mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 23:12:56 +08:00
Fix remaining cases to work without things
This commit is contained in:
parent
23b5d30360
commit
a20eda7b5f
@ -5,6 +5,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -111,11 +112,11 @@ namespace osu.Game.Tests.Visual.Components
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private class TestPreviewTrackManager : PreviewTrackManager
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private class TestPreviewTrackManager : PreviewTrackManager
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{
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{
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protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
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protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, IResourceStore<Track> trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
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protected class TestPreviewTrack : TrackManagerPreviewTrack
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protected class TestPreviewTrack : TrackManagerPreviewTrack
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{
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{
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public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackStore trackManager)
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public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, IResourceStore<Track> trackManager)
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: base(beatmapSetInfo, trackManager)
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: base(beatmapSetInfo, trackManager)
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{
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{
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}
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}
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@ -20,17 +20,16 @@ namespace osu.Game.Audio
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private readonly BindableDouble muteBindable = new BindableDouble();
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private readonly BindableDouble muteBindable = new BindableDouble();
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private AudioManager audio;
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private AudioManager audio;
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private TrackStore trackStore;
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private IAdjustableResourceStore<Track> trackStore;
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private TrackManagerPreviewTrack current;
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private TrackManagerPreviewTrack current;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, FrameworkConfigManager config)
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private void load(AudioManager audio, FrameworkConfigManager config)
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{
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{
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trackStore = new TrackStore(new OnlineStore());
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trackStore = audio.GetTrackStore(new OnlineStore());
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this.audio = audio;
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this.audio = audio;
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audio.AddItem(trackStore);
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config.BindWith(FrameworkSetting.VolumeMusic, trackStore.Volume);
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config.BindWith(FrameworkSetting.VolumeMusic, trackStore.Volume);
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}
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}
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@ -81,16 +80,16 @@ namespace osu.Game.Audio
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/// <summary>
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/// <summary>
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/// Creates the <see cref="TrackManagerPreviewTrack"/>.
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/// Creates the <see cref="TrackManagerPreviewTrack"/>.
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/// </summary>
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/// </summary>
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protected virtual TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackStore trackStore) => new TrackManagerPreviewTrack(beatmapSetInfo, trackStore);
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protected virtual TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, IResourceStore<Track> trackStore) => new TrackManagerPreviewTrack(beatmapSetInfo, trackStore);
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protected class TrackManagerPreviewTrack : PreviewTrack
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protected class TrackManagerPreviewTrack : PreviewTrack
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{
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{
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public IPreviewTrackOwner Owner { get; private set; }
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public IPreviewTrackOwner Owner { get; private set; }
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private readonly BeatmapSetInfo beatmapSetInfo;
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private readonly BeatmapSetInfo beatmapSetInfo;
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private readonly TrackStore trackManager;
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private readonly IResourceStore<Track> trackManager;
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public TrackManagerPreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackStore trackManager)
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public TrackManagerPreviewTrack(BeatmapSetInfo beatmapSetInfo, IResourceStore<Track> trackManager)
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{
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{
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this.beatmapSetInfo = beatmapSetInfo;
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this.beatmapSetInfo = beatmapSetInfo;
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this.trackManager = trackManager;
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this.trackManager = trackManager;
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@ -20,14 +20,13 @@ namespace osu.Game.Beatmaps
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protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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{
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{
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private readonly IResourceStore<byte[]> store;
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private readonly IResourceStore<byte[]> store;
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private readonly AudioManager audioManager;
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public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
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public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
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: base(beatmapInfo)
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: base(beatmapInfo)
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{
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{
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this.store = store;
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this.store = store;
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this.textureStore = textureStore;
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this.textureStore = textureStore;
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this.audioManager = audioManager;
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AudioManager = audioManager;
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}
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}
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protected override IBeatmap GetBeatmap()
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protected override IBeatmap GetBeatmap()
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@ -47,6 +46,8 @@ namespace osu.Game.Beatmaps
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private TextureStore textureStore;
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private TextureStore textureStore;
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private IAdjustableResourceStore<Track> trackStore;
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protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
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protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
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protected override Texture GetBackground()
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protected override Texture GetBackground()
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@ -68,8 +69,7 @@ namespace osu.Game.Beatmaps
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{
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{
