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Merge pull request #17613 from frenzibyte/sucess-rate-tooltip

Display pass/play count in success rate percentage tooltip
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Bartłomiej Dach 2022-04-02 20:01:04 +02:00 committed by GitHub
commit a2829b4fc7
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2 changed files with 13 additions and 3 deletions

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@ -71,7 +71,9 @@ namespace osu.Game.Tests.Visual.Online
{
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
}
},
PassCount = RNG.Next(0, 999),
PlayCount = RNG.Next(1000, 1999),
};
}

View File

@ -5,6 +5,8 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -19,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapSet
protected readonly FailRetryGraph Graph;
private readonly FillFlowContainer header;
private readonly OsuSpriteText successPercent;
private readonly SuccessRatePercentage successPercent;
private readonly Bar successRate;
private readonly Container percentContainer;
@ -45,6 +47,7 @@ namespace osu.Game.Overlays.BeatmapSet
float rate = playCount != 0 ? (float)passCount / playCount : 0;
successPercent.Text = rate.ToLocalisableString(@"0.#%");
successPercent.TooltipText = $"{passCount} / {playCount}";
successRate.Length = rate;
percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic);
@ -80,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapSet
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0f,
Child = successPercent = new OsuSpriteText
Child = successPercent = new SuccessRatePercentage
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopCentre,
@ -121,5 +124,10 @@ namespace osu.Game.Overlays.BeatmapSet
Graph.Padding = new MarginPadding { Top = header.DrawHeight };
}
private class SuccessRatePercentage : OsuSpriteText, IHasTooltip
{
public LocalisableString TooltipText { get; set; }
}
}
}