new ModIcon(Mods[0])
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Position = new Vector2(-1.5f), Position = new Vector2(-1.5f),
Colour = ButtonColour
}, },
}); });
} }
else else
{ {
iconsContainer.Add(foregroundIcon = new ModIcon iconsContainer.Add(foregroundIcon = new ModIcon(Mod)
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Colour = ButtonColour
}); });
} }
} }
protected override void LoadComplete() public ModButton(Mod mod)
{ {
base.LoadComplete();
foreach (ModIcon icon in iconsContainer.Children)
icon.Colour = ButtonColour;
}
public ModButton(Mod m)
{
Direction = FillDirection.Vertical;
Spacing = new Vector2(0f, -5f);
Size = new Vector2(100f);
AlwaysPresent = true;
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
@ -243,13 +215,14 @@ namespace osu.Game.Overlays.Mods
}, },
text = new OsuSpriteText text = new OsuSpriteText
{ {
Y = 75,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
TextSize = 18, TextSize = 18,
}, },
}; };
Mod = m; Mod = mod;
} }
} }
} }

View File

@ -0,0 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// A mod button used exclusively for providing an empty space the size of a mod button.
/// </summary>
public class ModButtonEmpty : Container
{
public virtual Mod SelectedMod => null;
public ModButtonEmpty()
{
Size = new Vector2(100f);
AlwaysPresent = true;
}
}
}

View File

@ -11,6 +11,8 @@ using osu.Framework.Input;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using System; using System;
using System.Linq;
using System.Collections.Generic;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {
@ -18,7 +20,7 @@ namespace osu.Game.Overlays.Mods
{ {
private readonly OsuSpriteText headerLabel; private readonly OsuSpriteText headerLabel;
public FillFlowContainer<ModButton> ButtonsContainer { get; } public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
public Action<Mod> Action; public Action<Mod> Action;
protected abstract Key[] ToggleKeys { get; } protected abstract Key[] ToggleKeys { get; }
@ -36,47 +38,30 @@ namespace osu.Game.Overlays.Mods
} }
} }
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
public IEnumerable<Mod> Mods
{
set
{
var modContainers = value.Select(m =>
{
if (m == null)
return new ModButtonEmpty();
else
return new ModButton(m)
{
SelectedColour = selectedColour,
Action = Action,
};
}).ToArray();
ButtonsContainer.Children = modContainers;
buttons = modContainers.OfType<ModButton>().ToArray();
}
}
private ModButton[] buttons = { }; private ModButton[] buttons = { };
public ModButton[] Buttons
{
get
{
return buttons;
}
set
{
if (value == buttons) return;
buttons = value;
foreach (ModButton button in value)
{
button.ButtonColour = ButtonColour;
button.SelectedColour = selectedColour;
button.Action = Action;
}
ButtonsContainer.Children = value;
}
}
private Color4 buttonsBolour = Color4.White;
public Color4 ButtonColour
{
get
{
return buttonsBolour;
}
set
{
if (value == buttonsBolour) return;
buttonsBolour = value;
foreach (ModButton button in buttons)
{
button.ButtonColour = value;
}
}
}
private Color4 selectedColour = Color4.White; private Color4 selectedColour = Color4.White;
public Color4 SelectedColour public Color4 SelectedColour
@ -91,17 +76,15 @@ namespace osu.Game.Overlays.Mods
selectedColour = value; selectedColour = value;
foreach (ModButton button in buttons) foreach (ModButton button in buttons)
{
button.SelectedColour = value; button.SelectedColour = value;
} }
} }
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
var index = Array.IndexOf(ToggleKeys, args.Key); var index = Array.IndexOf(ToggleKeys, args.Key);
if (index > -1 && index < Buttons.Length) if (index > -1 && index < buttons.Length)
Buttons[index].SelectNext(); buttons[index].SelectNext();
return base.OnKeyDown(state, args); return base.OnKeyDown(state, args);
} }
@ -109,7 +92,17 @@ namespace osu.Game.Overlays.Mods
public void DeselectAll() public void DeselectAll()
{ {
foreach (ModButton button in buttons) foreach (ModButton button in buttons)
button.Deselect();
}
public void DeselectTypes(Type[] modTypes)
{ {
foreach (var button in buttons)
{
Mod selected = button.SelectedMod;
if (selected == null) continue;
foreach (Type type in modTypes)
if (type.IsInstanceOfType(selected))
button.Deselect(); button.Deselect();
} }
} }
@ -127,7 +120,7 @@ namespace osu.Game.Overlays.Mods
Position = new Vector2(0f, 0f), Position = new Vector2(0f, 0f),
Font = @"Exo2.0-Bold" Font = @"Exo2.0-Bold"
}, },
ButtonsContainer = new FillFlowContainer<ModButton> ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,

