mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 03:22:55 +08:00
Add comments to CarouselContainer
This commit is contained in:
parent
aaa1f766af
commit
a2b79de672
@ -207,6 +207,14 @@ namespace osu.Game.Screens.Select
|
|||||||
AddGroup(group);
|
AddGroup(group);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dist">
|
||||||
|
/// Vertical distance from the center of the carousel container
|
||||||
|
/// ranging from -1 to 1.
|
||||||
|
/// </param>
|
||||||
|
/// <param name="halfHeight">Half the height of the carousel container.</param>
|
||||||
private static float offsetX(float dist, float halfHeight)
|
private static float offsetX(float dist, float halfHeight)
|
||||||
{
|
{
|
||||||
// The radius of the circle the carousel moves on.
|
// The radius of the circle the carousel moves on.
|
||||||
@ -270,14 +278,18 @@ namespace osu.Game.Screens.Select
|
|||||||
if (panel.State == PanelSelectedState.Hidden)
|
if (panel.State == PanelSelectedState.Hidden)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
// Only add if we're not already part of the content.
|
||||||
if (!scrollableContent.Contains(panel))
|
if (!scrollableContent.Contains(panel))
|
||||||
{
|
{
|
||||||
panel.Depth = i + (panel is BeatmapSetHeader ? 0 : panels.Count);
|
// Makes sure headers are always _below_ panels,
|
||||||
|
// and depth flows downward.
|
||||||
|
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
|
||||||
scrollableContent.Add(panel);
|
scrollableContent.Add(panel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update currently visible panels
|
// Update externally controlled state of currently visible panels
|
||||||
|
// (e.g. x-offset and opacity).
|
||||||
float halfHeight = drawHeight / 2;
|
float halfHeight = drawHeight / 2;
|
||||||
foreach (Panel p in scrollableContent.Children)
|
foreach (Panel p in scrollableContent.Children)
|
||||||
updatePanel(p, halfHeight);
|
updatePanel(p, halfHeight);
|
||||||
|
Loading…
Reference in New Issue
Block a user