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Merge pull request #12675 from Joehuu/settings-item-notes

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Dean Herbert 2021-05-05 18:11:16 +09:00 committed by GitHub
commit a2ad079b8a
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4 changed files with 83 additions and 13 deletions

View File

@ -141,7 +141,14 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
scalingSettings.ForEach(s => bindPreviewEvent(s.Current));
windowModeDropdown.Current.ValueChanged += _ => updateResolutionDropdown();
windowModeDropdown.Current.BindValueChanged(mode =>
{
updateResolutionDropdown();
const string not_fullscreen_note = "Running without fullscreen mode will increase your input latency!";
windowModeDropdown.WarningText = mode.NewValue != WindowMode.Fullscreen ? not_fullscreen_note : string.Empty;
}, true);
windowModes.BindCollectionChanged((sender, args) =>
{

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@ -13,6 +13,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
protected override string Header => "Renderer";
private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig)
{
@ -20,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
Children = new Drawable[]
{
// TODO: this needs to be a custom dropdown at some point
new SettingsEnumDropdown<FrameSync>
frameLimiterDropdown = new SettingsEnumDropdown<FrameSync>
{
LabelText = "Frame limiter",
Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
@ -37,5 +39,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
frameLimiterDropdown.Current.BindValueChanged(limit =>
{
const string unlimited_frames_note = "Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. \"2x refresh rate\" is recommended.";
frameLimiterDropdown.WarningText = limit.NewValue == FrameSync.Unlimited ? unlimited_frames_note : string.Empty;
}, true);
}
}
}

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@ -2,8 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Users;
namespace osu.Game.Overlays.Settings.Sections.UserInterface
{
@ -11,9 +14,15 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
{
protected override string Header => "Main Menu";
private IBindable<User> user;
private SettingsEnumDropdown<BackgroundSource> backgroundSourceDropdown;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load(OsuConfigManager config, IAPIProvider api)
{
user = api.LocalUser.GetBoundCopy();
Children = new Drawable[]
{
new SettingsCheckbox
@ -31,7 +40,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
LabelText = "Intro sequence",
Current = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
},
new SettingsEnumDropdown<BackgroundSource>
backgroundSourceDropdown = new SettingsEnumDropdown<BackgroundSource>
{
LabelText = "Background source",
Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
@ -43,5 +52,17 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
backgroundSourceDropdown.Current.BindValueChanged(source =>
{
const string not_supporter_note = "Changes to this setting will only apply with an active osu!supporter tag.";
backgroundSourceDropdown.WarningText = user.Value?.IsSupporter != true ? not_supporter_note : string.Empty;
}, true);
}
}
}

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@ -18,7 +18,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Settings
{
@ -36,10 +36,15 @@ namespace osu.Game.Overlays.Settings
private SpriteText labelText;
private OsuTextFlowContainer warningText;
public bool ShowsDefaultIndicator = true;
public string TooltipText { get; set; }
[Resolved]
private OsuColour colours { get; set; }
public virtual LocalisableString LabelText
{
get => labelText?.Text ?? string.Empty;
@ -57,6 +62,31 @@ namespace osu.Game.Overlays.Settings
}
}
/// <summary>
/// Text to be displayed at the bottom of this <see cref="SettingsItem{T}"/>.
/// Generally used to recommend the user change their setting as the current one is considered sub-optimal.
/// </summary>
public string WarningText
{
set
{
if (warningText == null)
{
// construct lazily for cases where the label is not needed (may be provided by the Control).
FlowContent.Add(warningText = new OsuTextFlowContainer
{
Colour = colours.Yellow,
Margin = new MarginPadding { Bottom = 5 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
});
}
warningText.Alpha = string.IsNullOrWhiteSpace(value) ? 0 : 1;
warningText.Text = value;
}
}
public virtual Bindable<T> Current
{
get => controlWithCurrent.Current;
@ -92,7 +122,10 @@ namespace osu.Game.Overlays.Settings
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS },
Child = Control = CreateControl()
Children = new[]
{
Control = CreateControl(),
},
},
};
@ -141,6 +174,7 @@ namespace osu.Game.Overlays.Settings
{
RelativeSizeAxes = Axes.Y;
Width = SettingsPanel.CONTENT_MARGINS;
Padding = new MarginPadding { Vertical = 1.5f };
Alpha = 0f;
}
@ -163,7 +197,7 @@ namespace osu.Game.Overlays.Settings
Type = EdgeEffectType.Glow,
Radius = 2,
},
Size = new Vector2(0.33f, 0.8f),
Width = 0.33f,
Child = new Box { RelativeSizeAxes = Axes.Both },
};
}
@ -196,12 +230,6 @@ namespace osu.Game.Overlays.Settings
UpdateState();
}
public void SetButtonColour(Color4 buttonColour)
{
this.buttonColour = buttonColour;
UpdateState();
}
public void UpdateState() => Scheduler.AddOnce(updateState);
private void updateState()