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Add beatmapmanager method for saving
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore;
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@ -26,6 +27,7 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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namespace osu.Game.Beatmaps
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{
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@ -174,6 +176,26 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmap">The beatmap difficulty to restore.</param>
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public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
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/// <summary>
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/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
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/// </summary>
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/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
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/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
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public void Save(BeatmapInfo info, IBeatmap beatmapContent)
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{
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var setInfo = QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == info.ID));
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using (var stream = new MemoryStream())
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{
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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new LegacyBeatmapEncoder(beatmapContent).Encode(sw);
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stream.Seek(0, SeekOrigin.Begin);
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UpdateFile(setInfo, setInfo.Files.Single(f => string.Equals(f.Filename, info.Path, StringComparison.OrdinalIgnoreCase)), stream);
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}
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}
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private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
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/// <summary>
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@ -7,13 +7,11 @@ using osu.Game.Rulesets.Mods;
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using System;
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using System.Collections.Generic;
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using osu.Game.Storyboards;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Audio;
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using osu.Framework.Statistics;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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@ -76,21 +74,6 @@ namespace osu.Game.Beatmaps
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return AudioManager.Tracks.GetVirtual(length);
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}
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/// <summary>
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/// Saves the <see cref="Beatmaps.Beatmap"/>.
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/// </summary>
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/// <returns>The absolute path of the output file.</returns>
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public string Save()
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{
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string directory = Path.Combine(Path.GetTempPath(), @"osu!");
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Directory.CreateDirectory(directory);
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var path = Path.Combine(directory, Guid.NewGuid().ToString().Replace("-", string.Empty) + ".json");
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using (var sw = new StreamWriter(path))
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sw.WriteLine(Beatmap.Serialize());
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return path;
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}
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/// <summary>
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/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> for a specified <see cref="Ruleset"/>.
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/// </summary>
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@ -44,6 +44,9 @@ namespace osu.Game.Screens.Edit
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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private Box bottomBackground;
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private Container screenContainer;
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@ -56,7 +59,6 @@ namespace osu.Game.Screens.Edit
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private EditorBeatmap editorBeatmap;
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private DependencyContainer dependencies;
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private GameHost host;
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protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
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@ -66,8 +68,6 @@ namespace osu.Game.Screens.Edit
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, GameHost host)
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{
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this.host = host;
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beatDivisor.Value = Beatmap.Value.BeatmapInfo.BeatDivisor;
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beatDivisor.BindValueChanged(divisor => Beatmap.Value.BeatmapInfo.BeatDivisor = divisor.NewValue);
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@ -90,7 +90,7 @@ namespace osu.Game.Screens.Edit
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if (RuntimeInfo.IsDesktop)
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{
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fileMenuItems.Add(new EditorMenuItem("Export", MenuItemType.Standard, exportBeatmap));
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fileMenuItems.Add(new EditorMenuItem("Export", MenuItemType.Standard, () => beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap)));
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fileMenuItems.Add(new EditorMenuItemSpacer());
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}
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@ -292,8 +292,6 @@ namespace osu.Game.Screens.Edit
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}
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}
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private void exportBeatmap() => host.OpenFileExternally(Beatmap.Value.Save());
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private void onModeChanged(ValueChangedEvent<EditorScreenMode> e)
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{
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currentScreen?.Exit();
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