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Merge pull request #13960 from ekrctb/selection-box-can-flip

Allow specifying different value of scaling and flipping support for a selection box
This commit is contained in:
Dean Herbert 2021-07-21 18:05:18 +09:00 committed by GitHub
commit a261f1ef8f
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 56 additions and 10 deletions

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@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Osu.Edit
Quad quad = selectedMovableObjects.Length > 0 ? getSurroundingQuad(selectedMovableObjects) : new Quad();
SelectionBox.CanRotate = quad.Width > 0 || quad.Height > 0;
SelectionBox.CanScaleX = quad.Width > 0;
SelectionBox.CanScaleY = quad.Height > 0;
SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0;
SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0;
SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
}

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@ -35,6 +35,8 @@ namespace osu.Game.Tests.Visual.Editing
CanRotate = true,
CanScaleX = true,
CanScaleY = true,
CanFlipX = true,
CanFlipY = true,
OnRotation = handleRotation,
OnScale = handleScale

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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private bool canScaleX;
/// <summary>
/// Whether vertical scale support should be enabled.
/// Whether horizontal scaling support should be enabled.
/// </summary>
public bool CanScaleX
{
@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private bool canScaleY;
/// <summary>
/// Whether horizontal scale support should be enabled.
/// Whether vertical scaling support should be enabled.
/// </summary>
public bool CanScaleY
{
@ -95,6 +95,40 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
private bool canFlipX;
/// <summary>
/// Whether horizontal flipping support should be enabled.
/// </summary>
public bool CanFlipX
{
get => canFlipX;
set
{
if (canFlipX == value) return;
canFlipX = value;
recreate();
}
}
private bool canFlipY;
/// <summary>
/// Whether vertical flipping support should be enabled.
/// </summary>
public bool CanFlipY
{
get => canFlipY;
set
{
if (canFlipY == value) return;
canFlipY = value;
recreate();
}
}
private string text;
public string Text
@ -142,10 +176,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
return CanReverse && runOperationFromHotkey(OnReverse);
case Key.H:
return CanScaleX && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Horizontal) ?? false);
return CanFlipX && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Horizontal) ?? false);
case Key.J:
return CanScaleY && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Vertical) ?? false);
return CanFlipY && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Vertical) ?? false);
}
return base.OnKeyDown(e);
@ -214,6 +248,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (CanScaleX) addXScaleComponents();
if (CanScaleX && CanScaleY) addFullScaleComponents();
if (CanScaleY) addYScaleComponents();
if (CanFlipX) addXFlipComponents();
if (CanFlipY) addYFlipComponents();
if (CanRotate) addRotationComponents();
if (CanReverse) addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke());
}
@ -231,8 +267,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void addYScaleComponents()
{
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically (Ctrl-J)", () => OnFlip?.Invoke(Direction.Vertical));
addScaleHandle(Anchor.TopCentre);
addScaleHandle(Anchor.BottomCentre);
}
@ -247,12 +281,20 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void addXScaleComponents()
{
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally (Ctrl-H)", () => OnFlip?.Invoke(Direction.Horizontal));
addScaleHandle(Anchor.CentreLeft);
addScaleHandle(Anchor.CentreRight);
}
private void addXFlipComponents()
{
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally (Ctrl-H)", () => OnFlip?.Invoke(Direction.Horizontal));
}
private void addYFlipComponents()
{
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically (Ctrl-J)", () => OnFlip?.Invoke(Direction.Vertical));
}
private void addButton(IconUsage icon, string tooltip, Action action)
{
var button = new SelectionBoxButton(icon, tooltip)

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@ -170,6 +170,8 @@ namespace osu.Game.Skinning.Editor
SelectionBox.CanRotate = true;
SelectionBox.CanScaleX = true;
SelectionBox.CanScaleY = true;
SelectionBox.CanFlipX = true;
SelectionBox.CanFlipY = true;
SelectionBox.CanReverse = false;
}