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Fix rebase regressions
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parent
e03a664970
commit
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@ -15,7 +15,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestCaseLeadIn : RateAdjustedBeatmapTestCase
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public class TestCaseLeadIn : RateAdjustedBeatmapTestScene
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{
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private Ruleset ruleset;
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@ -52,15 +52,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
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LoadScreen(player = new LeadInPlayer
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{
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AllowPause = false,
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AllowResults = false,
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});
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LoadScreen(player = new LeadInPlayer());
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}
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private class LeadInPlayer : Player
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{
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public LeadInPlayer()
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: base(false, false)
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{
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}
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public double? FirstFrameClockTime;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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@ -72,6 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (!FirstFrameClockTime.HasValue)
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{
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FirstFrameClockTime = GameplayClockContainer.GameplayClock.CurrentTime;
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@ -26,10 +26,6 @@ namespace osu.Game.Screens.Play
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private readonly WorkingBeatmap beatmap;
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private readonly IReadOnlyList<Mod> mods;
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private readonly bool allowLeadIn;
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private readonly double gameplayStartTime;
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/// <summary>
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/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
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/// </summary>
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@ -91,8 +87,6 @@ namespace osu.Game.Screens.Play
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GameplayClock.IsPaused.BindTo(IsPaused);
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}
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private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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