From a2b3fe180e096a6f85ab034370821b917ce79345 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 29 Mar 2020 14:30:45 +0900 Subject: [PATCH] Add the ability to disable user input on specific DrawableHitObjects --- .../Rulesets/Objects/Drawables/DrawableHitObject.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 5b5802fa9d..9aad125ed1 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -38,6 +38,19 @@ namespace osu.Game.Rulesets.Objects.Drawables private readonly Lazy> nestedHitObjects = new Lazy>(); public IReadOnlyList NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList)Array.Empty(); + /// + /// Whether this object should handle any user input events. + /// + public bool HandleUserInput { get; set; } = true; + + public override bool HandlePositionalInput => HandleUserInput; + + public override bool HandleNonPositionalInput => HandleUserInput; + + public override bool PropagatePositionalInputSubTree => HandleUserInput; + + public override bool PropagateNonPositionalInputSubTree => HandleUserInput; + /// /// Invoked when a has been applied by this or a nested . ///