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Fix audio not playing during player loading

Regression due to changed audio initialisation logic.
This commit is contained in:
Dean Herbert 2017-11-13 19:43:00 +09:00
parent c52da05b42
commit a2cb9d4086

View File

@ -144,22 +144,6 @@ namespace osu.Game.Screens.Play
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
userAudioOffset.TriggerChange();
Task.Run(() =>
{
adjustableSourceClock.Reset();
// this is temporary until we have blocking (async.Wait()) audio component methods.
// then we can call ResetAsync().Wait() or the blocking version above.
while (adjustableSourceClock.IsRunning)
Thread.Sleep(1);
Schedule(() =>
{
decoupledClock.ChangeSource(adjustableSourceClock);
applyRateFromMods();
});
});
Children = new Drawable[]
{
storyboardContainer = new Container
@ -329,11 +313,27 @@ namespace osu.Game.Screens.Play
.Delay(250)
.FadeIn(250);
Task.Run(() =>
{
adjustableSourceClock.Reset();
// this is temporary until we have blocking (async.Wait()) audio component methods.
// then we can call ResetAsync().Wait() or the blocking version above.
while (adjustableSourceClock.IsRunning)
Thread.Sleep(1);
Schedule(() =>
{
decoupledClock.ChangeSource(adjustableSourceClock);
applyRateFromMods();
this.Delay(750).Schedule(() =>
{
if (!pauseContainer.IsPaused)
decoupledClock.Start();
});
});
});
pauseContainer.Alpha = 0;
pauseContainer.FadeIn(750, Easing.OutQuint);