View File

@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Mods
var instance = newRuleset.CreateInstance(); var instance = newRuleset.CreateInstance();
foreach (ModSection section in modSectionsContainer.Children) foreach (ModSection section in modSectionsContainer.Children)
section.Buttons = instance.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray(); section.Mods = instance.GetModsFor(section.ModType);
refreshSelectedMods(); refreshSelectedMods();
} }
@ -103,14 +103,7 @@ namespace osu.Game.Overlays.Mods
{ {
if (modTypes.Length == 0) return; if (modTypes.Length == 0) return;
foreach (ModSection section in modSectionsContainer.Children) foreach (ModSection section in modSectionsContainer.Children)
foreach (ModButton button in section.Buttons) section.DeselectTypes(modTypes);
{
Mod selected = button.SelectedMod;
if (selected == null) continue;
foreach (Type type in modTypes)
if (type.IsInstanceOfType(selected))
button.Deselect();
}
} }
private void modButtonPressed(Mod selectedMod) private void modButtonPressed(Mod selectedMod)
@ -122,7 +115,7 @@ namespace osu.Game.Overlays.Mods
private void refreshSelectedMods() private void refreshSelectedMods()
{ {
SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.Buttons.Select(x => x.SelectedMod).Where(x => x != null)).ToArray(); SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
double multiplier = 1.0; double multiplier = 1.0;
bool ranked = true; bool ranked = true;

View File

@ -0,0 +1,21 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options
{
public class OptionCheckbox : OptionItem<bool>
{
private OsuCheckbox checkbox;
protected override Drawable CreateControl() => checkbox = new OsuCheckbox();
public override string LabelText
{
get { return checkbox.LabelText; }
set { checkbox.LabelText = value; }
}
}
}

View File

@ -2,45 +2,18 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options namespace osu.Game.Overlays.Options
{ {
public class OptionDropdown<T> : FillFlowContainer public class OptionDropdown<T> : OptionItem<T>
{ {
private readonly Dropdown<T> dropdown; private Dropdown<T> dropdown;
private readonly SpriteText text;
public string LabelText private IEnumerable<KeyValuePair<string, T>> items = new KeyValuePair<string, T>[] { };
{
get { return text.Text; }
set
{
text.Text = value;
text.Alpha = !string.IsNullOrEmpty(value) ? 1 : 0;
}
}
public Bindable<T> Bindable
{
get { return bindable; }
set
{
bindable = value;
dropdown.Current.BindTo(bindable);
}
}
private Bindable<T> bindable;
private IEnumerable<KeyValuePair<string, T>> items;
public IEnumerable<KeyValuePair<string, T>> Items public IEnumerable<KeyValuePair<string, T>> Items
{ {
get get
@ -55,30 +28,11 @@ namespace osu.Game.Overlays.Options
} }
} }
public OptionDropdown() protected override Drawable CreateControl() => dropdown = new OsuDropdown<T>
{
Items = new KeyValuePair<string, T>[0];
Direction = FillDirection.Vertical;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
text = new OsuSpriteText {
Alpha = 0,
},
dropdown = new OsuDropdown<T>
{ {
Margin = new MarginPadding { Top = 5 }, Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Items = Items, Items = Items,
}
};
dropdown.Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
}; };
} }
} }
}