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try
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try
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{
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{
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var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
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return (trackStore ?? (trackStore = AudioManager.GetTrackStore(store))).Get(getPathForFile(Metadata.AudioFile));
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return trackData == null ? null : new TrackBass(trackData);
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}
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}
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catch
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catch
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{
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{
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@ -77,6 +77,14 @@ namespace osu.Game.Beatmaps
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}
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}
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}
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}
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public override void RecycleTrack()
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{
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base.RecycleTrack();
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trackStore?.Dispose();
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trackStore = null;
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}
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public override void TransferTo(WorkingBeatmap other)
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public override void TransferTo(WorkingBeatmap other)
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{
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{
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base.TransferTo(other);
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base.TransferTo(other);
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@ -135,7 +143,7 @@ namespace osu.Game.Beatmaps
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try
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try
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{
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{
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skin = new LegacyBeatmapSkin(BeatmapInfo, store, audioManager);
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skin = new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -1,11 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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namespace osu.Game.Beatmaps
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namespace osu.Game.Beatmaps
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@ -16,32 +14,26 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// </summary>
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public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
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public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
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{
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{
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private AudioManager audioManager;
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protected AudioManager AudioManager;
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private WorkingBeatmap lastBeatmap;
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private WorkingBeatmap lastBeatmap;
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protected BindableBeatmap(WorkingBeatmap defaultValue)
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protected BindableBeatmap(WorkingBeatmap defaultValue, AudioManager audioManager)
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: base(defaultValue)
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: base(defaultValue)
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{
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{
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// we don't want to attempt to update tracks if we are a bound copy.
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if (audioManager != null)
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{
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AudioManager = audioManager;
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ValueChanged += b => updateAudioTrack(b.NewValue);
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// If the track has changed prior to this being called, let's register it
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if (Value != Default)
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updateAudioTrack(Value);
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}
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}
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}
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/// <summary>
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private void updateAudioTrack(WorkingBeatmap beatmap)
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/// Registers an <see cref="AudioManager"/> for <see cref="Track"/>s to be added to.
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/// </summary>
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/// <param name="audioManager">The <see cref="AudioManager"/> to register.</param>
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protected void RegisterAudioManager([NotNull] AudioManager audioManager)
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{
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if (this.audioManager != null) throw new InvalidOperationException($"Cannot register multiple {nameof(AudioManager)}s.");
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this.audioManager = audioManager;
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ValueChanged += b => registerAudioTrack(b.NewValue);
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// If the track has changed prior to this being called, let's register it
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if (Value != Default)
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registerAudioTrack(Value);
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}
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private void registerAudioTrack(WorkingBeatmap beatmap)
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{
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{
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var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
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var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
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@ -55,8 +47,6 @@ namespace osu.Game.Beatmaps
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lastBeatmap.RecycleTrack();
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lastBeatmap.RecycleTrack();
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}
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}
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audioManager.Tracks.AddItem(beatmap.Track);
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}
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}
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lastBeatmap = beatmap;
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lastBeatmap = beatmap;
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@ -11,6 +11,7 @@ using osu.Framework.IO.File;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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using osu.Framework.Audio;
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using osu.Game.IO.Serialization;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -150,6 +151,9 @@ namespace osu.Game.Beatmaps
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public bool SkinLoaded => skin.IsResultAvailable;
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public bool SkinLoaded => skin.IsResultAvailable;
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public Skin Skin => skin.Value;
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public Skin Skin => skin.Value;
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public AudioManager AudioManager { get; set; }
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protected virtual Skin GetSkin() => new DefaultSkin();
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protected virtual Skin GetSkin() => new DefaultSkin();
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private readonly RecyclableLazy<Skin> skin;
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private readonly RecyclableLazy<Skin> skin;
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@ -175,7 +179,7 @@ namespace osu.Game.Beatmaps
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/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
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/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
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/// Accessing track again will load a fresh instance.
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/// Accessing track again will load a fresh instance.
