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Fix BeatmapAttributeText
breaking due to enum serialisation woes
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@ -125,6 +125,8 @@ namespace osu.Game.Skinning.Components
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protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
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}
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// WARNING: DO NOT ADD ANY VALUES TO THIS ENUM ANYWHERE ELSE THAN AT THE END.
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// Doing so will break existing user skins.
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public enum BeatmapAttribute
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{
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CircleSize,
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@ -134,11 +136,11 @@ namespace osu.Game.Skinning.Components
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StarRating,
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Title,
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Artist,
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Source,
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DifficultyName,
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Creator,
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Length,
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RankedStatus,
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BPM,
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Source,
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}
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}
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