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Fix incorrect handling of download failures

This commit is contained in:
Dean Herbert 2019-01-28 11:59:10 +09:00
parent e4007fcf23
commit a208874e74

View File

@ -103,7 +103,7 @@ namespace osu.Game.Overlays.Direct
private void onRequestFailure(Exception e)
{
Schedule(() => State.Value = DownloadState.Downloading);
Schedule(() => State.Value = DownloadState.NotDownloaded);
}
private void setAdded(BeatmapSetInfo s, bool existing, bool silent)