View File

@ -0,0 +1,82 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Options
{
public abstract class OptionItem<T> : FillFlowContainer, IFilterable
{
protected abstract Drawable CreateControl();
protected Drawable Control { get; }
private IHasCurrentValue<T> controlWithCurrent => Control as IHasCurrentValue<T>;
private SpriteText text;
public virtual string LabelText
{
get { return text?.Text ?? string.Empty; }
set
{
if (text == null)
{
// construct lazily for cases where the label is not needed (may be provided by the Control).
Add(text = new OsuSpriteText() { Depth = 1 });
}
text.Text = value;
}
}
// hold a reference to the provided bindable so we don't have to in every options section.
private Bindable<T> bindable;
public Bindable<T> Bindable
{
get
{
return bindable;
}
set
{
bindable = value;
controlWithCurrent?.Current.BindTo(bindable);
}
}
public string[] FilterTerms => new[] { LabelText };
public bool MatchingCurrentFilter
{
set
{
// probably needs a better transition.
FadeTo(value ? 1 : 0);
}
}
protected OptionItem()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 5 };
if ((Control = CreateControl()) != null)
{
if (controlWithCurrent != null)
controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
Add(Control);
}
}
}
}

View File

@ -2,13 +2,15 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Options namespace osu.Game.Overlays.Options
{ {
internal class OptionLabel : OsuSpriteText internal class OptionLabel : OptionItem<string>
{ {
protected override Drawable CreateControl() => null;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colour) private void load(OsuColour colour)
{ {

View File

@ -1,13 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options namespace osu.Game.Overlays.Options
@ -17,52 +13,14 @@ namespace osu.Game.Overlays.Options
{ {
} }
public class OptionSlider<T, U> : FillFlowContainer public class OptionSlider<T, U> : OptionItem<T>
where T : struct where T : struct
where U : SliderBar<T>, new() where U : SliderBar<T>, new()
{ {
private readonly SliderBar<T> slider; protected override Drawable CreateControl() => new U()
private readonly SpriteText text;
public string LabelText
{
get { return text.Text; }
set
{
text.Text = value;
text.Alpha = string.IsNullOrEmpty(value) ? 0 : 1;
}
}
private Bindable<T> bindable;
public Bindable<T> Bindable
{
set
{
bindable = value;
slider.Current.BindTo(bindable);
}
}
public OptionSlider()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 5 };
Children = new Drawable[]
{
text = new OsuSpriteText
{
Alpha = 0,
},
slider = new U()
{ {
Margin = new MarginPadding { Top = 5, Bottom = 5 }, Margin = new MarginPadding { Top = 5, Bottom = 5 },
RelativeSizeAxes = Axes.X RelativeSizeAxes = Axes.X
}
}; };
} }
} }
}

View File

@ -1,22 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration; using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options namespace osu.Game.Overlays.Options
{ {
public class OptionTextBox : OsuTextBox public class OptionTextBox : OptionItem<string>
{ {
private Bindable<string> bindable; protected override Drawable CreateControl() => new OsuTextBox();
public Bindable<string> Bindable
{
set
{
bindable = value;
Current.BindTo(bindable);
}
}
} }
} }

View File

@ -3,7 +3,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Audio namespace osu.Game.Overlays.Options.Sections.Audio
{ {
@ -16,12 +15,12 @@ namespace osu.Game.Overlays.Options.Sections.Audio
{ {
Children = new[] Children = new[]
{ {
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Interface voices", LabelText = "Interface voices",
Bindable = config.GetBindable<bool>(OsuConfig.MenuVoice) Bindable = config.GetBindable<bool>(OsuConfig.MenuVoice)
}, },
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "osu! music theme", LabelText = "osu! music theme",
Bindable = config.GetBindable<bool>(OsuConfig.MenuMusic) Bindable = config.GetBindable<bool>(OsuConfig.MenuMusic)

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Debug namespace osu.Game.Overlays.Options.Sections.Debug
{ {
@ -17,7 +16,7 @@ namespace osu.Game.Overlays.Options.Sections.Debug
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Bypass caching", LabelText = "Bypass caching",
Bindable = config.GetBindable<bool>(FrameworkDebugConfig.BypassCaching) Bindable = config.GetBindable<bool>(FrameworkDebugConfig.BypassCaching)

