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Merge branch 'master' into player-fixes
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commit
a209a738ea
47
osu.Desktop.VisualTests/Tests/TestCaseOnScreenDisplay.cs
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47
osu.Desktop.VisualTests/Tests/TestCaseOnScreenDisplay.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseOnScreenDisplay : TestCase
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{
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private FrameworkConfigManager config;
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private Bindable<FrameSync> frameSyncMode;
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public override string Description => @"Make it easier to see setting changes";
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public override void Reset()
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{
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base.Reset();
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Add(new OnScreenDisplay());
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frameSyncMode = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync);
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FrameSync initial = frameSyncMode.Value;
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AddRepeatStep(@"Change frame limiter", setNextMode, 3);
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AddStep(@"Restore frame limiter", () => frameSyncMode.Value = initial);
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}
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private void setNextMode()
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{
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var nextMode = frameSyncMode.Value + 1;
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if (nextMode > FrameSync.Unlimited)
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nextMode = FrameSync.VSync;
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frameSyncMode.Value = nextMode;
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}
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager config)
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{
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this.config = config;
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}
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}
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}
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@ -195,6 +195,7 @@
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<Compile Include="Tests\TestCaseMenuOverlays.cs" />
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<Compile Include="Tests\TestCaseMusicController.cs" />
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<Compile Include="Tests\TestCaseNotificationManager.cs" />
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<Compile Include="Tests\TestCaseOnScreenDisplay.cs" />
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<Compile Include="Tests\TestCasePlayer.cs" />
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<Compile Include="Tests\TestCaseHitObjects.cs" />
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<Compile Include="Tests\TestCaseKeyCounter.cs" />
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@ -145,6 +145,7 @@ namespace osu.Game
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},
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volume = new VolumeControl(),
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overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
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new OnScreenDisplay(),
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new GlobalHotkeys //exists because UserInputManager is at a level below us.
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{
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Handler = globalHotkeyPressed
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261
osu.Game/Overlays/OnScreenDisplay.cs
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261
osu.Game/Overlays/OnScreenDisplay.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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namespace osu.Game.Overlays
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{
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public class OnScreenDisplay : Container
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{
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private readonly Container box;
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public override bool HandleInput => false;
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private readonly SpriteText textLine1;
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private readonly SpriteText textLine2;
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private readonly SpriteText textLine3;
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private const float height = 110;
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private const float height_contracted = height * 0.9f;
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private readonly FillFlowContainer<OptionLight> optionLights;
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public OnScreenDisplay()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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box = new Container
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{
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(0.5f, 0.75f),
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Masking = true,
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AutoSizeAxes = Axes.X,
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Height = height_contracted,
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Alpha = 0,
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CornerRadius = 20,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.7f,
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},
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new Container // purely to add a minimum width
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 240,
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RelativeSizeAxes = Axes.Y,
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},
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textLine1 = new SpriteText
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{
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Padding = new MarginPadding(10),
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Font = @"Exo2.0-Black",
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Spacing = new Vector2(1, 0),
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TextSize = 14,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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textLine2 = new SpriteText
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{
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TextSize = 24,
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Font = @"Exo2.0-Light",
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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optionLights = new FillFlowContainer<OptionLight>
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{
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Padding = new MarginPadding { Top = 20, Bottom = 5 },
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Spacing = new Vector2(5, 0),
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both
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},
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textLine3 = new SpriteText
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{
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Padding = new MarginPadding { Bottom = 15 },
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Font = @"Exo2.0-Bold",
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TextSize = 12,
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Alpha = 0.3f,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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}
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}
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}
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig)
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{
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trackSetting(frameworkConfig.GetBindable<FrameSync>(FrameworkSetting.FrameSync), v => display(v, "Frame Limiter", v.GetDescription(), "Ctrl+F7"));
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trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.AudioDevice), v => display(v, "Audio Device", v, v));
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trackSetting(frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay), v => display(v, "Debug Logs", v ? "visible" : "hidden", "Ctrl+F10"));
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Action displayResolution = delegate { display(null, "Screen Resolution", frameworkConfig.Get<int>(FrameworkSetting.Width) + "x" + frameworkConfig.Get<int>(FrameworkSetting.Height)); };
