diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs index 399bd9260d..6bbeb0ed4c 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy } // backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer. - AddInternal(backgroundLayer = getDrawableFor("circle")); + AddInternal(backgroundLayer = new LegacyKiaiFlashingDrawable(() => getDrawableFor("circle"))); var foregroundLayer = getDrawableFor("circleoverlay"); if (foregroundLayer != null)