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Gameplay namespace osu.Game.Overlays.Options.Sections.Gameplay
{ {
@ -22,12 +21,12 @@ namespace osu.Game.Overlays.Options.Sections.Gameplay
LabelText = "Background dim", LabelText = "Background dim",
Bindable = config.GetBindable<double>(OsuConfig.DimLevel) Bindable = config.GetBindable<double>(OsuConfig.DimLevel)
}, },
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Show score overlay", LabelText = "Show score overlay",
Bindable = config.GetBindable<bool>(OsuConfig.ShowInterface) Bindable = config.GetBindable<bool>(OsuConfig.ShowInterface)
}, },
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Always show key overlay", LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuConfig.KeyOverlay) Bindable = config.GetBindable<bool>(OsuConfig.KeyOverlay)

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.General namespace osu.Game.Overlays.Options.Sections.General
{ {
@ -17,7 +16,7 @@ namespace osu.Game.Overlays.Options.Sections.General
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Prefer metadata in original language", LabelText = "Prefer metadata in original language",
Bindable = frameworkConfig.GetBindable<bool>(FrameworkConfig.ShowUnicode) Bindable = frameworkConfig.GetBindable<bool>(FrameworkConfig.ShowUnicode)

View File

@ -132,12 +132,12 @@ namespace osu.Game.Overlays.Options.Sections.General
TabbableContentContainer = this, TabbableContentContainer = this,
OnCommit = (sender, newText) => performLogin() OnCommit = (sender, newText) => performLogin()
}, },
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Remember username", LabelText = "Remember username",
Bindable = config.GetBindable<bool>(OsuConfig.SaveUsername), Bindable = config.GetBindable<bool>(OsuConfig.SaveUsername),
}, },
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Stay logged in", LabelText = "Stay logged in",
Bindable = config.GetBindable<bool>(OsuConfig.SavePassword), Bindable = config.GetBindable<bool>(OsuConfig.SavePassword),

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Graphics namespace osu.Game.Overlays.Options.Sections.Graphics
{ {
@ -17,12 +16,12 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Snaking in sliders", LabelText = "Snaking in sliders",
Bindable = config.GetBindable<bool>(OsuConfig.SnakingInSliders) Bindable = config.GetBindable<bool>(OsuConfig.SnakingInSliders)
}, },
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Snaking out sliders", LabelText = "Snaking out sliders",
Bindable = config.GetBindable<bool>(OsuConfig.SnakingOutSliders) Bindable = config.GetBindable<bool>(OsuConfig.SnakingOutSliders)

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Graphics namespace osu.Game.Overlays.Options.Sections.Graphics
{ {
@ -29,7 +28,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
LabelText = "Screen mode", LabelText = "Screen mode",
Bindable = config.GetBindable<WindowMode>(FrameworkConfig.WindowMode), Bindable = config.GetBindable<WindowMode>(FrameworkConfig.WindowMode),
}, },
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Letterboxing", LabelText = "Letterboxing",
Bindable = letterboxing, Bindable = letterboxing,

View File

@ -3,7 +3,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Graphics namespace osu.Game.Overlays.Options.Sections.Graphics
{ {
@ -16,7 +15,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
{ {
Children = new[] Children = new[]
{ {
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Parallax", LabelText = "Parallax",
Bindable = config.GetBindable<bool>(OsuConfig.MenuParallax) Bindable = config.GetBindable<bool>(OsuConfig.MenuParallax)

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Graphics namespace osu.Game.Overlays.Options.Sections.Graphics
{ {
@ -25,7 +24,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
LabelText = "Frame limiter", LabelText = "Frame limiter",
Bindable = config.GetBindable<FrameSync>(FrameworkConfig.FrameSync) Bindable = config.GetBindable<FrameSync>(FrameworkConfig.FrameSync)
}, },
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Show FPS", LabelText = "Show FPS",
Bindable = osuConfig.GetBindable<bool>(OsuConfig.ShowFpsDisplay) Bindable = osuConfig.GetBindable<bool>(OsuConfig.ShowFpsDisplay)

View File

@ -24,12 +24,12 @@ namespace osu.Game.Overlays.Options.Sections.Input
LabelText = "Confine mouse cursor", LabelText = "Confine mouse cursor",
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkConfig.ConfineMouseMode), Bindable = config.GetBindable<ConfineMouseMode>(FrameworkConfig.ConfineMouseMode),
}, },
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Disable mouse wheel during gameplay", LabelText = "Disable mouse wheel during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableWheel) Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableWheel)
}, },
new OsuCheckbox new OptionCheckbox
{ {
LabelText = "Disable mouse buttons during gameplay", LabelText = "Disable mouse buttons during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableButtons) Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableButtons)