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trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Width), v => displayResolution());
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trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Height), v => displayResolution());
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trackSetting(frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode), v => display(v, "Screen Mode", v.ToString(), "Alt+Enter"));
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}
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private readonly List<IBindable> references = new List<IBindable>();
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private void trackSetting<T>(Bindable<T> bindable, Bindable<T>.BindableValueChanged<T> action)
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{
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// we need to keep references as we bind
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references.Add(bindable);
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bindable.ValueChanged += action;
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}
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private void display(object rawValue, string settingName, string settingValue, string shortcut = @"")
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{
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Schedule(() =>
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{
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textLine1.Text = settingName.ToUpper();
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textLine2.Text = settingValue;
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textLine3.Text = shortcut.ToUpper();
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box.FadeIn(500, EasingTypes.OutQuint);
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box.ResizeHeightTo(height, 500, EasingTypes.OutQuint);
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using (box.BeginDelayedSequence(500))
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{
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box.FadeOutFromOne(1500, EasingTypes.InQuint);
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box.ResizeHeightTo(height_contracted, 1500, EasingTypes.InQuint);
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}
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int optionCount = 0;
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int selectedOption = -1;
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if (rawValue is bool)
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{
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optionCount = 1;
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if ((bool)rawValue) selectedOption = 0;
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}
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else if (rawValue is Enum)
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{
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var values = Enum.GetValues(rawValue.GetType());
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optionCount = values.Length;
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selectedOption = Convert.ToInt32(rawValue);
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}
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textLine2.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;
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textLine2.Y = optionCount > 0 ? 0 : 5;
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if (optionLights.Children.Count() != optionCount)
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{
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optionLights.Clear();
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for (int i = 0; i < optionCount; i++)
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optionLights.Add(new OptionLight());
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}
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for (int i = 0; i < optionCount; i++)
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optionLights.Children.Skip(i).First().Glowing = i == selectedOption;
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});
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}
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private class OptionLight : Container
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{
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private Color4 glowingColour, idleColour;
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private const float transition_speed = 300;
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private const float glow_strength = 0.4f;
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private readonly Box fill;
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public OptionLight()
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{
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Children = new[]
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{
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fill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1,
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},
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};
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}
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private bool glowing;
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public bool Glowing
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{
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set
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{
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glowing = value;
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if (!IsLoaded) return;
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updateGlow();
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}
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}
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private void updateGlow()
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{
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if (glowing)
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{
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fill.FadeColour(glowingColour, transition_speed, EasingTypes.OutQuint);
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FadeEdgeEffectTo(glow_strength, transition_speed, EasingTypes.OutQuint);
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}
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else
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{
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FadeEdgeEffectTo(0, transition_speed, EasingTypes.OutQuint);
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fill.FadeColour(idleColour, transition_speed, EasingTypes.OutQuint);
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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fill.Colour = idleColour = Color4.White.Opacity(0.4f);
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glowingColour = Color4.White;
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Size = new Vector2(25, 5);
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Masking = true;
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CornerRadius = 3;
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EdgeEffect = new EdgeEffect
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{
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Colour = colours.BlueDark.Opacity(glow_strength),
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Type = EdgeEffectType.Glow,
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Radius = 8,
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};
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FadeEdgeEffectTo(0);
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updateGlow();
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Flush(true);
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}
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}
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}
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}
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@ -80,6 +80,7 @@
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<Compile Include="Overlays\Music\FilterControl.cs" />
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<Compile Include="Overlays\Music\PlaylistItem.cs" />
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<Compile Include="Overlays\Music\PlaylistList.cs" />
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<Compile Include="Overlays\OnScreenDisplay.cs" />
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<Compile Include="Overlays\Settings\SettingsHeader.cs" />
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<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
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