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Merge pull request #12675 from Joehuu/settings-item-notes
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commit
a2ad079b8a
@ -141,7 +141,14 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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scalingSettings.ForEach(s => bindPreviewEvent(s.Current));
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windowModeDropdown.Current.ValueChanged += _ => updateResolutionDropdown();
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windowModeDropdown.Current.BindValueChanged(mode =>
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{
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updateResolutionDropdown();
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const string not_fullscreen_note = "Running without fullscreen mode will increase your input latency!";
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windowModeDropdown.WarningText = mode.NewValue != WindowMode.Fullscreen ? not_fullscreen_note : string.Empty;
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}, true);
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windowModes.BindCollectionChanged((sender, args) =>
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{
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@ -13,6 +13,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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{
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protected override string Header => "Renderer";
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private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager config, OsuConfigManager osuConfig)
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{
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@ -20,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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Children = new Drawable[]
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{
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// TODO: this needs to be a custom dropdown at some point
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new SettingsEnumDropdown<FrameSync>
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frameLimiterDropdown = new SettingsEnumDropdown<FrameSync>
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{
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LabelText = "Frame limiter",
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Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
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@ -37,5 +39,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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frameLimiterDropdown.Current.BindValueChanged(limit =>
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{
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const string unlimited_frames_note = "Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. \"2x refresh rate\" is recommended.";
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frameLimiterDropdown.WarningText = limit.NewValue == FrameSync.Unlimited ? unlimited_frames_note : string.Empty;
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}, true);
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}
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}
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}
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@ -2,8 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Users;
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namespace osu.Game.Overlays.Settings.Sections.UserInterface
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{
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@ -11,9 +14,15 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
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{
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protected override string Header => "Main Menu";
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private IBindable<User> user;
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private SettingsEnumDropdown<BackgroundSource> backgroundSourceDropdown;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config, IAPIProvider api)
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{
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user = api.LocalUser.GetBoundCopy();
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Children = new Drawable[]
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{
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new SettingsCheckbox
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@ -31,7 +40,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
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LabelText = "Intro sequence",
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Current = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
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},
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new SettingsEnumDropdown<BackgroundSource>
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backgroundSourceDropdown = new SettingsEnumDropdown<BackgroundSource>
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{
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LabelText = "Background source",
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Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
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@ -43,5 +52,17 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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backgroundSourceDropdown.Current.BindValueChanged(source =>
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{
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const string not_supporter_note = "Changes to this setting will only apply with an active osu!supporter tag.";
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backgroundSourceDropdown.WarningText = user.Value?.IsSupporter != true ? not_supporter_note : string.Empty;
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}, true);
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}
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}
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}
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@ -18,7 +18,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.Settings
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{
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@ -36,10 +36,15 @@ namespace osu.Game.Overlays.Settings
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private SpriteText labelText;
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private OsuTextFlowContainer warningText;
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public bool ShowsDefaultIndicator = true;
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public string TooltipText { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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public virtual LocalisableString LabelText
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{
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get => labelText?.Text ?? string.Empty;
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@ -57,6 +62,31 @@ namespace osu.Game.Overlays.Settings
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}
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}
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/// <summary>
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/// Text to be displayed at the bottom of this <see cref="SettingsItem{T}"/>.
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/// Generally used to recommend the user change their setting as the current one is considered sub-optimal.
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/// </summary>
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public string WarningText
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{
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set
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{
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if (warningText == null)
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{
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// construct lazily for cases where the label is not needed (may be provided by the Control).
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FlowContent.Add(warningText = new OsuTextFlowContainer
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{
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Colour = colours.Yellow,
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Margin = new MarginPadding { Bottom = 5 },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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});
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}
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warningText.Alpha = string.IsNullOrWhiteSpace(value) ? 0 : 1;
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warningText.Text = value;
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}
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}
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public virtual Bindable<T> Current
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{
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get => controlWithCurrent.Current;
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@ -92,7 +122,10 @@ namespace osu.Game.Overlays.Settings
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS },
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Child = Control = CreateControl()
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Children = new[]
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{
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Control = CreateControl(),
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},
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},
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};
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@ -141,6 +174,7 @@ namespace osu.Game.Overlays.Settings
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{
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RelativeSizeAxes = Axes.Y;
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Width = SettingsPanel.CONTENT_MARGINS;
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Padding = new MarginPadding { Vertical = 1.5f };
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Alpha = 0f;
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}
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@ -163,7 +197,7 @@ namespace osu.Game.Overlays.Settings
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Type = EdgeEffectType.Glow,
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Radius = 2,
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},
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Size = new Vector2(0.33f, 0.8f),
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Width = 0.33f,
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Child = new Box { RelativeSizeAxes = Axes.Both },
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};
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}
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@ -196,12 +230,6 @@ namespace osu.Game.Overlays.Settings
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UpdateState();
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}
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public void SetButtonColour(Color4 buttonColour)
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{
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this.buttonColour = buttonColour;
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UpdateState();
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}
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public void UpdateState() => Scheduler.AddOnce(updateState);
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private void updateState()
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