View File

@ -21,6 +21,11 @@ namespace osu.Game.Rulesets.Mods
/// </summary> /// </summary>
public virtual FontAwesome Icon => FontAwesome.fa_question; public virtual FontAwesome Icon => FontAwesome.fa_question;
/// <summary>
/// The type of this mod.
/// </summary>
public virtual ModType Type => ModType.Special;
/// <summary> /// <summary>
/// The user readable description of this mod. /// The user readable description of this mod.
/// </summary> /// </summary>

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@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public override string Name => "Double Time"; public override string Name => "Double Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime; public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Zoooooooooom"; public override string Description => "Zoooooooooom";
public override bool Ranked => true; public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) }; public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };

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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public override string Name => "Easy"; public override string Name => "Easy";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy; public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required."; public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
public override double ScoreMultiplier => 0.5; public override double ScoreMultiplier => 0.5;
public override bool Ranked => true; public override bool Ranked => true;

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@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public override string Name => "Flashlight"; public override string Name => "Flashlight";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight; public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Restricted view area."; public override string Description => "Restricted view area.";
public override bool Ranked => true; public override bool Ranked => true;
} }

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@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public override string Name => "Half Time"; public override string Name => "Half Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime; public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "Less zoom"; public override string Description => "Less zoom";
public override bool Ranked => true; public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) }; public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };

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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public override string Name => "Hard Rock"; public override string Name => "Hard Rock";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder..."; public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) }; public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
} }

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@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public override string Name => "Hidden"; public override string Name => "Hidden";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden; public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => true; public override bool Ranked => true;
} }
} }

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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public override string Name => "NoFail"; public override string Name => "NoFail";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail; public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "You can't fail, no matter what."; public override string Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5; public override double ScoreMultiplier => 0.5;
public override bool Ranked => true; public override bool Ranked => true;

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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public override string Name => "Sudden Death"; public override string Name => "Sudden Death";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath; public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Miss a note and fail."; public override string Description => "Miss a note and fail.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override bool Ranked => true; public override bool Ranked => true;

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@ -202,8 +202,6 @@ namespace osu.Game.Rulesets.UI
protected HitRenderer(WorkingBeatmap beatmap) protected HitRenderer(WorkingBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
InputManager.Add(content = new Container InputManager.Add(content = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -216,6 +214,8 @@ namespace osu.Game.Rulesets.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
loadObjects(); loadObjects();
if (InputManager?.ReplayInputHandler != null) if (InputManager?.ReplayInputHandler != null)

View File

@ -1,10 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI
{ {
@ -13,72 +16,88 @@ namespace osu.Game.Rulesets.UI
private readonly TextAwesome modIcon; private readonly TextAwesome modIcon;
private readonly TextAwesome background; private readonly TextAwesome background;
private float iconSize = 80; private const float icon_size = 80;
public float IconSize
{
get
{
return iconSize;
}
set
{
iconSize = value;
reapplySize();
}
}
public new Color4 Colour
{
get
{
return background.Colour;
}
set
{
background.Colour = value;
}
}
public FontAwesome Icon public FontAwesome Icon
{ {
get get { return modIcon.Icon; }
{ set { modIcon.Icon = value; }
return modIcon.Icon;
}
set
{
modIcon.Icon = value;
}
} }
private void reapplySize() private readonly ModType type;
{
background.TextSize = iconSize;
modIcon.TextSize = iconSize - 35;
}
public ModIcon() public ModIcon(Mod mod)
{ {
if (mod == null) throw new ArgumentNullException(nameof(mod));
type = mod.Type;
Children = new Drawable[] Children = new Drawable[]
{ {
background = new TextAwesome background = new TextAwesome
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
TextSize = icon_size,
Icon = FontAwesome.fa_osu_mod_bg, Icon = FontAwesome.fa_osu_mod_bg,
Shadow = true, Shadow = true,
TextSize = 20
}, },
modIcon = new TextAwesome modIcon = new TextAwesome
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Colour = OsuColour.Gray(84), Colour = OsuColour.Gray(84),
TextSize = 20 TextSize = icon_size - 35,
Icon = mod.Icon
}, },
}; };
}
reapplySize(); private Color4 backgroundColour;
private Color4 highlightedColour;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (type)
{
default:
case ModType.DifficultyIncrease:
backgroundColour = colours.Yellow;
highlightedColour = colours.YellowLight;
break;
case ModType.DifficultyReduction:
backgroundColour = colours.Green;
highlightedColour = colours.GreenLight;
break;
case ModType.Special:
backgroundColour = colours.Blue;
highlightedColour = colours.BlueLight;
break;
}
applyStyle();
}
private bool highlighted;
public bool Highlighted
{
get
{
return highlighted;
}
set
{
highlighted = value;
applyStyle();
}
}
private void applyStyle()
{
background.Colour = highlighted ? highlightedColour : backgroundColour;
} }
} }
} }

