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Merge branch 'master' into path-control-point-bindable-removal
This commit is contained in:
commit
a28bc9f6b2
@ -0,0 +1,64 @@
|
|||||||
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
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||||||
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using osu.Framework.Allocation;
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||||||
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using osu.Framework.Graphics;
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||||||
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using osu.Framework.Graphics.Containers;
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||||||
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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||||||
|
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||||||
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namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||||
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{
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public class TestSceneManiaComposeScreen : EditorClockTestScene
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||||||
|
{
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||||||
|
[Resolved]
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||||||
|
private SkinManager skins { get; set; }
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||||||
|
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||||||
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[SetUpSteps]
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|
public void SetUpSteps()
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{
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AddStep("setup compose screen", () =>
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|
{
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var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
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||||||
|
{
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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||||||
|
};
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||||||
|
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||||||
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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|
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Child = new DependencyProvidingContainer
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||||||
|
{
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|
RelativeSizeAxes = Axes.Both,
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||||||
|
CachedDependencies = new (Type, object)[]
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||||||
|
{
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||||||
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(typeof(EditorBeatmap), editorBeatmap),
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(typeof(IBeatSnapProvider), editorBeatmap),
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||||||
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},
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Child = new ComposeScreen { State = { Value = Visibility.Visible } },
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||||||
|
};
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});
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|
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||||||
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AddUntilStep("wait for composer", () => this.ChildrenOfType<HitObjectComposer>().SingleOrDefault()?.IsLoaded == true);
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}
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|
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|
[Test]
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||||||
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public void TestDefaultSkin()
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|
{
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||||||
|
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = SkinInfo.Default);
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||||||
|
}
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||||||
|
|
||||||
|
[Test]
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||||||
|
public void TestLegacySkin()
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||||||
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{
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||||||
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AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.Info);
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||||||
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}
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||||||
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}
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}
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@ -4,6 +4,7 @@
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#nullable enable
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#nullable enable
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using System;
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using System;
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using System.Diagnostics;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Performance;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -20,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
|
{
|
||||||
Start = start;
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Start = start;
|
||||||
LifetimeStart = Start.StartTime;
|
LifetimeStart = Start.StartTime;
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||||||
|
|
||||||
