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Fix TestCaseHitObjects not working at all due to state being set before load is complete.
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@ -49,7 +49,6 @@ namespace osu.Desktop.VisualTests.Tests
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DrawableHitCircle d = new DrawableHitCircle(h)
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DrawableHitCircle d = new DrawableHitCircle(h)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Depth = i,
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Depth = i,
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State = ArmedState.Hit,
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State = ArmedState.Hit,
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Judgement = new OsuJudgementInfo { Result = HitResult.Hit }
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Judgement = new OsuJudgementInfo { Result = HitResult.Hit }
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@ -43,8 +43,8 @@ namespace osu.Game.Modes.Objects.Drawables
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state = value;
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state = value;
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UpdateState(state);
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UpdateState(state);
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if (IsLoaded)
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Expire();
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Expire();
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if (State == ArmedState.Hit)
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if (State == ArmedState.Hit)
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PlaySample();
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PlaySample();
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