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Add linear circular arc test
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@ -276,6 +276,24 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertControlPointType(0, PathType.Linear);
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assertControlPointType(0, PathType.Linear);
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}
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}
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[Test]
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public void TestPlacePerfectCurveSegmentAlmostLinearly()
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{
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addMovementStep(new Vector2(0));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(61.382935f, 6.423767f));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(217.69522f, 22.84021f));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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// Will be > 10000 if not falling back to Bezier path calc.
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assertLength(218.8901f);
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}
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private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
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private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
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private void addClickStep(MouseButton button)
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private void addClickStep(MouseButton button)
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