View File

@ -10,7 +10,7 @@ using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play.HUD
{ {
public abstract class ComboCounter : Container public abstract class ComboCounter : Container
{ {

View File

@ -1,13 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using System;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play.HUD
{ {
/// <summary> /// <summary>
/// Used to display combo with a roll-up animation in results screen. /// Used to display combo with a roll-up animation in results screen.

View File

@ -4,7 +4,7 @@
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play.HUD
{ {
public abstract class HealthDisplay : Container public abstract class HealthDisplay : Container
{ {

View File

@ -0,0 +1,105 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using OpenTK;
using osu.Framework.Input;
namespace osu.Game.Screens.Play.HUD
{
public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
{
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>();
public Bindable<IEnumerable<Mod>> Current => mods;
private readonly FillFlowContainer<ModIcon> iconsContainer;
public ModDisplay()
{
Children = new Drawable[]
{
iconsContainer = new IconFlow
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Left = 10, Right = 10 },
},
new OsuSpriteText
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Text = @"/ UNRANKED /",
Font = @"Venera",
TextSize = 12,
}
};
mods.ValueChanged += mods =>
{
iconsContainer.Clear();
foreach (Mod mod in mods)
{
iconsContainer.Add(new ModIcon(mod)
{
AutoSizeAxes = Axes.Both,
Scale = new Vector2(0.6f),
});
}
if (IsLoaded)
appearTransform();
};
}
protected override void LoadComplete()
{
base.LoadComplete();
appearTransform();
}
private void appearTransform()
{
iconsContainer.Flush();
iconsContainer.FadeInFromZero(1000, EasingTypes.OutQuint);
expand();
using (iconsContainer.BeginDelayedSequence(1200))
contract();
}
private void expand() => iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, EasingTypes.OutQuint);
private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, EasingTypes.OutQuint);
protected override bool OnHover(InputState state)
{
expand();
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
contract();
base.OnHoverLost(state);
}
private class IconFlow : FillFlowContainer<ModIcon>
{
// just reverses the depth of flow contents.
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable<ModIcon> FlowingChildren => base.FlowingChildren.Reverse();
}
}
}

View File

@ -3,7 +3,7 @@
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play.HUD
{ {
/// <summary> /// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over. /// Uses the 'x' symbol and has a pop-out effect while rolling over.

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@ -1,8 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK; using System;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -10,9 +9,10 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using System; using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play.HUD
{ {
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
{ {