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/// </summary>
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/// </summary>
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public void RecycleTrack() => track.Recycle();
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public virtual void RecycleTrack() => track.Recycle();
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public class RecyclableLazy<T>
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public class RecyclableLazy<T>
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{
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{
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@ -281,20 +281,19 @@ namespace osu.Game
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private class OsuBindableBeatmap : BindableBeatmap
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private class OsuBindableBeatmap : BindableBeatmap
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{
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{
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public OsuBindableBeatmap(WorkingBeatmap defaultValue, AudioManager audioManager)
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public OsuBindableBeatmap(WorkingBeatmap defaultValue)
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: this(defaultValue)
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: base(defaultValue, null)
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{
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{
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RegisterAudioManager(audioManager);
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}
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}
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public OsuBindableBeatmap(WorkingBeatmap defaultValue)
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public OsuBindableBeatmap(WorkingBeatmap defaultValue, AudioManager audioManager)
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: base(defaultValue)
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: base(defaultValue, audioManager)
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{
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{
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}
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}
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public override BindableBeatmap GetBoundCopy()
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public override BindableBeatmap GetBoundCopy()
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{
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{
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var copy = new OsuBindableBeatmap(Default);
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var copy = new OsuBindableBeatmap(Default, AudioManager);
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copy.BindTo(this);
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copy.BindTo(this);
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return copy;
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return copy;
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}
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}
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@ -350,7 +350,7 @@ namespace osu.Game.Overlays
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direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
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direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
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}
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}
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current.Track.Completed -= currentTrackCompleted;
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//current.Track.Completed -= currentTrackCompleted;
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}
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}
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current = beatmap.NewValue;
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current = beatmap.NewValue;
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@ -580,9 +580,6 @@ namespace osu.Game.Screens.Select
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if (!track.IsRunning || restart)
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if (!track.IsRunning || restart)
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{
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{
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// Ensure the track is added to the TrackManager, since it is removed after the player finishes the map.
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// Using AddItemToList rather than AddItem so that it doesn't attempt to register adjustment dependencies more than once.
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Game.Audio.Tracks.AddItem(track);
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track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
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track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
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track.Restart();
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track.Restart();
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}
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Skinning
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{
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{
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protected TextureStore Textures;
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protected TextureStore Textures;
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protected SampleStore Samples;
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protected IResourceStore<SampleChannel> Samples;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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@ -42,6 +42,13 @@ namespace osu.Game.Skinning
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Textures = new TextureStore(new TextureLoaderStore(storage));
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Textures = new TextureStore(new TextureLoaderStore(storage));
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Textures?.Dispose();
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Samples?.Dispose();
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}
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public override Drawable GetDrawableComponent(string componentName)
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public override Drawable GetDrawableComponent(string componentName)
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{
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{
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switch (componentName)
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switch (componentName)
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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual
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{
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{
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[Cached(typeof(Bindable<WorkingBeatmap>))]
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[Cached(typeof(Bindable<WorkingBeatmap>))]
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[Cached(typeof(IBindable<WorkingBeatmap>))]
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[Cached(typeof(IBindable<WorkingBeatmap>))]
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private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
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private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap(), null);
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protected BindableBeatmap Beatmap => beatmap;
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protected BindableBeatmap Beatmap => beatmap;
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@ -52,8 +52,6 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audioManager, RulesetStore rulesets)
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private void load(AudioManager audioManager, RulesetStore rulesets)
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{
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{
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beatmap.SetAudioManager(audioManager);
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Ruleset.Value = rulesets.AvailableRulesets.First();
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Ruleset.Value = rulesets.AvailableRulesets.First();
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}
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}
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@ -95,16 +93,14 @@ namespace osu.Game.Tests.Visual
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private class OsuTestBeatmap : BindableBeatmap
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private class OsuTestBeatmap : BindableBeatmap
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{
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{
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public OsuTestBeatmap(WorkingBeatmap defaultValue)
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public OsuTestBeatmap(WorkingBeatmap defaultValue, AudioManager audioManager)
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: base(defaultValue)
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: base(defaultValue, audioManager)
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{
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{
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}
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}
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public void SetAudioManager(AudioManager audioManager) => RegisterAudioManager(audioManager);
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public override BindableBeatmap GetBoundCopy()
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public override BindableBeatmap GetBoundCopy()
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{
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{
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var copy = new OsuTestBeatmap(Default);
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var copy = new OsuTestBeatmap(Default, AudioManager);
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copy.BindTo(this);
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copy.BindTo(this);
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return copy;
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return copy;
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}
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}
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