bindEvents();
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|
||||||
}
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}
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||||||
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|
||||||
private OsuHitObject? end;
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private OsuHitObject? end;
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||||||
@ -41,31 +40,39 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
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private bool wasBound;
|
||||||
|
|
||||||
private void bindEvents()
|
private void bindEvents()
|
||||||
{
|
{
|
||||||
UnbindEvents();
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UnbindEvents();
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||||||
|
|
||||||
|
if (End == null)
|
||||||
|
return;
|
||||||
|
|
||||||
// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
|
// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
|
||||||
Start.DefaultsApplied += onDefaultsApplied;
|
Start.DefaultsApplied += onDefaultsApplied;
|
||||||
Start.PositionBindable.ValueChanged += onPositionChanged;
|
Start.PositionBindable.ValueChanged += onPositionChanged;
|
||||||
|
|
||||||
if (End != null)
|
End.DefaultsApplied += onDefaultsApplied;
|
||||||
{
|
End.PositionBindable.ValueChanged += onPositionChanged;
|
||||||
End.DefaultsApplied += onDefaultsApplied;
|
|
||||||
End.PositionBindable.ValueChanged += onPositionChanged;
|
wasBound = true;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnbindEvents()
|
public void UnbindEvents()
|
||||||
{
|
{
|
||||||
|
if (!wasBound)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Debug.Assert(End != null);
|
||||||
|
|
||||||
Start.DefaultsApplied -= onDefaultsApplied;
|
Start.DefaultsApplied -= onDefaultsApplied;
|
||||||
Start.PositionBindable.ValueChanged -= onPositionChanged;
|
Start.PositionBindable.ValueChanged -= onPositionChanged;
|
||||||
|
|
||||||
if (End != null)
|
End.DefaultsApplied -= onDefaultsApplied;
|
||||||
{
|
End.PositionBindable.ValueChanged -= onPositionChanged;
|
||||||
End.DefaultsApplied -= onDefaultsApplied;
|
|
||||||
End.PositionBindable.ValueChanged -= onPositionChanged;
|
wasBound = false;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onDefaultsApplied(HitObject obj) => refreshLifetimes();
|
private void onDefaultsApplied(HitObject obj) => refreshLifetimes();
|
||||||
|
@ -42,9 +42,24 @@ namespace osu.Game.Input.Handlers
|
|||||||
if (!(state is RulesetInputManagerInputState<T> inputState))
|
if (!(state is RulesetInputManagerInputState<T> inputState))
|
||||||
throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
|
throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
|
||||||
|
|
||||||
var lastPressed = inputState.LastReplayState?.PressedActions ?? new List<T>();
|
T[] released = Array.Empty<T>();
|
||||||
var released = lastPressed.Except(PressedActions).ToArray();
|
T[] pressed = Array.Empty<T>();
|
||||||
var pressed = PressedActions.Except(lastPressed).ToArray();
|
|
||||||
|
var lastPressed = inputState.LastReplayState?.PressedActions;
|
||||||
|
|
||||||
|
if (lastPressed == null || lastPressed.Count == 0)
|
||||||
|
{
|
||||||
|
pressed = PressedActions.ToArray();
|
||||||
|
}
|
||||||
|
else if (PressedActions.Count == 0)
|
||||||
|
{
|
||||||
|
released = lastPressed.ToArray();
|
||||||
|
}
|
||||||
|
else if (!lastPressed.SequenceEqual(PressedActions))
|
||||||
|
{
|
||||||
|
released = lastPressed.Except(PressedActions).ToArray();
|
||||||
|
pressed = PressedActions.Except(lastPressed).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
inputState.LastReplayState = this;
|
inputState.LastReplayState = this;
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -91,7 +92,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
// This is required as SettingsItem relies heavily on this bindable for internal use.
|
// This is required as SettingsItem relies heavily on this bindable for internal use.
|
||||||
// The actual update flow is done via the bindable provided in the constructor.
|
// The actual update flow is done via the bindable provided in the constructor.
|
||||||
private readonly BindableWithCurrent<float?> current = new BindableWithCurrent<float?>();
|
private readonly DifficultyBindableWithCurrent current = new DifficultyBindableWithCurrent();
|
||||||
|
|
||||||
public Bindable<float?> Current
|
public Bindable<float?> Current
|
||||||
{
|
{
|
||||||
@ -114,5 +115,30 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class DifficultyBindableWithCurrent : DifficultyBindable, IHasCurrentValue<float?>
|
||||||
|
{
|
||||||
|
private Bindable<float?> currentBound;
|
||||||
|
|
||||||
|
public Bindable<float?> Current
|
||||||
|
{
|
||||||
|
get => this;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == null)
|
||||||
|
throw new ArgumentNullException(nameof(value));
|
||||||
|
|
||||||
|
if (currentBound != null) UnbindFrom(currentBound);
|
||||||
|
BindTo(currentBound = value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public DifficultyBindableWithCurrent(float? defaultValue = default)
|
||||||
|
: base(defaultValue)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Bindable<float?> CreateInstance() => new DifficultyBindableWithCurrent();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Scoring
|
namespace osu.Game.Rulesets.Scoring
|
||||||
@ -171,6 +173,11 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss;
|
public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// An array of all scorable <see cref="HitResult"/>s.
|
||||||
|
/// </summary>
|
||||||
|
public static readonly HitResult[] SCORABLE_TYPES = ((HitResult[])Enum.GetValues(typeof(HitResult))).Where(r => r.IsScorable()).ToArray();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether a <see cref="HitResult"/> is valid within a given <see cref="HitResult"/> range.