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@ -5,18 +5,19 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using OpenTK.Input;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play
{ {
public abstract class HudOverlay : Container public abstract class HUDOverlay : Container
{ {
private const int duration = 100; private const int duration = 100;
@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.UI
public readonly RollingCounter<double> AccuracyCounter; public readonly RollingCounter<double> AccuracyCounter;
public readonly HealthDisplay HealthDisplay; public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress; public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
private Bindable<bool> showKeyCounter; private Bindable<bool> showKeyCounter;
private Bindable<bool> showHud; private Bindable<bool> showHud;
@ -39,8 +41,9 @@ namespace osu.Game.Rulesets.UI
protected abstract ScoreCounter CreateScoreCounter(); protected abstract ScoreCounter CreateScoreCounter();
protected abstract HealthDisplay CreateHealthDisplay(); protected abstract HealthDisplay CreateHealthDisplay();
protected abstract SongProgress CreateProgress(); protected abstract SongProgress CreateProgress();
protected abstract ModDisplay CreateModsContainer();
protected HudOverlay() protected HUDOverlay()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -56,6 +59,7 @@ namespace osu.Game.Rulesets.UI
AccuracyCounter = CreateAccuracyCounter(), AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(), HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(), Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
} }
}); });
} }
@ -105,6 +109,11 @@ namespace osu.Game.Rulesets.UI
public virtual void BindHitRenderer(HitRenderer hitRenderer) public virtual void BindHitRenderer(HitRenderer hitRenderer)
{ {
hitRenderer.InputManager.Add(KeyCounter.GetReceptor()); hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
// in the case a replay isn't loaded, we want some elements to only appear briefly.
if (!hitRenderer.HasReplayLoaded)
using (ModDisplay.BeginDelayedSequence(2000))
ModDisplay.FadeOut(200);
} }
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)

View File

@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
private Container hitRendererContainer; private Container hitRendererContainer;
private HudOverlay hudOverlay; private HUDOverlay hudOverlay;
private PauseOverlay pauseOverlay; private PauseOverlay pauseOverlay;
private FailOverlay failOverlay; private FailOverlay failOverlay;
@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play
scoreProcessor = HitRenderer.CreateScoreProcessor(); scoreProcessor = HitRenderer.CreateScoreProcessor();
hudOverlay = new StandardHudOverlay() hudOverlay = new StandardHUDOverlay()
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre Origin = Anchor.Centre
@ -169,6 +169,8 @@ namespace osu.Game.Screens.Play
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded; hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos); hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation) //bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
HitRenderer.OnAllJudged += onCompletion; HitRenderer.OnAllJudged += onCompletion;

View File

@ -1,18 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD;
using OpenTK;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play
{ {
public class StandardHudOverlay : HudOverlay public class StandardHUDOverlay : HUDOverlay
{ {
protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
{ {
@ -64,6 +64,14 @@ namespace osu.Game.Rulesets.UI
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
}; };
protected override ModDisplay CreateModsContainer() => new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20, Right = 10 },
};
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {

View File

@ -69,6 +69,13 @@ namespace osu.Game.Screens.Select
base.OnResuming(last); base.OnResuming(last);
} }
protected override void OnSuspending(Screen next)
{
modSelect.Hide();
base.OnSuspending(next);
}
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)
{ {
if (modSelect.State == Visibility.Visible) if (modSelect.State == Visibility.Visible)

