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Add back null
beatmap allowance to GetTotalScore
flow to fix playlist aggregate scores
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@ -132,9 +132,10 @@ namespace osu.Game.Scoring
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/// <returns>The total score.</returns>
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/// <returns>The total score.</returns>
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public async Task<long> GetTotalScoreAsync([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
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public async Task<long> GetTotalScoreAsync([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
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{
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{
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// TODO: ??
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// TODO: This is required for playlist aggregate scores. They should likely not be getting here in the first place.
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// if (score.Beatmap == null)
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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// return score.TotalScore;
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if (score.BeatmapInfo == null)
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return score.TotalScore;
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int beatmapMaxCombo;
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int beatmapMaxCombo;
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double accuracy = score.Accuracy;
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double accuracy = score.Accuracy;
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