|
/// Whether a <see cref="HitResult"/> is valid within a given <see cref="HitResult"/> range.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -339,7 +339,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
score.Accuracy = Accuracy.Value;
|
score.Accuracy = Accuracy.Value;
|
||||||
score.Rank = Rank.Value;
|
score.Rank = Rank.Value;
|
||||||
|
|
||||||
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.IsScorable()))
|
foreach (var result in HitResultExtensions.SCORABLE_TYPES)
|
||||||
score.Statistics[result] = GetStatistic(result);
|
score.Statistics[result] = GetStatistic(result);
|
||||||
|
|
||||||
score.HitEvents = hitEvents;
|
score.HitEvents = hitEvents;
|
||||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
private readonly EditorBeatmapSkin? beatmapSkin;
|
private readonly EditorBeatmapSkin? beatmapSkin;
|
||||||
|
|
||||||
public EditorSkinProvidingContainer(EditorBeatmap editorBeatmap)
|
public EditorSkinProvidingContainer(EditorBeatmap editorBeatmap)
|
||||||
: base(editorBeatmap.PlayableBeatmap.BeatmapInfo.Ruleset.CreateInstance(), editorBeatmap, editorBeatmap.BeatmapSkin)
|
: base(editorBeatmap.PlayableBeatmap.BeatmapInfo.Ruleset.CreateInstance(), editorBeatmap.PlayableBeatmap, editorBeatmap.BeatmapSkin)
|
||||||
{
|
{
|
||||||
beatmapSkin = editorBeatmap.BeatmapSkin;
|
beatmapSkin = editorBeatmap.BeatmapSkin;
|
||||||
}
|
}
|
||||||
|
@ -12,7 +12,6 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Threading;
|
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
@ -37,6 +36,8 @@ namespace osu.Game.Screens.Play
|
|||||||
private FadeContainer fadeContainer;
|
private FadeContainer fadeContainer;
|
||||||
private double displayTime;
|
private double displayTime;
|
||||||
|
|
||||||
|
private bool isClickable;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private GameplayClock gameplayClock { get; set; }
|
private GameplayClock gameplayClock { get; set; }
|
||||||
|
|
||||||
@ -101,7 +102,7 @@ namespace osu.Game.Screens.Play
|
|||||||
public override void Show()
|
public override void Show()
|
||||||
{
|
{
|
||||||
base.Show();
|
base.Show();
|
||||||
fadeContainer.Show();
|
fadeContainer.TriggerShow();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -118,24 +119,27 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
button.Action = () => RequestSkip?.Invoke();
|
button.Action = () => RequestSkip?.Invoke();
|
||||||
displayTime = gameplayClock.CurrentTime;
|
displayTime = gameplayClock.CurrentTime;
|
||||||
|
|
||||||
|
fadeContainer.TriggerShow();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
var progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
|
double progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
|
||||||
|
|
||||||
remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
|
remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
|
||||||
|
|
||||||
button.Enabled.Value = progress > 0;
|
isClickable = progress > 0;
|
||||||
buttonContainer.State.Value = progress > 0 ? Visibility.Visible : Visibility.Hidden;
|
button.Enabled.Value = isClickable;
|
||||||
|
buttonContainer.State.Value = isClickable ? Visibility.Visible : Visibility.Hidden;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
{
|
{
|
||||||
if (!e.HasAnyButtonPressed)
|
if (isClickable && !e.HasAnyButtonPressed)
|
||||||
fadeContainer.Show();
|
fadeContainer.TriggerShow();
|
||||||
|
|
||||||
return base.OnMouseMove(e);
|
return base.OnMouseMove(e);
|
||||||
}
|
}
|
||||||
@ -164,34 +168,45 @@ namespace osu.Game.Screens.Play
|
|||||||
public event Action<Visibility> StateChanged;
|
public event Action<Visibility> StateChanged;
|
||||||
|
|
||||||
private Visibility state;
|
private Visibility state;
|
||||||
private ScheduledDelegate scheduledHide;
|
private double? nextHideTime;
|
||||||
|
|
||||||
public override bool IsPresent => true;
|
public override bool IsPresent => true;
|
||||||
|
|
||||||
|
public void TriggerShow()
|
||||||
|
{
|
||||||
|
Show();
|
||||||
|
|
||||||
|
if (!IsHovered && !IsDragged)
|
||||||
|
nextHideTime = Time.Current + 1000;
|
||||||
|
else
|
||||||
|
nextHideTime = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (nextHideTime != null && nextHideTime <= Time.Current)
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
nextHideTime = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Visibility State
|
public Visibility State
|
||||||
{
|
{
|
||||||
get => state;
|
get => state;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
bool stateChanged = value != state;
|
if (value == state)
|
||||||
|
return;
|
||||||
|
|
||||||
state = value;
|
state = value;
|
||||||
|
|
||||||
scheduledHide?.Cancel();
|
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case Visibility.Visible:
|
case Visibility.Visible:
|
||||||
// we may be triggered to become visible multiple times but we only want to transform once.
|
this.FadeIn(500, Easing.OutExpo);
|
||||||
if (stateChanged)
|
|
||||||
this.FadeIn(500, Easing.OutExpo);
|
|
||||||
|
|
||||||
if (!IsHovered && !IsDragged)
|
|
||||||
{
|
|
||||||
using (BeginDelayedSequence(1000))
|
|
||||||
scheduledHide = Schedule(Hide);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case Visibility.Hidden:
|
case Visibility.Hidden:
|
||||||
@ -212,7 +227,7 @@ namespace osu.Game.Screens.Play
|
|||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
{
|
{
|
||||||
Show();
|
Show();
|
||||||
scheduledHide?.Cancel();
|
nextHideTime = null;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user