View File

@ -178,10 +178,9 @@
<Compile Include="Database\RulesetDatabase.cs" /> <Compile Include="Database\RulesetDatabase.cs" />
<Compile Include="Rulesets\Scoring\Score.cs" /> <Compile Include="Rulesets\Scoring\Score.cs" />
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" /> <Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
<Compile Include="Rulesets\UI\HealthDisplay.cs" /> <Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
<Compile Include="Rulesets\UI\HudOverlay.cs" /> <Compile Include="Screens\Play\HUDOverlay.cs" />
<Compile Include="Rulesets\UI\StandardHealthDisplay.cs" /> <Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
<Compile Include="Rulesets\UI\StandardHudOverlay.cs" />
<Compile Include="Online\API\IOnlineComponent.cs" /> <Compile Include="Online\API\IOnlineComponent.cs" />
<Compile Include="Online\API\Requests\GetScoresRequest.cs" /> <Compile Include="Online\API\Requests\GetScoresRequest.cs" />
<Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" /> <Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" />
@ -228,7 +227,9 @@
<Compile Include="Screens\Charts\ChartInfo.cs" /> <Compile Include="Screens\Charts\ChartInfo.cs" />
<Compile Include="Screens\Edit\Editor.cs" /> <Compile Include="Screens\Edit\Editor.cs" />
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" /> <Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
<Compile Include="Screens\Play\HUD\ModDisplay.cs" />
<Compile Include="Screens\Play\SquareGraph.cs" /> <Compile Include="Screens\Play\SquareGraph.cs" />
<Compile Include="Screens\Play\StandardHUDOverlay.cs" />
<Compile Include="Screens\Ranking\ResultsPage.cs" /> <Compile Include="Screens\Ranking\ResultsPage.cs" />
<Compile Include="Screens\Ranking\ResultsPageRanking.cs" /> <Compile Include="Screens\Ranking\ResultsPageRanking.cs" />
<Compile Include="Screens\Ranking\ResultsPageScore.cs" /> <Compile Include="Screens\Ranking\ResultsPageScore.cs" />
@ -254,7 +255,7 @@
<Compile Include="Screens\Play\PlayerLoader.cs" /> <Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" /> <Compile Include="Screens\Play\ReplayPlayer.cs" />
<Compile Include="Screens\Play\SkipButton.cs" /> <Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Rulesets\UI\StandardComboCounter.cs" /> <Compile Include="Screens\Play\HUD\StandardComboCounter.cs" />
<Compile Include="Screens\Ranking\AspectContainer.cs" /> <Compile Include="Screens\Ranking\AspectContainer.cs" />
<Compile Include="Screens\Ranking\ResultMode.cs" /> <Compile Include="Screens\Ranking\ResultMode.cs" />
<Compile Include="Screens\Ranking\ResultModeButton.cs" /> <Compile Include="Screens\Ranking\ResultModeButton.cs" />
@ -279,8 +280,8 @@
<Compile Include="Rulesets\UI\HitRenderer.cs" /> <Compile Include="Rulesets\UI\HitRenderer.cs" />
<Compile Include="Rulesets\UI\Playfield.cs" /> <Compile Include="Rulesets\UI\Playfield.cs" />
<Compile Include="Screens\Select\EditSongSelect.cs" /> <Compile Include="Screens\Select\EditSongSelect.cs" />
<Compile Include="Rulesets\UI\ComboCounter.cs" /> <Compile Include="Screens\Play\HUD\ComboCounter.cs" />
<Compile Include="Rulesets\UI\ComboResultCounter.cs" /> <Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
<Compile Include="Graphics\UserInterface\RollingCounter.cs" /> <Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" /> <Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
<Compile Include="Input\GlobalHotkeys.cs" /> <Compile Include="Input\GlobalHotkeys.cs" />
@ -371,8 +372,10 @@
<Compile Include="Overlays\Options\Sections\SkinSection.cs" /> <Compile Include="Overlays\Options\Sections\SkinSection.cs" />
<Compile Include="Graphics\UserInterface\OsuCheckbox.cs" /> <Compile Include="Graphics\UserInterface\OsuCheckbox.cs" />
<Compile Include="Overlays\Options\SidebarButton.cs" /> <Compile Include="Overlays\Options\SidebarButton.cs" />
<Compile Include="Overlays\Options\OptionCheckbox.cs" />
<Compile Include="Overlays\Options\OptionTextBox.cs" /> <Compile Include="Overlays\Options\OptionTextBox.cs" />
<Compile Include="Overlays\Options\OptionSlider.cs" /> <Compile Include="Overlays\Options\OptionSlider.cs" />
<Compile Include="Overlays\Options\OptionItem.cs" />
<Compile Include="Overlays\Options\OptionEnumDropdown.cs" /> <Compile Include="Overlays\Options\OptionEnumDropdown.cs" />
<Compile Include="Configuration\RankingType.cs" /> <Compile Include="Configuration\RankingType.cs" />
<Compile Include="Configuration\ScoreMeterType.cs" /> <Compile Include="Configuration\ScoreMeterType.cs" />
@ -390,6 +393,7 @@
<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" /> <Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
<Compile Include="Overlays\Mods\ModSelectOverlay.cs" /> <Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
<Compile Include="Rulesets\Mods\Mod.cs" /> <Compile Include="Rulesets\Mods\Mod.cs" />
<Compile Include="Overlays\Mods\ModButtonEmpty.cs" />
<Compile Include="Overlays\Mods\ModButton.cs" /> <Compile Include="Overlays\Mods\ModButton.cs" />
<Compile Include="Rulesets\UI\ModIcon.cs" /> <Compile Include="Rulesets\UI\ModIcon.cs" />
<Compile Include="Overlays\Mods\ModSection.cs" /> <Compile Include="Overlays\Mods\ModSection.cs" />

View File

@ -182,6 +182,7 @@
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String>