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Fix testcase audio + dependency overrides not working
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@ -1,6 +1,8 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Diagnostics;
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using osu.Framework.Audio;
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using osu.Framework.Configuration;
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namespace osu.Game.Beatmaps
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@ -11,14 +13,42 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public class GameBeatmap : NonNullableBindable<WorkingBeatmap>, IGameBeatmap
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{
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public GameBeatmap(WorkingBeatmap defaultValue)
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private readonly AudioManager audioManager;
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private WorkingBeatmap lastBeatmap;
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public GameBeatmap(WorkingBeatmap defaultValue, AudioManager audioManager)
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: base(defaultValue)
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{
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this.audioManager = audioManager;
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ValueChanged += registerAudioTrack;
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}
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private void registerAudioTrack(WorkingBeatmap beatmap)
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{
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var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
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// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
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if (!trackLoaded || lastBeatmap?.Track != beatmap.Track)
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{
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if (trackLoaded)
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{
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Debug.Assert(lastBeatmap != null);
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Debug.Assert(lastBeatmap.Track != null);
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lastBeatmap.RecycleTrack();
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}
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audioManager.Track.AddItem(beatmap.Track);
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}
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lastBeatmap = beatmap;
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}
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public GameBeatmap GetBoundCopy()
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{
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var copy = new GameBeatmap(Default);
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var copy = new GameBeatmap(Default, audioManager);
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copy.BindTo(this);
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return copy;
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}
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@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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@ -66,7 +65,6 @@ namespace osu.Game
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protected override Container<Drawable> Content => content;
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protected GameBeatmap Beatmap;
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private WorkingBeatmap lastBeatmap;
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private Bindable<bool> fpsDisplayVisible;
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@ -158,34 +156,13 @@ namespace osu.Game
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
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var defaultBeatmap = new DummyWorkingBeatmap(this);
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Beatmap = new GameBeatmap(defaultBeatmap);
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Beatmap = new GameBeatmap(defaultBeatmap, Audio);
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BeatmapManager.DefaultBeatmap = defaultBeatmap;
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// tracks play so loud our samples can't keep up.
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// this adds a global reduction of track volume for the time being.
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Audio.Track.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
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Beatmap.ValueChanged += b =>
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{
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var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
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// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
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if (!trackLoaded || lastBeatmap?.Track != b.Track)
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{
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if (trackLoaded)
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{
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Debug.Assert(lastBeatmap != null);
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Debug.Assert(lastBeatmap.Track != null);
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lastBeatmap.RecycleTrack();
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}
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Audio.Track.AddItem(b.Track);
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}
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lastBeatmap = b;
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};
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dependencies.Cache(Beatmap);
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dependencies.CacheAs<IGameBeatmap>(Beatmap);
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@ -4,6 +4,7 @@
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using System.IO;
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using System.Reflection;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -11,18 +12,32 @@ namespace osu.Game.Tests.Visual
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{
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public abstract class OsuTestCase : TestCase
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{
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protected readonly GameBeatmap Beatmap = new GameBeatmap(new DummyWorkingBeatmap());
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protected GameBeatmap Beatmap { get; private set; }
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load()
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{
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// The beatmap is constructed here rather than load() because our children get dependencies injected before our load() runs
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Beatmap = new GameBeatmap(new DummyWorkingBeatmap(), parent.Get<AudioManager>());
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dependencies = new DependencyContainer(parent);
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dependencies.CacheAs<IGameBeatmap>(Beatmap);
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dependencies.Cache(Beatmap);
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return dependencies;
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}
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public override void Cleanup()
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{
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base.Cleanup();
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if (Beatmap != null)
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{
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Beatmap.Disabled = true;
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Beatmap.Value.Track.Stop();
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}
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}
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protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();
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