mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 04:13:00 +08:00
Applied suggested changes.
This commit is contained in:
parent
59c9eb7d8d
commit
a20753abc6
@ -53,7 +53,7 @@ namespace osu.Desktop.Tests.Visual
|
|||||||
TestHitRenderer hitRenderer;
|
TestHitRenderer hitRenderer;
|
||||||
Add(hitRenderer = new TestHitRenderer(beatmap, true));
|
Add(hitRenderer = new TestHitRenderer(beatmap, true));
|
||||||
|
|
||||||
AddStep("Reverse direction", () => hitRenderer.Playfield.Reversed.Value = !hitRenderer.Playfield.Reversed);
|
AddStep("Reverse direction", () => hitRenderer.Playfield.Reversed.Toggle());
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestHitRenderer : ScrollingHitRenderer<TestPlayfield, TestHitObject, TestJudgement>
|
private class TestHitRenderer : ScrollingHitRenderer<TestPlayfield, TestHitObject, TestJudgement>
|
||||||
|
@ -16,25 +16,15 @@ namespace osu.Game.Rulesets.Timing
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class SpeedAdjustmentContainer : Container<DrawableHitObject>
|
public class SpeedAdjustmentContainer : Container<DrawableHitObject>
|
||||||
{
|
{
|
||||||
private readonly Bindable<double> visibleTimeRange = new Bindable<double> { Default = 1000 };
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Bindable<double> VisibleTimeRange
|
public readonly Bindable<double> VisibleTimeRange = new Bindable<double> { Default = 1000 };
|
||||||
{
|
|
||||||
get { return visibleTimeRange; }
|
|
||||||
set { visibleTimeRange.BindTo(value); }
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly BindableBool reversed = new BindableBool();
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether to reverse the scrolling direction is reversed.
|
/// Whether to reverse the scrolling direction is reversed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BindableBool Reversed
|
public readonly BindableBool Reversed = new BindableBool();
|
||||||
{
|
|
||||||
get { return reversed; }
|
|
||||||
set { reversed.BindTo(value); }
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override Container<DrawableHitObject> Content => content;
|
protected override Container<DrawableHitObject> Content => content;
|
||||||
private Container<DrawableHitObject> content;
|
private Container<DrawableHitObject> content;
|
||||||
|
@ -71,12 +71,9 @@ namespace osu.Game.Rulesets.UI
|
|||||||
protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
|
protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
|
||||||
: base(customWidth)
|
: base(customWidth)
|
||||||
{
|
{
|
||||||
base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes)
|
base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes) { RelativeSizeAxes = Axes.Both };
|
||||||
{
|
HitObjects.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||||
RelativeSizeAxes = Axes.Both,
|
HitObjects.Reversed.BindTo(Reversed);
|
||||||
VisibleTimeRange = VisibleTimeRange,
|
|
||||||
Reversed = Reversed
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<ScrollingPlayfield<TObject, TJudgement>> nestedPlayfields;
|
private List<ScrollingPlayfield<TObject, TJudgement>> nestedPlayfields;
|
||||||
@ -142,26 +139,16 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal class ScrollingHitObjectContainer : HitObjectContainer
|
internal class ScrollingHitObjectContainer : HitObjectContainer
|
||||||
{
|
{
|
||||||
private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
||||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Bindable<double> VisibleTimeRange
|
public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 };
|
||||||
{
|
|
||||||
get { return visibleTimeRange; }
|
|
||||||
set { visibleTimeRange.BindTo(value); }
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly BindableBool reversed = new BindableBool();
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether to reverse the scrolling direction is reversed.
|
/// Whether to reverse the scrolling direction is reversed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BindableBool Reversed
|
public readonly BindableBool Reversed = new BindableBool();
|
||||||
{
|
|
||||||
get { return reversed; }
|
|
||||||
set { reversed.BindTo(value); }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Hit objects that are to be re-processed on the next update.
|
/// Hit objects that are to be re-processed on the next update.
|
||||||
@ -186,11 +173,11 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
|
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
|
||||||
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
|
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
|
||||||
{
|
{
|
||||||
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
|
|
||||||
speedAdjustment.ScrollingAxes = scrollingAxes;
|
speedAdjustment.ScrollingAxes = scrollingAxes;
|
||||||
speedAdjustment.Reversed = Reversed;
|
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||||
speedAdjustments.Add(speedAdjustment);
|
speedAdjustment.Reversed.BindTo(Reversed);
|
||||||
|
|
||||||
|
speedAdjustments.Add(speedAdjustment);
|
||||||
AddInternal(speedAdjustment);
|
AddInternal(speedAdjustment);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user