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Merge branch 'master' into player-fixes

This commit is contained in:
Dean Herbert 2017-05-16 19:11:23 +09:00 committed by GitHub
commit a209a738ea
5 changed files with 311 additions and 0 deletions

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Testing;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseOnScreenDisplay : TestCase
{
private FrameworkConfigManager config;
private Bindable<FrameSync> frameSyncMode;
public override string Description => @"Make it easier to see setting changes";
public override void Reset()
{
base.Reset();
Add(new OnScreenDisplay());
frameSyncMode = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync);
FrameSync initial = frameSyncMode.Value;
AddRepeatStep(@"Change frame limiter", setNextMode, 3);
AddStep(@"Restore frame limiter", () => frameSyncMode.Value = initial);
}
private void setNextMode()
{
var nextMode = frameSyncMode.Value + 1;
if (nextMode > FrameSync.Unlimited)
nextMode = FrameSync.VSync;
frameSyncMode.Value = nextMode;
}
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config)
{
this.config = config;
}
}
}

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@ -195,6 +195,7 @@
<Compile Include="Tests\TestCaseMenuOverlays.cs" />
<Compile Include="Tests\TestCaseMusicController.cs" />
<Compile Include="Tests\TestCaseNotificationManager.cs" />
<Compile Include="Tests\TestCaseOnScreenDisplay.cs" />
<Compile Include="Tests\TestCasePlayer.cs" />
<Compile Include="Tests\TestCaseHitObjects.cs" />
<Compile Include="Tests\TestCaseKeyCounter.cs" />

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@ -145,6 +145,7 @@ namespace osu.Game
},
volume = new VolumeControl(),
overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
new OnScreenDisplay(),
new GlobalHotkeys //exists because UserInputManager is at a level below us.
{
Handler = globalHotkeyPressed

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Game.Overlays
{
public class OnScreenDisplay : Container
{
private readonly Container box;
public override bool HandleInput => false;
private readonly SpriteText textLine1;
private readonly SpriteText textLine2;
private readonly SpriteText textLine3;
private const float height = 110;
private const float height_contracted = height * 0.9f;
private readonly FillFlowContainer<OptionLight> optionLights;
public OnScreenDisplay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
box = new Container
{
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f, 0.75f),
Masking = true,
AutoSizeAxes = Axes.X,
Height = height_contracted,
Alpha = 0,
CornerRadius = 20,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.7f,
},
new Container // purely to add a minimum width
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 240,
RelativeSizeAxes = Axes.Y,
},
textLine1 = new SpriteText
{
Padding = new MarginPadding(10),
Font = @"Exo2.0-Black",
Spacing = new Vector2(1, 0),
TextSize = 14,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
textLine2 = new SpriteText
{
TextSize = 24,
Font = @"Exo2.0-Light",
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
},
new FillFlowContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
optionLights = new FillFlowContainer<OptionLight>
{
Padding = new MarginPadding { Top = 20, Bottom = 5 },
Spacing = new Vector2(5, 0),
Direction = FillDirection.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both
},
textLine3 = new SpriteText
{
Padding = new MarginPadding { Bottom = 15 },
Font = @"Exo2.0-Bold",
TextSize = 12,
Alpha = 0.3f,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
}
}
}
},
};
}
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig)
{
trackSetting(frameworkConfig.GetBindable<FrameSync>(FrameworkSetting.FrameSync), v => display(v, "Frame Limiter", v.GetDescription(), "Ctrl+F7"));
trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.AudioDevice), v => display(v, "Audio Device", v, v));
trackSetting(frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay), v => display(v, "Debug Logs", v ? "visible" : "hidden", "Ctrl+F10"));
Action displayResolution = delegate { display(null, "Screen Resolution", frameworkConfig.Get<int>(FrameworkSetting.Width) + "x" + frameworkConfig.Get<int>(FrameworkSetting.Height)); };
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Width), v => displayResolution());
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Height), v => displayResolution());
trackSetting(frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode), v => display(v, "Screen Mode", v.ToString(), "Alt+Enter"));
}
private readonly List<IBindable> references = new List<IBindable>();
private void trackSetting<T>(Bindable<T> bindable, Bindable<T>.BindableValueChanged<T> action)
{
// we need to keep references as we bind
references.Add(bindable);
bindable.ValueChanged += action;
}
private void display(object rawValue, string settingName, string settingValue, string shortcut = @"")
{
Schedule(() =>
{
textLine1.Text = settingName.ToUpper();
textLine2.Text = settingValue;
textLine3.Text = shortcut.ToUpper();
box.FadeIn(500, EasingTypes.OutQuint);
box.ResizeHeightTo(height, 500, EasingTypes.OutQuint);
using (box.BeginDelayedSequence(500))
{
box.FadeOutFromOne(1500, EasingTypes.InQuint);
box.ResizeHeightTo(height_contracted, 1500, EasingTypes.InQuint);
}
int optionCount = 0;
int selectedOption = -1;
if (rawValue is bool)
{
optionCount = 1;
if ((bool)rawValue) selectedOption = 0;
}
else if (rawValue is Enum)
{
var values = Enum.GetValues(rawValue.GetType());
optionCount = values.Length;
selectedOption = Convert.ToInt32(rawValue);
}
textLine2.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;
textLine2.Y = optionCount > 0 ? 0 : 5;
if (optionLights.Children.Count() != optionCount)
{
optionLights.Clear();
for (int i = 0; i < optionCount; i++)
optionLights.Add(new OptionLight());
}
for (int i = 0; i < optionCount; i++)
optionLights.Children.Skip(i).First().Glowing = i == selectedOption;
});
}
private class OptionLight : Container
{
private Color4 glowingColour, idleColour;
private const float transition_speed = 300;
private const float glow_strength = 0.4f;
private readonly Box fill;
public OptionLight()
{
Children = new[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
},
};
}
private bool glowing;
public bool Glowing
{
set
{
glowing = value;
if (!IsLoaded) return;
updateGlow();
}
}
private void updateGlow()
{
if (glowing)
{
fill.FadeColour(glowingColour, transition_speed, EasingTypes.OutQuint);
FadeEdgeEffectTo(glow_strength, transition_speed, EasingTypes.OutQuint);
}
else
{
FadeEdgeEffectTo(0, transition_speed, EasingTypes.OutQuint);
fill.FadeColour(idleColour, transition_speed, EasingTypes.OutQuint);
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
fill.Colour = idleColour = Color4.White.Opacity(0.4f);
glowingColour = Color4.White;
Size = new Vector2(25, 5);
Masking = true;
CornerRadius = 3;
EdgeEffect = new EdgeEffect
{
Colour = colours.BlueDark.Opacity(glow_strength),
Type = EdgeEffectType.Glow,
Radius = 8,
};
FadeEdgeEffectTo(0);
updateGlow();
Flush(true);
}
}
}
}

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<Compile Include="Overlays\Music\FilterControl.cs" />
<Compile Include="Overlays\Music\PlaylistItem.cs" />
<Compile Include="Overlays\Music\PlaylistList.cs" />
<Compile Include="Overlays\OnScreenDisplay.cs" />
<Compile Include="Overlays\Settings\SettingsHeader.cs" />
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />