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Also ignore drum roll strong judgement
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@ -96,6 +96,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
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public class StrongNestedHit : StrongNestedHitObject
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public class StrongNestedHit : StrongNestedHitObject
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{
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{
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// The strong hit of the drum roll doesn't actually provide any score.
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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}
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}
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#region LegacyBeatmapEncoder
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#region LegacyBeatmapEncoder
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@ -317,6 +317,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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break;
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break;
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default:
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default:
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if (!result.Type.IsScorable())
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break;
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judgementContainer.Add(judgementPools[result.Type].Get(j =>
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judgementContainer.Add(judgementPools[result.Type].Get(j =>
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{
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{
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j.Apply(result, judgedObject);
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j.Apply(result, judgedObject);
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