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Fix CI issues
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@ -14,10 +14,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -58,10 +56,6 @@ namespace osu.Game.Rulesets.UI
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private readonly Lazy<Playfield> playfield;
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private readonly Lazy<Playfield> playfield;
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private TextureStore textureStore;
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private ISampleStore localSampleStore;
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/// <summary>
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/// <summary>
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/// The playfield.
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/// The playfield.
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/// </summary>
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/// </summary>
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@ -146,8 +140,6 @@ namespace osu.Game.Rulesets.UI
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{
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{
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dependencies = new DrawableRulesetDependencies(Ruleset, base.CreateChildDependencies(parent));
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dependencies = new DrawableRulesetDependencies(Ruleset, base.CreateChildDependencies(parent));
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textureStore = dependencies.TextureStore;
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localSampleStore = dependencies.SampleStore;
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Config = dependencies.RulesetConfigManager;
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Config = dependencies.RulesetConfigManager;
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onScreenDisplay = dependencies.Get<OnScreenDisplay>();
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onScreenDisplay = dependencies.Get<OnScreenDisplay>();
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// <summary>
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/// The texture store to be used for the ruleset.
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/// The texture store to be used for the ruleset.
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/// </summary>
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/// </summary>
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public TextureStore TextureStore { get; private set; }
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public TextureStore TextureStore { get; }
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/// <summary>
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/// <summary>
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/// The sample store to be used for the ruleset.
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/// The sample store to be used for the ruleset.
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.UI
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/// the cached sample store (<see cref="FallbackSampleStore"/>) retrieves from
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/// the cached sample store (<see cref="FallbackSampleStore"/>) retrieves from
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/// this store and falls back to the parent store if this store doesn't have the requested sample.
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/// this store and falls back to the parent store if this store doesn't have the requested sample.
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/// </remarks>
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/// </remarks>
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public ISampleStore SampleStore { get; private set; }
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public ISampleStore SampleStore { get; }
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/// <summary>
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/// <summary>
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/// The ruleset config manager.
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/// The ruleset config manager.
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