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Add comments to CarouselContainer
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@ -207,6 +207,14 @@ namespace osu.Game.Screens.Select
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AddGroup(group);
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}
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/// <summary>
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/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
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/// </summary>
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/// <param name="dist">
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/// Vertical distance from the center of the carousel container
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/// ranging from -1 to 1.
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/// </param>
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/// <param name="halfHeight">Half the height of the carousel container.</param>
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private static float offsetX(float dist, float halfHeight)
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{
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// The radius of the circle the carousel moves on.
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@ -270,14 +278,18 @@ namespace osu.Game.Screens.Select
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if (panel.State == PanelSelectedState.Hidden)
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continue;
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// Only add if we're not already part of the content.
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if (!scrollableContent.Contains(panel))
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{
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panel.Depth = i + (panel is BeatmapSetHeader ? 0 : panels.Count);
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// Makes sure headers are always _below_ panels,
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// and depth flows downward.
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panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
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scrollableContent.Add(panel);
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}
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}
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// Update currently visible panels
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// Update externally controlled state of currently visible panels
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// (e.g. x-offset and opacity).
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float halfHeight = drawHeight / 2;
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foreach (Panel p in scrollableContent.Children)
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updatePanel(p, halfHeight);
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